Put the radar back in ranked for god sake

What are you talking about, it’s cod…we even have “tactical Slayer” :roll_eyes: …just call it SWAT already 343I holy crap!

This is right. Radar Was in every ranked playlist minus MLG/HCS playlists up until Halo 5. Where there It was like that until they made doubles also no radar (which a lot of people like and a lot of people don’t)

Personally they just need to go back to Halo 3 system of you have your social playlists your rank playlists and your MLG/HCS playlists. Done and done! Everybody’s happy.

Also they need to bloody bring back player collision as it’s driving me nuts that I can go through my teammates and enemies. It’s absolutely ridiculous!

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This right here. I play with a cheapo headset and have no problem hearing the footsteps of a sprinting enemy behind me. I can only imagine how much better it is with a “Pro” level headset.

I don’t really understand the complaints about directional audio in this game, I have no problems with it. I always just imagine these guys playing on stereo speakers on their TV and complaining about not hearing things behind them.

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I like not having the radar in ranked. It keeps you on your toes, you have to listen to the callouts of your teammates and also keep your head on a swivel. I feel liberated in a way, like I can finally watch what’s happening in front of me instead of always peeking down at the radar.

I’ve always preferred the motion tracker. Gives you additional information with which to act on. I can’t see what weapon they’re carrying, or see them through walls. Just “someone is coming from this way”. What’s more, using that against your opponent with crouch walking is a valid skill/play decision.

Do you want to trade off speed to come at your opponent who may be a little too comfortable watching the motion tracker, or do you have an advantage already with a power/niche weapon to offset them having an idea you’re coming?

I love all these things. They’re part of the Halo experience. MLG/HCS playlists are designed to whittle halo down to its most consistent core, and require the best a halo Team has. However it is, at its core, not a whole Halo experience. That’s why I always appreciated that Ranked and Hardcore playlists were separate but both well enjoyed. People always liked flexing their high rank in Team Hardcore (or insert playlist name with same settings). Pretending either of the two ways is the ONLY way to have a ranked Halo experience are missing the point.

That’s literally not true at all. It was always only a specific playlist that removed it. Ranked in general never did.

Team Slayer in Halo 3 and Reach had radar. Now MLG did not but both are still ranked.

Better option would be to have the hardcore real competitive playlist as what we have now, and something easier like you describe as basically the “Lite” competitive.

Its only easy to assassinate players that have no awareness in the game. Once you start playing better players you can’t just casually back smack people. You can make some sick plays still, flanks, etc…but it’s not coming from someone just being completely unaware of what’s going on because they’re so dependent on a radar that no longer exists.

Using a radar take no skill whatsoever in any fashion

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Ranked removes the radar. That’s how Halo has always done it. Go back to any Halo and see for yourself.

No, thats only for HCS/hardcore and MLG playlists. Ranked used to have radar.

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Its not about having a ranked experience. 1 is objectively more competitive than the other in terms of settings. This is a non debatable fact. It’s the entire reason tournaments have the settings they do, and it has nothing to do with anyone’s “halo experience” because that can mean so many different things. There’s players who never even play multiplayer. They don’t need that for their “halo experience”

To try and argue that the motion tracker is more competitive is an attempt to climb a mountain where one can’t even make it off the ground. If motion tracker was more competitive, took more skill and widened the skill gap…well obviously the tournament settings would reflect that. They don’t.

In terms of “flexing” a rank…the rank really only serves the purpose of match making. It’s criteria to find fair matches. The pride of the rank is something some people just add to it themselves. Realistically, hardly anyone cares how high someone else’s rank is. In the matches that actually matter, that rank icon and number means absolutely nothing. If we’re just playing the game, it means as much as you want it to mean.

half the reason i enjoyed halo 3 as a filthy casual back in the day was the radar and now we have 1 ranked mode without radar and everything else with a half baked radar. smh

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To sum up this thread, fix audio and leave radar off in ranked. While we’re here, fix the net code too. Thanks.

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depends what you define as competitive. no radar is more competitive for people who like communication, radar is more competitive for people who want to play with less communication. no radar is chosen because its more interesting to watch a team completely outplay someone with just communication. radars would make a lot of matches feel similar which is good for matchmaking.

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If you know where the enemy is, I then they know where you are, and it’s your job to find a way to kill them with such equal information. Either use call outs or out maneuver and outgun.

To say using radar takes no skill? Very ignorant.

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Every competitive Halo modes have had radar with the exception of H5 HCS. This plays out like every other Halo Ranked game. It’s perfectly balanced, even with the equipment in play. Exactly, this isn’t COD it’s Halo. Halo’s always been like this. Go back to COD if that’s what you’re looking for.

What? The radar tells you where people are. Litterally training wheels

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Yes and it tells the enemy where YOU are. So what are you going to do, run predictably to them and possibly into a grenade? Are you going to throw a grenade a certain way? Are you going to call them out for your teammates to get a flank?

Bottom line it’s equal, now it just depends if you utilize it properly or not.

But it’s not like it works properly in Infinite anyway.

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Its settings based on being maximum competitive…not what you’re saying.

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The absence of a motion tracker doesn’t make it cod Jesus come on. If you want the most competitive settings, then it follows tournament settings. Just like the mlg playist from h3, even reach tournament settings had it disabled. You can search up mlg settings halo and find it on halopedia.

Standard rank, you got an argument. For a more light version…a little more casual competitive, then we would have a motion tracker. That’s fair for people who want that. There should still be a playlist with the real comp settings though. Both could exists but maybe they really want a stark contrast between what is social and what really is competitive in this game.

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Remember when I said “missing the point”? Yeah, you’re still missing the point. The fact that you said it’s “undebatable”, further cements this. You’re basically advocating for stripping out of elements of the game to its most core form. Doing this removes part of the game, this fundamentally changing the dynamics at play. A playlist with motion tracker plays different than one without. A different set of choices and play styles comes out of each, and so separate ranked playlists.

I could argue that playing Halo without motion tracker is inherently not skilled gameplay because it removes elements of the game, thus it ceases to be Halo in its entirety. Just a skeleton of which.

I won’t however argue that because I think it’s pretentious, and isn’t realistic. Halo has long had different playlists with ranking. Swat is a different skill set from basic Halo or Hardcore playlists but has had ranked playlists several times. That doesn’t mean swat is without skill, but instead requires a different skill set.

Don’t be an elitist. No one realistically is advocating removal of no motion tracker hardcore playlists. Just parity. Nothing more, nothing less.

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