PvE mode ideas: outpost defense,

Idea comes from playing campaign PvE MP modes have teams of 8 working towards an objective be it protecting and fortifying an FoB in a firefight mode


note this idea would require use of unique maps at launch with different versions and load outs, like one time you could be dropped in a jungle base defense with sanghelli allies and swords tech, while the other it is with UNSC or even civilians, the enemies swapping between them.

MAP CONCEPTS


DELTA JUNGLES

location: delta halo
map type: jungle

sim lore: UNSC forces on delta halo have to deal with raids from time to time, at least they did before the created uprising now you will run simulations of these raids each mission is different and some may have horrors beyond your comprehension… or would we need to reload the flood module The Banished AI fried it.

Base map set up: Map is heavily forested with many high and low paths, the good news is this means enemy air and heavy vehicles are rare and only have a few direct paths, the down side ghosts and mongeese are common enemy vehicles.

Player side: players start with 2 FOBs which can call in weapons and vehicles for points, on this map Tanks and air vehicles are disabled. weapon call ins go from 100 for an upgraded sidekick, to 1000 for a dismounted chain gun, some times unique weapons are dropped by bosses and added to the FoB spawns (campaign unique weapons and some new ones.)

Random elements: enemy type, base turrets, and if the base is open or not. when open you have more vehicle enemies.


GLASSED LANDS

location: reach
map type: glassed mining facility with banished structures.

Sim lore: based on the scans of a banished outpost taken by blue team on a classified mission this simulation has you fighting for control of a banished mining op in order to take over what it is digging. Top spartans in this sim will be marked for the real deal when that time comes.

base map set up: a highly open map based around heavy vehicles, players start with a wraith or tank, and enemies will constnatly have vehicles be they human, banished or covenant.

Random elements: which gates are open, and if you have shades, pulse turrets, or scrap cannons on turret locations. some times hostile auto turrets are on the map bounds.


deep hydrogen

location: outer colony heavy water mining facility, comet based.(space background low grav.)
map type: space
map quirk: No allies, powered down space station (low grav)

Sim lore: Based on a mining facility a short jump from the training facility this is practice for the first line of defense if we are ever found. as such this is a unique situation for a fight. the astroid you are on is just barely larger then the moon and the facility the only way to disable several mines we have set just in case.

base map set up: a destroyed mining facility has many holes in it, unlike other maps there is no player side vehicle play on this map though you can hijack wasps or banshees if they come up, grapples must be bought from the FOB though.

Random elements: mostly if you are fighting human or covenant, one big thing is a large point defense laser that can be activated for 500 points, some times it works other times it is replaced with a manually controlled tank cannon.


GAMEPLAY STRUCTURE

like firefight, Outpost defense will be in groups of 7 waves with a boss event then reinforcement even after, every 3 sets you get a bonus wave which spawns free easy points either grunts or special AI XP cores.

waves go like this

1.combat
2.combat
3. event/combat
4. event /combat
5. weaker wave
6. heavy wave
7. heavy wave
boon: random allies, lives, or suppllies
Boss: heavy wave with 100% boss encounter.

reset to 1 with skulls +1 active skull.

Unlike firefight the covenant are not your only enemy like other modes in infinite their are random elements to the game, the main one is who you fight. with the following enemy types.

ENEMIES


BANISHED

the primary enemy type, these guys have all covenant species except buggers, and even have humans on some waves, human banished use plasma repeaters more then Ma40s.

Main quirks: highly agressive, tend to rush the players and try to take over the FOB point to prevent you from calling in supplies or reinforcements, this can be used to lay traps for them if you are willing.

Insurrectionists

While not a primary threat type these guys still put up a fight using UNSC tech against you, can you fight soldiers with MA5s or old DMRs? Have you ever seen a hog with a 90mm recoiless cannon on it? Wonder what would happen if some civilians battle bus a razorback with doubled armor and 4 tracker spankers. yeah these guys are insane.

main quirk: Hit scan weapons, and defensive movement, they will try to stay at a range.

covenant remnants

A rarer enemy type, consisting mostly of elites, grunts, jackals, and some times hunters. these focus more on destroying you then taking the facility which is both good and bad as it means

quirk: more phantoms, more grenades. The spam air support and tend to have grunts throwing grenades. grunts in their ranks are more likely to suicide with some even having plasma coil back packs that explode on their trigger or a good shot.


later forces

Created remnants

Lead by promethan knights and rogue smart AI’s the remnants are a strange hostile using exclusively forerunner weapons they fight a more defensive tanky fight, working to overwelm the spartans not with numbers but with skill. Watch out as even the basic soldier is on tier with a spartan.

quirk: low numbers with waves being around 10-12 units consisting of knights and soldiers, though the knights can spawn watchers, sentenals, and crawlers so watch out.

Flood forces feral

A low gre infestation, no intelegence behind it, this sim enemy is generally to test if spartans are mentally able to face the flood in one of the many quarantine zones where they exist.

quirk: infects allies, massive numbers. When you go against feral flood ally drops are doubled or trippled purely do to the fact they will turn becoming hostile.

Flood force: GRAVEMIND
the worst case setting, based on combat deta from delta halo, the arc, and other locations This is the hardest sim in the books, In a real situation nukes and swords glassing beams would be brought in first then spartans, elites, and ODST’s with no marine support there are no civilians on the ground in these situations.

quirk: pure forms, hostile civilians (protocal tests as they just become flood fodder if you try to save them.)


SIDE OBJECTIVES

Each wave has a chance to spawn side objectives, these might grant points in the form of AI orbs, weapon caches, or allies if completed. Just be careful as some are harder then others.

