PV Counters, AA changes, Analysis and more

->This isn’t a complaint, I love Halo 4, if you guys needed convincing about this fact.
->My suggestions from what we have seen, I may be wrong or misguided.
→ Strictly all my opinion. You are more than welcome to disagree.
->Imagine these could be implemented…

->Thruster Pack: Fine, I haven’t seen much gameplay, can’t comment.
->Hardlight Shield: Fine, perhaps the movement speed could increase? Looks underpowered. It should not be able to stop vehicles, however, at a specific angle range, the hardlight shield could act as a ramp, sending the vehicle flipping on one wheel. When straight, a Ghost would blow through it.
->Hologram: Needs a buff, and here’s how.

Since Sprint is standard in Halo 4, people will generally be sprinting in the most part. However, to my knowledge, Hologram is exactly like Reach, so it just walks in a straight line, nobody will do that, especially with the many other AAs such as Thruster Pack.

My suggestion: Make the hologram mimic the player’s movements. So if I jump, my hologram does the same, if I shoot, my hologram does the same (but nothing is actually fired); etc etc.

That way, to any observer, it looks as if the hologram is a real person, they may waste munitions on it, giving the hologram user the advantage, and making hologram useful.

->Active Camo: Is it an AA? If it is like Reach, here are my suggestions:
-Reduce Camo time span, it lasted way too long IMO.
Make it more effective, but only when moving; i.e. the faster you move, the more effective hologram is. I know that doesn’t make sense realistically, but Josh Holmes said that Halo 4 is a no camper game, this would IMO be a good way in making camo users more aggressive, in the past they were generally far more cautious. You can still be sneaky, though. You are still harder to see when stationary. This can prevent the camo campers with snipers, which everyone seemed to hate (I personally didn’t care)

->Promethean Vision
Probably the most controversial one, but I only propose a x1.5 decrease in recharge rate.
Otherwise, it doesn’t need a nerf, it needs a counters only, so people aren’t always vulnerable.

My counters:
->Thruster Pack, with all the FX, makes it harder to see what is happening, it probably does that now.
->Hologram I believe was confirmed to show up on PV.
->Camo makes you invisible to Promethean Vision, but again, camo is far more effective when moving, in my model. It would be a lighter shade of red, eventually blending in the background, depending on camo strength. Imagine Infection games with recharge camo humans, and PV zombies.

Thus, PV is still useful to take out campers, so camo itself doesn’t encourage camping.

Also, PV can still be very useful, but not without it’s own weaknesses, besides the sound of someone using it, and the visor thing.

What do you guys think?

Discuss my possible edits.

thrusters seem fine to me.
hologram seems fine as well. regardless of how simple it is im always tricking people with it. don’t think it needs a buff. feels like its a “pro” ticksters ability.

HLS seems balanced right now. very situational. seems most effective in objective. doesn’t need a buff IMO.
camo is back. its the only thing that needs a Buff TBH. id like it so you always had good camo. no radar jam. but when you fire or melee it drops what you have left of its usage and you have to wait a few seconds for it to recharge fully.

PV im fine with as is. the only thing i could see done to it is a slightly longer recharge rate. but we don’t know its base charge time. only what its like with AA efficency. so ill have to wait for the game.

i want the hardlight shield to be able to destroy vehicles much like how the armor lock does!!! so us common infantry men can stand a chance against ramming ghosts!

> i want the hardlight shield to be able to destroy vehicles much like how the armor lock does!!! so us common infantry men can stand a chance against ramming ghosts!

you can hop over them with the better jump height we have now. you can stick them if you have rockets you can blow them up. normal grenade to flip or sticky them. the infantry has plenty of things to deal with vehicles. adding that ability back would make raming people as useless as it was in reach.

>

Why does PV need a counter?

All PV is, is a more detailed and focused version of your Motion Tracker. And there is no counter to the Motion Tracker.

do u like shutting down everything i have to say huh? yes u can jump over them takes better timing but can be done, yes you can stick them (if dobe it plenty of times in reach)but still need to move out of the way, yes u can use thrusters now to avoid it all together but for that purpose only but why not take the hardest substance in the halo universe not be able to take a hit from a ramming vechile BUT if u must insist why not have it push u aside and not destroy the vehicle and if u got fooled by armor locking u while i ram then u didnt use you vehicle to its full potential and should have used it guns (unless you used a mongoose).

> do u like shutting down everything i have to say huh? yes u can jump over them takes better timing but can be done, yes you can stick them (if dobe it plenty of times in reach)but still need to move out of the way, yes u can use thrusters now to avoid it all together but for that purpose only but why not take the hardest substance in the halo universe not be able to take a hit from a ramming vechile BUT if u must insist why not have it push u aside and not destroy the vehicle and if u got fooled by armor locking u while i ram then u didnt use you vehicle to its full potential and should have used it guns (unless you used a mongoose).

