PVP players should move away from campaign mode

I would not like to provoke another insane debate. But a doubt me has arisen that I would like to ask both sides.

Thirteen years ago, he was a regular player in the campaign mode of Halo 3, as well as its multiplayer. There were long nights I spent playing custom games with 17 other people. In modes as classic as moongose’s deadly racers.

Over the years my interest in Halo multiplayer, and in general the multiplayer of each game, decreased. As my obligations increased. I was becoming more and more interested in campaign mode, and my interest in PVP was decreasing. Until one day I realized that I was a PVE player, either alone or in cooperative. In the end, my interest in the multiplayer mode was summed up in the achievements I had to unlocked playing in mp.

(At this point I would like to thank 343 for decreasing the number of mp related achievements while increasing the number of achievements in campaign mode. I wish in the future there would be only campaign achievements or in PVE modes. But this is already a personal wish of mine.

And of course I want to thank you for creating such a cool and amazing mode like Warzone Firefight mode. A perfect mode for people like me who are only interested in PVE mode.)

I understand the arguments on both sides about the strong discussion of whether or not to sprint in multiplayer. In a neutral way, I support one argument or another depending on how really convincing it sounds. But personally, it doesn’t really matter to me, nor does it affect me.

So I would like to better understand the situation, and ask the following question.

If the rumors are true in the end, and the Halo Infinite MP comes out separately as an F2P mode, why should we discuss whether the Halo Infinity campaign mode should be like the classic Halos, or with modern Halos moves? How do they really affect each other?

I am really interested in understanding the situation. Well, after all I am a fan of Halo for its history, its universe and its lore, and the mp mode is not that I really care how it ends up being.

PS: I am one of those people who consider that if they make Halo equal to Destiny, I would be their # 1 fan. Hopefully one day we will see a Halo Shooter-Looter as a spin-off. In fact, I consider Spartan Ops to be a good base for building a game like Destiny. But this is already another topic of discussion.

I really think that you could separate the campaign from the multiplayer, being able to leave the modern movements in the campaign, and continue the discussion with the multiplayer.

> 2535469651285171;2:
> I really think that you could separate the campaign from the multiplayer, being able to leave the modern movements in the campaign, and continue the discussion with the multiplayer.

Agreed, the campaign deserves more modern take on the genre. Equipment, upgrades, customisation etc etc.

Love the OP idea of having Spartan Ops spin off that’s more akin to Destiny. Halo could do well with spinoff games (ODST for example). Said in another topic how I’d love to see a more RPG style Halo.

[deleted]

> 2533274801036271;3:
> > 2535469651285171;2:
> > I really think that you could separate the campaign from the multiplayer, being able to leave the modern movements in the campaign, and continue the discussion with the multiplayer.
>
> Agreed, the campaign deserves more modern take on the genre. Equipment, upgrades, customisation etc etc.
>
> Love the OP idea of having Spartan Ops spin off that’s more akin to Destiny. Halo could do well with spinoff games (ODST for example). Said in another topic how I’d love to see a more RPG style Halo.

The truth is that I never had the opportunity to try Spartan Ops, but the idea of ​​a Halo like Destiny I see it as 10. Going back to the topic, I really believe that the fights between the players of the PVP for the whole issue of sprint are nonsense that not related to the Halo campaign.

As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.

For me it is instrumental that the Campaign and Multiplayer play the same.

> 2533274833164531;6:
> As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
>
> For me it is instrumental that the Campaign and Multiplayer play the same.

No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.

> 2533274801036271;7:
> > 2533274833164531;6:
> > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
> >
> > For me it is instrumental that the Campaign and Multiplayer play the same.
>
> No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.

I’ve always done this. Complete the campaign then move on to multiplayer where I spend 98% of my time. I eventually return to complete the Campaign on Legendary.

> 2533274801036271;7:
> > 2533274833164531;6:
> > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
> >
> > For me it is instrumental that the Campaign and Multiplayer play the same.
>
> No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.

Campaign is a great way to teach people how the game plays and for you to try things out against an opponent. Unless someone develops Smash Bros level AI for custom games, its probably the best way to learn how to execute moves in combat. Why is this extremely strange?

Most CoD campaigns are just glorified tutorials for the multiplayer (Black Ops 4s “campaign” ACTUALLY WAS glorified tutorials for multiplayer).

> 2533274833164531;6:
> As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
>
> For me it is instrumental that the Campaign and Multiplayer play the same.