BOSS drop

info: a boss of the faction you are fighting has been dropped in (random HVT from a list.) watch out as many of them are buffed up in the program to be stronger then their IRL counterparts.

EVAC (in all but flood modes)

Info: a group of civilians or wounded marines are nearby head to an area on the outer edge of the map (generally a crashed pelican or razorback) and escort them to a FoB for evac, grants 4 supply pods dropped by the pelican as well as 250 points for everyone.

Power outage

the FOB has lost power for the round, find a power seed and restore it. temp disables FOB until round is complete or seed is put in gives points if complete.


Boon events

These come before a boss wave and grant bonuses, generally in the form of supplies or allies. these come in two types sub boons and main, you will always have one of each type.

Ammo supply

type: sub
Ammo boxes around the map refill

Weapon supply

type: sub
pods drop with random weapons, 6 pods total one always contains a power weapon

Equipment drop

type: sub
pods drop with random equipment and grenades enough for each player to get an equipment item and 4 grenades, though some times it might be all frags so yeah.

Power up drop

type: sub
pods drop with over shields and cloak.


MAIN BOONS

These are the main point of a boon wave
note: ally boons will not drop in if you have more then 12 allies on the map.

MARINES

A pelican will come into one of the FoB points and drop off 4 marines, each spartan can have 2 following.

ODSTS

ODST allies come in via drop pod, ODSTS have unique suppressed versions of the sidekick, bulldog, and Ma40 which have 1.65 headshot damage multipliers. yes you can trade for them.

Swords reinforcements

Swords of sanghellio’s elites are dropped in via a phantom or drop pods, drops in 4 elites and 6 grunts all have shields.
limit note: will not be dropped in if you have more then 6 allies on the map. instead will cycle to elite mercs

ELITE MERCS

drops in 4 elites from a phantom, on vehicle focused maps is a chance 2 will be in ghosts.

Wasp support

two allied wasps fly in and give air support until destroyed.

Scorpion drop

a scorpion tank is dropped for free at the FOB

experemental drop

A hanible scorpion from H5 is dropped on the FoB

Moddied weapons

Varriant weapons are dropped on the FoB all power weapons one for each player.

AUTO SENTRY DROP

an H4 style auto sentry is dropped it can be moved around the map like carrying a fusion core. can be repaired for 50 points doesn’t count against ally limit.

16 Likes

Dude the campaign alone can barely go 3 hours without crashing on a god rig like mine, there’s no way they can make an endless PVE mode like that that won’t die on itself every hour

1 Like

uh I have never had a crash in the game? what are you playing it on an old Xbox or out of date PC?

4 Likes

Infinite is one the most unoptimized PC games to date, and honestly Infinite is never gonna win back the PC crowd until they actually properly optimize the game for PC games. Could be one of the major reasons that Season 2 didn’t attract as many players back because the game’s still performing like garbage even on super high end rigs, nevermind modern rigs that most players will be using.

2 Likes

How is it possible a game can work fine on an old gen console and work miserably on @AshtonKvsh’s ‘god rig’? Shouldn’t it be the other way around? What does it mean to optimize a game for higher end specs?

Idk anything bout PCs. I live in console space where my machine always works and requires zero maintenance.

And to OP: I like the concept but simpler is usually better.

1 Like

xbox’s have same hardware so it’s easier. Pc’s have so many different configurations it’s harder to optimize.

Well for one, it even has trouble getting stable 100FPS on a good modern rig. Lots of stuttering and not to mention crashes back in Season 1, and somehow it’s back for Season 2 for some players. The ultimate sin in all this is that Halo Infinite isn’t even that graphically impressive, which is a real headscratcher how it runs so poorly.

Who cares, most the time over 60 doesn’t mater unless you are playing a racing game or flight sim. This has already been proven with data.

Also have you posted a positive thing like ever?

Seriously you and that dog both post off topic negative BS in every topic.

I do post plenty of positive things and even post suggestion threads occasionally, but that’s not to say I’m so blinded to the fact that Infinite runs like crap for a game with its graphics. It directly affects how people enjoy the game and the worries surrounding a Campaign mode being plagued by poor optimization is pretty legit.

The only problems I have seen with the game is if you are running it on a computer that doesn’t meet the min requirements and doesn’t have updated drivers.

Yes please. There’s not enough PvE in Halo these days.

3 Likes

The open world of Zeta Halo is a great environment for lots of different PVE opportunities. At the end of the campaign, the Banished are still dominant on the ring. How about having daily/weekly events where the banished are trying to retake specific outposts/FOB’s etc. Reward XP could be given…or something else.

1 Like

problem is that wouldn’t make sense for the MP player to be doing in the single player map, at least not at the moment.

There’s clearly something wrong with the PC version of the game.

Doesn’t mean they can’t get something like this working like the Series X version.

But there isn’t anything wrong with the PC version as long as you have updated drivers and meet the min requirements.

Not from what I’ve heard.

It seems some wires were crossed on the PC version. Early on in the lanuch multiple people were complaining about the horrid performance.

You might not hear about it so often now, but that’s because there’s a lot more issues for people to talk about. The discussions have become more saturated with topics.

I am on the PC version and so is everyone else in my house that is 4 different PC builds ranging from my low end one that barely meets min to my brothers gaming PC that over does everything.

None of us have had problems.

What else is new in fantasy land?

I don’t know I will ask you.

Well, I know prominent players in the esports scene have complained about terrible performance. Everyone can’t be exaggerating.

I remember the tourney pcs had to be swapped out with devkit Series Xs because the performance was so terrible.