If convincing yourself that this is a personnel attack makes you feel better then do so. i disagree with you as well as many other posts made by people. and the forums are made to discuss. sorry that this upsets you. Anyway back on topic. stick and jump over them or stick and side step. pretty easy to do. i can melee you through your hardlight shield. i doubt it can take a vehicle hit. it should splatter you with the shield up.

the shield has much better useful and tactical purposes.

whoa I made a post a couple weeks ago about changing hologram and said some very similar things…

like it being an independent AI that runs around with you or just have dynamic mimicry of your movements and run near you, so it’d look like there was two of you and it would even fire its gun but no real bullets would fly…

the muzzle flash but lack of bullets would tip you off that it was the fake, but it’d be hard to tell and could easily fool someone in a heated combat situation into wasting bullets on it…

great minds think alike? good post though, if we both had the same idea that shows it is a logical thought and if we are lucky 343i thought of it too

> >
>
> Why does PV need a counter?
>
> All PV is, is a more detailed and focused version of your Motion Tracker. And there is no counter to the Motion Tracker.

Knowing your enemy’s position is a huge advantage, AAs should counter it IMO.

> > >
> >
> > Why does PV need a counter?
> >
> > All PV is, is a more detailed and focused version of your Motion Tracker. And there is no counter to the Motion Tracker.
>
> Knowing your enemy’s position is a huge advantage, AAs should counter it IMO.

hologram can fool PV and as far as we know cloaking yourself keeps you off PV. thats 2 spasific AA counters. added to the 2 normal disadvantages of using PV.

> > >
> >
> > Why does PV need a counter?
> >
> > All PV is, is a more detailed and focused version of your Motion Tracker. And there is no counter to the Motion Tracker.
>
> Knowing your enemy’s position is a huge advantage, AAs should counter it IMO.

Just like how my Motion Tracker tells me my enemy’s position too?

> i want the hardlight shield to be able to destroy vehicles much like how the armor lock does!!! so us common infantry men can stand a chance against ramming ghosts!

I think that would be a it too armor lock-y. the hardlight shield is like a portable covie shield. those covie shields don’t blow up your vehicle they disappear from getting overloaded when you run them over.

since the hardlight shield is forerunner tech, I believe, it could be strong enough to keep you alive when rammed and although you lose a little health/shield health, you are sent flying backwards through the air across the map damaged but alive.

That’d be a sweet gameplay mechanic that could have some fun applications in customs :slight_smile:

> > > >
> > >
> > > Why does PV need a counter?
> > >
> > > All PV is, is a more detailed and focused version of your Motion Tracker. And there is no counter to the Motion Tracker.
> >
> > Knowing your enemy’s position is a huge advantage, AAs should counter it IMO.
>
> Just like how my Motion Tracker tells me my enemy’s position too?

Yes but motion tracker is with everyone, and fails to give out vital information points such as altitude, compounded by the fact that it at the bottom of your screen; it also has a counter: crouching.

> Yes but motion tracker is with everyone,

And?

> and fails to give out vital information points such as altitude,

Actually, it does. It has since Reach.

> compounded by the fact that it at the bottom of your screen;

Only absent minded players don’t check their MT. Meanwhile, players picking PV are wasting an AA slot.

> it also has a counter: crouching.

To offset it 360 degree view.

Meanwhile PV only works in a forward cone.

Hologram idea is nice, but when you shoot to make the Hologram mimic-shoot, enemies will notice you shooting.

Active Camo idea is bad. There is just no way you can promote aggressiveness with it, whilst making it balanced, without putting it as a pickup. If I am invisible whilst sprinting w/ sword, I will be a demigod.

PV should be removed completely, or else be nerfed AND somehow provide a weakness to its use, to force players to use it more carefully. For instance, it should have lesser range (maybe 20m tops), longer cooldown, and maybe your radar is turned off whilst using it and you can’t sprint.

@Methew: 1v1 me when H4 comes out. You get a radar and no AA, I get PV and no radar.

> Hologram idea is nice, but when you shoot to make the Hologram mimic-shoot, enemies will notice you shooting.
>
> Active Camo idea is bad. There is just no way you can promote aggressiveness with it, whilst making it balanced, without putting it as a pickup. If I am invisible whilst sprinting w/ sword, I will be a demigod.
>
> PV should be removed completely, or else be nerfed AND somehow provide a weakness to its use, to force players to use it more carefully. For instance, it should have lesser range (maybe 20m tops), longer cooldown, and maybe your radar is turned off whilst using it and you can’t sprint.
>
> @Methew: 1v1 me when H4 comes out. You get a radar and no AA, I get PV and no radar.

A sword is highly visible with camo, Halo 2 anyone?

> > Yes but motion tracker is with everyone,
> > And?
> >
> > and fails to give out vital information points such as altitude,
> > Actually, it does. It has since Reach.
> >
> > compounded by the fact that it at the bottom of your screen;
>
> Only absent minded players don’t check their MT. Meanwhile, players picking PV are wasting an AA slot.
>
> it also has a counter: crouching.
> To offset it 360 degree view.
>
> Meanwhile PV only works in a forward cone.

-Fine
-That isn’t the point, having it in your visor real time is easier to see than the motion sensor.
-Crouching is a fullproof counter to motion sensor, the ones I am suggesting are only partial counters, not full blown ones, they have limits of their own.

@burstingbox: Halo Reach anyone? Also, forget the sword, what about hammer + sprint + camo, or shotty + sprint + camo, or double pummel + sprint + camo?

> @burstingbox: Halo Reach anyone? Also, forget the sword, what about hammer + sprint + camo, or shotty + sprint + camo, or double pummel + sprint + camo?

If you saw the MLG videos, most of the MLG players struggled to close the distance with the sword, while getting shot, they slowed down, as 343i stated, so Sprint+Sword won’t be overpowered.