Or look at options? YouTube? Streamers? It’s not rocket science

> 2533274793248262;10:
> > 2533274833164531;6:
> > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
> >
> > For me it is instrumental that the Campaign and Multiplayer play the same.
>
> Or look at options? YouTube? Streamers? It’s not rocket science

You missed the first sentence. I play the campaign for the story and to learn how to play the game.

And yes, I watch a fair bit of YouTube as well.

> 2533274801036271;7:
> > 2533274833164531;6:
> > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
> >
> > For me it is instrumental that the Campaign and Multiplayer play the same.
>
> No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.

It really isn’t. I’ve known people on Gears of War who only played campaign, but absolutely destroyed players on multiplayer on their first match using their campaign experience.

> 2533274968894951;12:
> > 2533274801036271;7:
> > > 2533274833164531;6:
> > > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
> > >
> > > For me it is instrumental that the Campaign and Multiplayer play the same.
> >
> > No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.
>
> It really isn’t. I’ve known people on Gears of War who only played campaign, but absolutely destroyed players on multiplayer on their first match using their campaign experience.

The Elites in CE taught me how to strafe.

> 2533274848599184;9:
> > 2533274801036271;7:
> > > 2533274833164531;6:
> > > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc.
> > >
> > > For me it is instrumental that the Campaign and Multiplayer play the same.
> >
> > No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.
>
> Campaign is a great way to teach people how the game plays and for you to try things out against an opponent. Unless someone develops Smash Bros level AI for custom games, its probably the best way to learn how to execute moves in combat. Why is this extremely strange?
>
> Most CoD campaigns are just glorified tutorials for the multiplayer (Black Ops 4s “campaign” ACTUALLY WAS glorified tutorials for multiplayer).

Halo particularly has custom games so you can check out every map, where the weapons are placed, where the spawns are, best movement and any specific jumps etc etc.

Also I’d genuinely say that if I played 5 games of multiplayer and experimented on a few maps in custom games, I’d be extremely more prepared than someone who played 1,000 hours of campaign. They play completely differently in almost every game.

Beat way to learn the multiplayer is to just play games online and no amount of campaign will properly prepare you aside from teaching you how to fire the guns and basic movement. Things that you would learn from customs, or a handful of online games anyway.

> 2533274968894951;12:
> > 2533274801036271;7:
> > > 2533274833164531;6:
> > >
>
> It really isn’t. I’ve known people on Gears of War who only played campaign, but absolutely destroyed players on multiplayer on their first match using their campaign experience.

I think that speaks more about the quality of the other players than anything. Online multiplayer is mostly about accuracy and map control and campaign can only teach you accuracy. However, it barely translates to multiplayer because the circumstances are so drastically different.

Also Gears of War uses bots… Just saying. Another great way to learn the multiplayer…

> 2533274801036271;15:
> > 2533274968894951;12:
> > > 2533274801036271;7:
> > > > 2533274833164531;6:
> > > >
> >
> > It really isn’t. I’ve known people on Gears of War who only played campaign, but absolutely destroyed players on multiplayer on their first match using their campaign experience.
>
> I think that speaks more about the quality of the other players than anything. Online multiplayer is mostly about accuracy and map control and campaign can only teach you accuracy. However, it barely translates to multiplayer because the circumstances are so drastically different.
>
> Also Gears of War uses bots… Just saying. Another great way to learn the multiplayer…

I think you really missed my point. Part of the reason I play the campaign is so I can learn how the game works. The controls, the weapons etc. This way I am not fumbling once I enter the online arena. You cannot master multiplayer by playing campaign, that’s just not how it works. You can however give yourself a strong foundation to start with.

> 2533274848599184;9:
> > 2533274801036271;7:
> > > 2533274833164531;6:
> > > As primarily a PvP player, I play the campaign for the story and to learn how to play the game. I learn the controls, the weapons etc. For me it is instrumental that the Campaign and Multiplayer play the same.
> >
> > No offence intended but that is an extremely strange way for a PVP player to become accustomed to the multiplayer.
>
> Campaign is a great way to teach people how the game plays and for you to try things out against an opponent. Unless someone develops Smash Bros level AI for custom games, its probably the best way to learn how to execute moves in combat. Why is this extremely strange?Most CoD campaigns are just glorified tutorials for the multiplayer (Black Ops 4s “campaign” ACTUALLY WAS glorified tutorials for multiplayer).

