Play
The
Freaking
Objective
If you’ll look at my game history you will see I put a lot of time in Slayer. I haven’t played some of the newer gametypes, but I’ve wanted to check them out. There’s a reason I usually only player Slayer, and this is it.
I usually play a couple of rounds of Grifball to warm myself up before heading into multiplayer, and I kid you guys not, this is what I witnessed.
Nobody was playing the objective. They were all just wacking each other with sticks. Now, grifball is usually a goofy game, so let’s pick something else. Capture the Flag.
Again, nobody playing the objective. My team was playing it like Slayer, while the other team managed to score 3 points in like 2 minutes (I might be exaggerating that time, I dunno)
Which begs the question, why does nobody play the objective anymore in games? Halo, Battlefield, Call of Duty, nobody does it. The minute you force players to do something other than kill the other team, it seems as if everybody becomes a monkey behind the controller.
Lemme just say this - You know you are a bad player if I am doing better than you. I suck at multiplayer games, and if I am doing better than you, I’m either really lucky this round, or you are just a bad player.
Hitting people with Gravity Hammers is the only way to get the ball. If you think running in everytime to respawn and getting the ball and dying is playing the objective theres no point in making this thread, however i agree with CTF nobody goes for the flag.
> Lemme just say this - You know you are a bad player if I am doing better than you. I suck at multiplayer games, and if I am doing better than you, I’m either really lucky this round, or you are just a bad player.
I’m the same whenever I’m playing matching and I’m leading(or end up winning) by a landslide doesn’t matter if its a team or FFA game. I know everyone else in the match really bad at this game
> However i agree with CTF nobody goes for the flag.
They do in the beginning they try to get a 2 capture lead and then nobody go for the flag anymore they just defend their own flag cause they leadin 2-0 and they can just get more kills and points for defend the flag and waiting for the time limit to end.
> Which begs the question, <mark>why does nobody play the objective anymore in games</mark>? Halo, Battlefield, Call of Duty, nobody does it. The minute you force players to do something other than kill the other team, it seems as if everybody becomes a monkey behind the controller.
Because the game encourages it, and for stat boosting.
Reach Multi Team was full of them in KotH.
You usually get more points, medals, kills and less deaths if you stay back and just kill the enemy in an objective game than if you would play for the objective.
This happens because emphasis has been moved from winning the game to having good stats.
The only way to rank up in Halo 3 was to win. Now you get points for participating, and the more points you score in the match, the more points you get afterwards, and it’s easier to get points by killing than to go for the objective, which doesn’t give that much.
This is another reason why there needs to be a social / ranked split. Many objective games (outside of the action sack ones) belong in ranked, where they can be taken seriously instead of being a screwed-up version of Slayer. And K/D stats should be separate between Slayer and Objective games.
When looking at Service History in the lobby, Slayer stats shown are fine. But there should be a separate Objective category with stats that are meaningful for Objectives. K/D should not appear. If you REALLY want to know the K/D, go to Waypoint.
I mostly blame it on the concern of K/D. If objective K/D was not counted toward overall stats a new light would shine on the objective playlists…maybe?
> I mostly blame it on the concern of K/D. If objective K/D was not counted toward overall stats a new light would shine on the objective playlists…maybe?
This. The Win/Loss needs to be the bar again.