Question about anniversary maps

Just want to know why they did not add Reflection to the list ? I think it was a good remake of Ivory Tower !

Didnt work to well whit the Reach’s mechanics but in the anniversary playlist… why not ?

Toughts ?

It was already made.

> Just want to know why they did not add Reflection to the list ? I think it was a good remake of Ivory Tower !
>
> Didnt work to well whit the Reach’s mechanics but in the anniversary playlist… why not ?
>
> Toughts ?

Reflection is a joke in it’s current state. Now, the map itself is fine, it’s how Bungie decided to set up spawns and such. It’s been a long time but in Ivory Tower, i recall both teams spawned on the sides rather than Red Team by rockets and blue team by sword. Now the former allows both teams a chance at rocks but the latter makes it lopsided.

With Reflection’s spawns, Red team gains total map control thanks to pillar exploits via jetpacks. Not only can they set up an epic god tier team shot on blue team, the guy with rocks and pack can get an easy exterm and grab the sniper. Then there are the pillars in the outer ring you can fly up too. This gives you a full view of top balcony and if you become weak, just drop down until shields recover, rinse and repeat. The blue team will always lose with this setup.

All blue team gets is a sword. Yeah real -Yoinking!- smart Bungie. Even if blue team flys up, they’ll die thanks to red team getting uncontested Rockets off spawn and pillar exploits.

Now if the spawns can be reworked to bring back the balance and put killzones (not soft kill zones) on those pillars, then i would love to see Reflection added into the Anniversary playlist. It’s a halo 2 map after all and would increase variety within the playlist.

> > Just want to know why they did not add Reflection to the list ? I think it was a good remake of Ivory Tower !
> >
> > Didnt work to well whit the Reach’s mechanics but in the anniversary playlist… why not ?
> >
> > Toughts ?
>
> Reflection is a joke in it’s current state. Now, the map itself is fine, it’s how Bungie decided to set up spawns and such. It’s been a long time but in Ivory Tower, i recall both teams spawned on the sides rather than Red Team by rockets and blue team by sword. Now the former allows both teams a chance at rocks but the latter makes it lopsided.
>
>
> With Reflection’s spawns, Red team gains total map control thanks to pillar exploits via jetpacks. Not only can they set up an epic god tier team shot on blue team, the guy with rocks and pack can get an easy exterm and grab the sniper. Then there are the pillars in the outer ring you can fly up too. This gives you a full view of top balcony and if you become weak, just drop down until shields recover, rinse and repeat. The blue team will always lose with this setup.
>
> All blue team gets is a sword. Yeah real Yoink! smart Bungie. Even if blue team flys up, they’ll die thanks to red team getting uncontested Rockets off spawn and pillar exploits.
>
>
> Now if the spawns can be reworked to bring back the balance and put killzones (not soft kill zones) on those pillars, then i would love to see Reflection added into the Anniversary playlist. It’s a halo 2 map after all and would increase variety within the playlist.

Agree 100% I love how the first reply missed the point.