This is exactly why I say that PVP players should move away from Halo campaign mode. Halo campaigns are not just throw-away campaigns. They’re not lengthy tutorials for PVP players to get used to the game before investing their hours in multiplayer. Halo campaigns are what make Halo be Halo.

One thing I have come to notice over the years is how PVP players often look down on the Halo campaign, its story, and all of its content. I’ve even gotten to see PVP players who never touch the campaign. They take the Halo campaign as a filler junk campaign like CoD’s. And that for me is an insult to Halo, his universe and his entire community.

It would never allow a single Halo campaign to end up being a mere filler content just for PVP players who absolutely don’t care about the history and universe of Halo. And for this reason I consider that the Halo campaign should move away from the multiplayer as much as possible.

I can understand and accept that there are PVP players who use the campaign to be able to get used to the mechanics of the game. It is a totally respectable option. But what I would never accept is that the campaign be affected in one way or another only by the discussions and whims of the PVP players, and the pro-league environment.

I, as a campaign player and PVE, wouldn’t want to see how the options, depth, game mechanics, or story content are taken away from me, just to adapt everything to something that, frankly, I repudiate as much as the competitive multiplayer Halo.

I don’t know if I explain.

PS: I wish 343 would give as much attention to PVE players as they do to PVP players and their endless discussions on sprinting and other mechanics.

Because movement abilities affect the campaign plain and simple. Whether you like how those changes play out is up to you. Many of the issues I had with the Halo 5 campaign were at the very least in part a result of “advanced mobility.”

More importantly asking Halo fans to give a such an important pillar like campaign isn’t really a fair thing to ask.

Putting that aside, this particular post is amusing to me because I was prepared to move in the opposite direction as unreasonable as it would have been. After the Halo 5 beta I was honesly willing to just give up on halo multiplayer entirely if they could fix the issues I had with the Halo 4 campaign I otherwise enjoyed. Then the Halo 5 campaign was a disaster that abandoned most of what was good about Halo 4 and it failed really resolve any of the issues I had.

I’m willing tolerate a lot more things in campaign that I wouldn’t tolerate in multiplayer.

Even if I put aside issues I have with sprint and clamber(among other things) I still find Infinite’s reveal incredibly disappointing. Once again it feels like they have neither fixed what was broken about previous games nor have they really capitalized on their strengths. The art style outside of Chief and a few other exceptions is disappointing, so far it doesn’t really feel like they have leveraged the Banished very well and the Prometheans are nowhere to be seen(yes I enjoyed the Prometheans in Halo 4 despite some issues), and what I saw of the gameplay looked like clearing bog standard “Bandit Camps” with a Halo theme.

So once again I’m not actually left with anything, “compromising” has really worked out well for me…

I desperately hope to be wrong. I hope the issues with the visual fidelity get polished out. I hope the game is actually full of fun and unique encounters. I hope I get to fight Prometheans and get a good story again. But my hope supplies are running desperately short at the moment.

> 2533274842428280;1:
> If the rumors are true in the end, and the Halo Infinite MP comes out separately as an F2P mode, why should we discuss whether the Halo Infinity campaign mode should be like the classic Halos, or with modern Halos moves? How do they really affect each other?

Let me be as clear as possible: I want sprint gone from campaign. I’ve hated it in the last few games. I have never cared about the multiplayer of Halo, nor will I ever.
343 could literally reduce the multiplayer to one map, one gun, have one of both teams walk upside-down on the ceiling, and the only mode of traversal being backwards, and I would not care, as long as I get a campaign that plays like Halo again.

> 2533274801176260;19:
> > 2533274842428280;1:
> > If the rumors are true in the end, and the Halo Infinite MP comes out separately as an F2P mode, why should we discuss whether the Halo Infinity campaign mode should be like the classic Halos, or with modern Halos moves? How do they really affect each other?
>
> Let me be as clear as possible: I want sprint gone from campaign. I’ve hated it in the last few games. I have never cared about the multiplayer of Halo, nor will I ever.
> 343 could literally reduce the multiplayer to one map, one gun, have one of both teams walk upside-down on the ceiling, and the only mode of traversal being backwards, and I would not care, as long as I get a campaign that plays like Halo again.

I have to admit that I laughed, XD
That game mode sounds fun.

Speaking seriously, I still don’t understand how all this affects the campaign and why PVE players should be involved in the entire sprint discussion.

WerepyreND I answer you tomorrow, I’m going to sleep now.