Pulse carbine role communication

The pulse carbine behaves like a pure midranger, having little utility at close ranges and not as much at far ranges.
this is a good role.
but players where often confused by the design of the pulse carbine, trying to us it as a close to medium range weapon, where it deliberately performs poorly, not using it at its optimal effedtiveness range.

i think this issue comes from a visual design that miscommunicates the weapons role.
Its width and blue plasma shots make it look too similar to older close ranged plasma weapons.

reducing the width of the weapon would better comunicate its carbine like role, and changing the colors of the projectiles (to for example a deep purple) would distinguish it more from the blue(ish) firing plasma rifle or storm rifle.
its lack of a scope and lesser height than the carbine or needle rifle communicates that its not a long ranger well already.

this sleeker look and different shot color would remove the expectation of the pulse carbine being a conventional past halo plasma weapon.

its also not a carbine, the barrel is too short. should be called a pulse rifle. xd

Someone watched Ascend Hyperion’s video.

It’s not the role of the gun that’s the problem, it’s that by having tracking it can only be balanced one of two ways:
1- essentially a consistent and effective auto-aim 2 burst kill machine that becomes incredibly overpowered.
Or 2- an incredibly inconsistent weapon that becomes virtually useless on players moving at speeds too high for the tracking to keep up with.

In the preview it was the latter. It felt really good on Marine and ODST bots, but became the most unusably bad weapon in the game against Spartan bots and players. It’s not good, it’s not capable of being good without breaking the sandbox completely, and it needs to be reworked without the tracking.

> 2533274953195665;2:
> its also not a carbine, the barrel is too short. should be called a pulse rifle. xd

carbines have shorter barrels than rifles.
and a “pulse rifle” might get into copyright issues with 20th century fox and james cameron.

> 2533274810177460;3:
> Someone watched Ascend Hyperion’s video.
>
> It’s not the role of the gun that’s the problem, it’s that by having tracking it can only be balanced one of two ways:
> 1- essentially a consistent and effective auto-aim 2 burst kill machine that becomes incredibly overpowered.
> Or 2- an incredibly inconsistent weapon that becomes virtually useless on players moving at speeds too high for the tracking to keep up with.
>
> In the preview it was the latter. It felt really good on Marine and ODST bots, but became the most unusably bad weapon in the game against Spartan bots and players. It’s not good, it’s not capable of being good without breaking the sandbox completely, and it needs to be reworked without the tracking.

i would give it a slightly lessened tracking and slightly increased bullet speed. not to the degree of making its midrange role to wide, but making it more aim based.
and a faster fire rate with lesser damage and battery use per shot (so perfect kill times stay the same).

ruby’s rebalanced plasma spade comes to mind for balancing and color use.

> 2533274945422049;4:
> > 2533274953195665;2:
> > its also not a carbine, the barrel is too short. should be called a pulse rifle. xd
>
> carbines have shorter barrels than rifles.
> and a “pulse rifle” might get into copyright issues with 20th century fox and james cameron.

Also there is nothing to make it a Rifle. A Rifle specifically refers to a weapon that has a rifled barrel, which spins the projectile being fired to improve it’s range and distance. You don’t rifle plasma. Honestly the Plasma Rifle and Storm Rifle were both very incorrectly named, the Repeater is the only one with a name that made sense.

> 2533274953195665;2:
> its also not a carbine, the barrel is too short. should be called a pulse rifle. xd

Wut…

I’m not sure you know what that word means… A carbine has a shorter barrel than a “standard” rifle.

You’re -Yoink- backwards.

> 2533274945422049;4:
> > 2533274953195665;2:
> > its also not a carbine, the barrel is too short. should be called a pulse rifle. xd
>
> carbines have shorter barrels than rifles.
> and a “pulse rifle” might get into copyright issues with 20th century fox and james cameron.

The only people who are going to lose sleep over this is the lore guys and people obsessed with guns.

Also “pulse rifle” is literally a vague sci fi term. You cant get into copyright issues for that.

If you called if it a “Coca Cola Sponsored Energy Rifle” then you might face legal issues.

Ah yes my favourite banished weapon: the “Dr Pepper Thirst Vanquisher”

> 2535465841210047;8:
> > 2533274945422049;4:
> > > 2533274953195665;2:
> > > its also not a carbine, the barrel is too short. should be called a pulse rifle. xd
> >
> > carbines have shorter barrels than rifles.
> > and a “pulse rifle” might get into copyright issues with 20th century fox and james cameron.
>
> The only people who are going to lose sleep over this is the lore guys and people obsessed with guns.
>
> Also “pulse rifle” is literally a vague sci fi term. You cant get into copyright issues for that.
>
> If you called if it a “Coca Cola Sponsored Energy Rifle” then you might face legal issues.
>
> Ah yes my favourite banished weapon: the “Dr Pepper Thirst Vanquisher”

I honestly could care less what it is called and I’m a gun guy.

Only had to point out that he was wrong because he tried to be right. Lol

I think the gun has the potential to be really fun if they fix the handling and feedback when shooting it. It feels weird having to almost mis your enemy to hit then when they are strafing.

