I have yet to discover what exactly are the purpose of these things. They act as a brief area denial weapon but don’t seem to stick to players and are only semi-useful in campaign.
They would be more useful for anti-vehicle purposes if they stuck onto them too. Thoughts?
Anyway, they’re probably my favorite grenades for Oddball/King of the Hill
If you can throw em’ good, they’re also instant kills for people who are one shot (Great if you need to reload)
> > I agree they need to nerf them
>
> Wat? What is this, I don’t even…
>
> Anyway, they’re probably my favorite grenades for Oddball/King of the Hill
> If you can throw em’ good, they’re also instant kills for people who are one shot (Great if you need to reload)
The Pulse grenade is quite rewarding when you get used to it.
They’re definitely more of a situation-dependent grenade, compared to casually throwing frags about the place.
As someone above me said; King of the Hill with Pulse grenades is great!
They are essentially anit-camping grenades from what I’ve seen. Every time I find someone sitting around a corner or something, a pulse grenade can almost kill them before they know what is going on.
> > > I agree they need to nerf them
> >
> > Wat? What is this, I don’t even…
> >
> > Anyway, they’re probably my favorite grenades for Oddball/King of the Hill
> > If you can throw em’ good, they’re also instant kills for people who are one shot (Great if you need to reload)
>
> In campaign are almost useless, in MP, meh…
You said you wanted to nerf them though…nerfing means making them much weaker because they’re too powerful…
> > > I agree they need to nerf them
> >
> > Wat? What is this, I don’t even…
> >
> > Anyway, they’re probably my favorite grenades for Oddball/King of the Hill
> > If you can throw em’ good, they’re also instant kills for people who are one shot (Great if you need to reload)
>
> In campaign are almost useless, in MP, meh…
Then the appropriate word you want to use is “buff” not “nerf.” Nerfing them would make them even weaker.