->This isn’t a complaint, I love Halo 4, if you guys needed convincing about this fact.
->My suggestions from what we have seen, I may be wrong or misguided.
→ Strictly all my opinion. You are more than welcome to disagree.
->Imagine these could be implemented…
->Thruster Pack: Fine, I haven’t seen much gameplay, can’t comment.
->Hardlight Shield: Fine, perhaps the movement speed could increase? Looks underpowered. It should not be able to stop vehicles, however, at a specific angle range, the hardlight shield could act as a ramp, sending the vehicle flipping on one wheel. When straight, a Ghost would blow through it.
->Hologram: Needs a buff, and here’s how.
Since Sprint is standard in Halo 4, people will generally be sprinting in the most part. However, to my knowledge, Hologram is exactly like Reach, so it just walks in a straight line, nobody will do that, especially with the many other AAs such as Thruster Pack.
My suggestion: Make the hologram mimic the player’s movements. So if I jump, my hologram does the same, if I shoot, my hologram does the same (but nothing is actually fired); etc etc.
That way, to any observer, it looks as if the hologram is a real person, they may waste munitions on it, giving the hologram user the advantage, and making hologram useful.
->Active Camo: Is it an AA? If it is like Reach, here are my suggestions:
-Reduce Camo time span, it lasted way too long IMO.
Make it more effective, but only when moving; i.e. the faster you move, the more effective hologram is. I know that doesn’t make sense realistically, but Josh Holmes said that Halo 4 is a no camper game, this would IMO be a good way in making camo users more aggressive, in the past they were generally far more cautious. You can still be sneaky, though. You are still harder to see when stationary. This can prevent the camo campers with snipers, which everyone seemed to hate (I personally didn’t care)
->Promethean Vision
Probably the most controversial one, but I only propose a x1.5 decrease in recharge rate.
Otherwise, it doesn’t need a nerf, it needs a counters only, so people aren’t always vulnerable.
My counters:
->Thruster Pack, with all the FX, makes it harder to see what is happening, it probably does that now.
->Hologram I believe was confirmed to show up on PV.
->Camo makes you invisible to Promethean Vision, but again, camo is far more effective when moving, in my model. It would be a lighter shade of red, eventually blending in the background, depending on camo strength. Imagine Infection games with recharge camo humans, and PV zombies.
Thus, PV is still useful to take out campers, so camo itself doesn’t encourage camping.
Also, PV can still be very useful, but not without it’s own weaknesses, besides the sound of someone using it, and the visor thing.
What do you guys think?
Discuss my possible edits.