> 2533274945422049;1:
> The pulse carbine behaves like a pure midranger, having little utility at close ranges and not as much at far ranges.
> this is a good role.
> but players where often confused by the design of the pulse carbine, trying to us it as a close to medium range weapon, where it deliberately performs poorly, not using it at its optimal effedtiveness range.
>
> i think this issue comes from a visual design that miscommunicates the weapons role.
> Its width and blue plasma shots make it look too similar to older close ranged plasma weapons.
>
> reducing the width of the weapon would better comunicate its carbine like role, and changing the colors of the projectiles (to for example a deep purple) would distinguish it more from the blue(ish) firing plasma rifle or storm rifle.
> its lack of a scope and lesser height than the carbine or needle rifle communicates that its not a long ranger well already.
>
> this sleeker look and different shot color would remove the expectation of the pulse carbine being a conventional past halo plasma weapon.

I mean, it just seems to only do something that the plasma pistol does better. If it does it better than the plasma pistol, then it hurts the plasma pistol’s role in the sandbox and creates redundancy

I loved the weapon. Was again halo community wanna change something they don’t understand lol. It worked perfectly fine with me. Stop trying to make the weapons what you want. I went in as a how can I perform good with this. After that it clicked. Meta has not been established chill

> 2533274810177460;3:
> Someone watched Ascend Hyperion’s video.
>
> It’s not the role of the gun that’s the problem, it’s that by having tracking it can only be balanced one of two ways:
> 1- essentially a consistent and effective auto-aim 2 burst kill machine that becomes incredibly overpowered.
> Or 2- an incredibly inconsistent weapon that becomes virtually useless on players moving at speeds too high for the tracking to keep up with.
>
> In the preview it was the latter. It felt really good on Marine and ODST bots, but became the most unusably bad weapon in the game against Spartan bots and players. It’s not good, it’s not capable of being good without breaking the sandbox completely, and it needs to be reworked without the tracking.

Thats news to me I was getting kills left and right against players. Just say you don’t know how to use it properly. Nothing wrong with that. I suck at sniper rifles

> 2533274945422049;1:
> The pulse carbine behaves like a pure midranger, having little utility at close ranges and not as much at far ranges.
> this is a good role.
> but players where often confused by the design of the pulse carbine, trying to us it as a close to medium range weapon, where it deliberately performs poorly, not using it at its optimal effedtiveness range.
>
> i think this issue comes from a visual design that miscommunicates the weapons role.
> Its width and blue plasma shots make it look too similar to older close ranged plasma weapons.
>
> reducing the width of the weapon would better comunicate its carbine like role, and changing the colors of the projectiles (to for example a deep purple) would distinguish it more from the blue(ish) firing plasma rifle or storm rifle.
> its lack of a scope and lesser height than the carbine or needle rifle communicates that its not a long ranger well already.
>
> this sleeker look and different shot color would remove the expectation of the pulse carbine being a conventional past halo plasma weapon.

Beautifully said. At the very least and laziest fix, the Pulse Carbine’s projectiles should 110% be changed to look a bit more like a precision weapon’s. Smaller and more elongated plasma bolts of a different color. Purple as the main color is a great choice, as it hasn’t been used yet. This change would help change how people perceive and use the weapon, which will lead to less player disappointment.

> 2533274792076659;13:
> > 2533274810177460;3:
> > Someone watched Ascend Hyperion’s video.
> >
> > It’s not the role of the gun that’s the problem, it’s that by having tracking it can only be balanced one of two ways:
> > 1- essentially a consistent and effective auto-aim 2 burst kill machine that becomes incredibly overpowered.
> > Or 2- an incredibly inconsistent weapon that becomes virtually useless on players moving at speeds too high for the tracking to keep up with.
> >
> > In the preview it was the latter. It felt really good on Marine and ODST bots, but became the most unusably bad weapon in the game against Spartan bots and players. It’s not good, it’s not capable of being good without breaking the sandbox completely, and it needs to be reworked without the tracking.
>
> Thats news to me I was getting kills left and right against players. Just say you don’t know how to use it properly. Nothing wrong with that. I suck at sniper rifles

Just condescendingly telling players that they’re not good with it and that’s what’s wrong instead of trying to explain what you think’s wrong with their points isn’t productive or helpful to the conversation. 343 gave us this flight to critique, and we are

I think the bigger issue 343 has on their hands is the lethality they’ve seemingly implemented for plasma weapons. While the pulse carbine is definitely a mid range/sweet spot weapon, I’m not sure it should be doing quite what it does as fast as it does. Same with the plasma pistol.

Plasma has always had a role in the sandbox of melting shields but sucking against flesh damage. Both the plasma pistol and carbine are much more efficient against non-shielded enemies than I ever recall in any other game. So if 343 does correct plasma damage, does that/what will that do to the pulse carbine’s role in the sandbox?

I think once people realize it isn’t a “plasma BR”, it’ll be more widely accepted. That sweet spot is where it is lethal. The tracking and the burst shred your shields. Up close sucks because the projectile speed and tracking is wayyyy too slow. But if they correct flesh damage, does it cheapen its feel?

The pulse carbine really seemed useless to me honestly. The tracking was terrible.

> 2533274998830622;17:
> The pulse carbine really seemed useless to me honestly. The tracking was terrible.

Use it at medium range. Like basically maximum red reticle range. It shreds. Up close, it blows.