Does anybody know the reasoning behind getting a bulltrue medal but yet you still die from the other players sword? I was always wondering this.
It was a bug, not intentional.
> It was a bug, not intentional.
Thanks I didnt know if that was the case.
That is a nightmare in living dead.
> That is a nightmare in living dead.
I don’t really play that, but yeah, I’m sure it gets highly annoying in that playlist.
I’ve gotten a bunch of melee bulltrues and this always happens in those cases. Kinda silly if you ask me. Kinda surprised it was never fixed.
I got a melee Bulltrue by sword-blocking once. I didn’t know it was possible to kill with a sword-block.
What can go wrong in Reach, will go wrong in Reach.
> I don’t really play that, but yeah, I’m sure it gets highly annoying in that playlist.
It’s awful. I swear it’s to the point were you point-blank a zombie with the shotgun, it dies, then its sword makes a final lunge to kill you lol
> > I don’t really play that, but yeah, I’m sure it gets highly annoying in that playlist.
>
> It’s awful. I swear it’s to the point were you point-blank a zombie with the shotgun, it dies, then its sword makes a final lunge to kill you lol
Yep, it sucks…
The best bulltrues are the you save your buddy in invasion/invasion slayer, saved my teammate with a sniper once… 
> > > I don’t really play that, but yeah, I’m sure it gets highly annoying in that playlist.
> >
> > It’s awful. I swear it’s to the point were you point-blank a zombie with the shotgun, it dies, then its sword makes a final lunge to kill you lol
>
> Yep, it sucks…
>
> The best bulltrues are the you save your buddy in invasion/invasion slayer, saved my teammate with a sniper once… 
Maybe the swords are haunted woooooooooo!
Bungie/343i can’t fix p2p hosts when they have no control over them.
The extremely generous hit detection times are why you get bulltrues, in Halo 2/3 if someone had a worse connection to host/off-host vs host they’d just get screwed even if they appeared to fire/lunge first on their screen.
If you have a really bad connection to host it’s not uncommon for lunges/hits to take over 1 second or more to register resulting in a lot of bulltrues.
Halo 4 will be using the same terrible host selection and netcode so either get use to it or play another game because it ain’t changing.
> Maybe the swords are haunted woooooooooo!
I knew it!! lol. Maybe the shotgun blast blew off the zombies sword arm and it kept on after ya lol.
I hate it sooooooooo much!!!
I love it when I’m playing Grifball and I whack a sword guy across the face, then go to walk away and then just randomly fall over, AFTER I got a Bulltrue.
It’s even worse on Infection. I have gotten so many Bulltrues, yet survived so few times.
Bulltrue’s suck, better to get the kill without the medal as it almost always means you’ll die. Damn flying swords.
> > > I don’t really play that, but yeah, I’m sure it gets highly annoying in that playlist.
> >
> > It’s awful. I swear it’s to the point were you point-blank a zombie with the shotgun, it dies, then its sword makes a final lunge to kill you lol
>
> Yep, it sucks…
>
> The best bulltrues are the you save your buddy in invasion/invasion slayer, saved my teammate with a sniper once… 
It was pretty fun getting a bulltrue from across the map, lol.
> It was a bug, not intentional.
I wouldn’t exactly call latency a bug.