Put Halo infinite in MCC and move on

Oh I mean it’s a subjective topic. I agree with you I think that it solves everything as well.
But there are probably hundreds of topics on this website with people that disagree.

I think probably the point that I could agree most with about why it’s still bad for mnk players is that crossplay is on by default. So mnk players wanting to play mnk only weren’t getting matches in the gametypes they wanted.

Also like they are doing in infinite now… They waited too long to implement the toggle option in mcc. So the hype of the mcc was over and the pc population died already.

Pc players now possibly don’t even know that you can turn it off now.

aye, i’m sure there’s thousands of folk tossing hissy fits over it. really it’s just simple issues than in theory (i’m not a coder so take it with a grain of salt) can be fixed with simple solutions

okay, fair enough, that i can agree with too. most so with controller/console players. but even that point can easily be fixed just by having it turned off by default

that’d be surprising given the countless amount of updates and the fact that most modern games have it (like cod). but fair point, it has been a fat minute since the original launch of MCC. so perhaps 343 could actually for once learn from that experience and if, IF, H5 was to be on PC… present pc and console players with the crossplay option with it off by default.

maybe actually for new players. present them with a prompt stating:
‘would you like crossplay on or off? crossplay allows controller and mouse/keyboard players play with one another’ y/n

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The biggest reason is match composer. Honestly it was the best invention ever. It is the best way to have the highest population across all the games.
Right now anyone still playing halo 5 will be suffering from population division.

Heck I stopped playing halo 5 6 months after release because of low population.
As an Aussie player match composer with no SBMM is the answer to save these games from death

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Is your brain OK?

MCC didn’t have crossplay until October 2020, and crossplay could be disabled.

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I once was debating this in a aim assist forum. Apparently like now they waited about 3 - 6 months before they put crossplay toggle in.

Well at least that is the info I was told when I was basically telling mnk to stop complaining and leave the controller gameplay alone

Infinite needs it’s own social match composer

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But having it in Mcc allows you to have a randomised selection… A game on guardian… A game on sword base… The only thing missing is the ability to be in big team matching and 4v4 at the same time

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But I can completely understand why you don’t want it.
Whilst they are pursuing free to play I want those execs or bean counters to stay away from mcc as well.

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And you were probably wrong then too. There was never a time when crossplay was available on MCC when you couldn’t opt out.

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Whoaaaaa - I want them to taken H4 out the MCC. We don’t need no more 343 games in.

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Well if I was wrong then it makes me right now.

If I was right then then and crossplay was always able to be disabled then all it does is prove that adding crossplay toggle to infinite won’t make the AA noise go away.

I have found the masses don’t really like randomized. Most seem to stick to one particular Halo. I am part of the few the select more than one Halo title at a time.

Yeah I agree that most people usually stick to a preferred game. Most people prefer halo 3, and that does swing a lot of games to halo 3 when you have multiple selected.

However as stated I can’t play halo 5 without getting 200ms ping. Even if the masses still choose the one game the option is there to choose more. Match composer saved games / playlists form dying.

Halo 5 died outside the US within a year of release.

You’ve got somethings right, somethings wrong, and are conflating some other issues as well.

It’s not so much that the games weren’t natively incompatible with the Xbox One, it’s that they were contracted out to different companies who all optimized the games differently and when they were put together in the final package they just didn’t work as one cohesive unit. Pair it with the fact that Halo CE and Halo 2 were not the original games, but the PC ports just added to the chaos even more.

They weren’t emulated, they were technically optimized to play on the Xbox One through MCC. Later on when these games were made backwards compatible individually is when I believe they were made to run in an emulated format.

Control schemes weren’t so much a detrimental problem, but rather a nuisance. Comparatively speaking the inability to play multiplayer or parts of the campaigns at all was the biggest issue.

To be honest it doesn’t matter how current the game is. It needs to be able to play cooperatively with the other games in the package.

It can technically be done, but who knows how much of a problem it’ll cause.

One side bar as well is that the MCC eventually turned into a product that would substitute in for the eventual termination of the 360 Halo servers. Seeing as Halo 5 is very much playable in its fullest form on the newer generation of consoles, it’s highly unlikely that Halo 5 would have a spot in the MCC in the foreseeable future anyway which is also fully playable on the newer generation of consoles. It wouldn’t make much sense to incorporate a game that’s fully playable on its own into a game that functions as a way of playing games that are no longer fully playable in their original states.

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How about don’t. Infinite is an abomination of a game, barely functions and is easily one of the most stale shooters out there. Don’t let it contaminate MCC.

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I feel like you are trying to tell me that I have to be careful which websites I have open in my browser at the same time.
No just like your browser everything is sandboxed and instantiated and managed under a parent application. The games do not need to be compatible with each other they only need to be compatible with the xbox one and the MCC menus (or wrapper).

reddit.com/r/halo/comments/t60hk4/343_comments_on_the_mcc_development_process/

Here the dev literally talks about suspending one engine to transition to another.

Yes that is correct which is where it got complicated every single game in MCC currently was ported to a new architecture. It would have been a lot of work to overhaul all those engines. The 360 being not a x86 architecture would have been one of the major hurdles. Plus the complications in the memory and graphics architectures.

Why would they do it? To preserve the game from dying. I agree they won’t do it any time soon they have said as much. But at some point there is value in having the halo community unified in the one game. But I don’t believe that they will ever migrate their flagship game into MCC. Infinite being free to play clashes with the MCC model as well.

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