PTFO (Play The F------ Objective)

I’m really happy with the news that 343i are bringing BTB Objective, but there is one thing that is bothering me. Those players that see objective based games as nothing but an excuse to boost their K/D ratio, they don’t contribute to the game type or their team they just go out and kill, kill, kill.

So I’ve come up with an idea, if its at all possible could 343i disable the kill and death tallys for objective based games so only slayer based games contribute to it. For the objective based games create a new metric based on a win/lose ratio to show who are good objective player rather than who can kill the most.

Even now in the current objective based game types you have those players who do nothing but kill and spawn trap the opposite team to boost K/D and if they are bothered they might capture a flag at the very end to win. Also could 343i make challenges game type specific as well if you need to kill 100 players in a day make it in slayer based games so objective player can concentrate on the objective and not worry that they are nothing but a number for the opposite team to build upon.

I don’t know if this can be added to Halo 4, but if 343i can look into this for future Halo games it would make a big difference to us objective players. I know I’m not alone in this opinion and would love to hear from other objective players who feel the same way.

> I’m really happy with the news that 343i are bringing BTB Objective, but there is one thing that is bothering me. Those players that see objective based games as nothing but an excuse to boost their K/D ratio, <mark>they don’t contribute to the game type or their team they just go out and kill, kill, kill.</mark>
>
> So I’ve come up with an idea, if its at all possible could 343i disable the kill and death tallys for objective based games so only slayer based games contribute to it. For the objective based games create a new metric based on a win/lose ratio to show who are good objective player rather than who can kill the most.
>
> Even now in the current objective based game types you have those players who do nothing but <mark>kill and spawn trap</mark> the opposite team to boost K/D and if they are bothered they might capture a flag at the very end to win. Also could 343i make challenges game type specific as well if you need to kill 100 players in a day make it in slayer based games so objective player can concentrate on the objective and not worry that they are nothing but a number for the opposite team to build upon.
>
> I don’t know if this can be added to Halo 4, but if 343i can look into this for future Halo games it would make a big difference to us objective players. I know I’m not alone in this opinion and would love to hear from other objective players who feel the same way.

That really doesn’t make any sense because if they kill, kill, kill they must be contributing to keep your butt in the clear for when you take that flag, or When you go for the Hill…

Killing the enemy team is apart of the objective game to, and if your not killing them they must be killing you.

You want to know the problem? I really don’t have to do with the players themselves, it’s the weapons.

DMR breaks every map in this game. There is no reason for a weapon to land every shot at +100M, let alone the DMR at it’s crazy 115M range, and with the speed it can do this as well. For the first month, my longest kill was from the DMR at 150M, that’s when I knew this game was dumb. (that is outside the first zoom of the sniper)

This just tells everyone that plays this game, SIT BACK AND WRECK! Forget the objective because it’s too easy to die from extreme ranges. This really wasn’t a big problem in H2 or H3, this was really only done with vehicles not ONE I KILL EVERYTHING weapon.

Blame the game not he players, as it happens so much more in Halo 4 then it has in any other game. And I’ll give the first to admit, I hate holding objectives etc. but when halo 4 came out, I don’t see a reason to even push the objective (unless I run out of ammo.) Just sit back at go 60/10 and so on.

There is a reason my best game is 82/11 w/174 medal. We were down a player and there is again, no reason to push with Sprint and the DMR in this game. I won’t be able to get away, so why even bother giving up my stronghold?

> That really doesn’t make any sense because if they kill, kill, kill they must be contributing to keep your butt in the clear for when you take that flag, or When you go for the Hill…
>
> Killing the enemy team is apart of the objective game to, and if your not killing them they must be killing you.

Bad kids who go to the middle of the map in CTF and kill each other, never bothering to advance, aren’t contributing to anything.

When the enemy dies, they spawn in or near their base. Unless you are actually pushing for the objective, killing them makes no difference.

As the OP has stated, PTFO.

> DMR breaks every map in this game

Oh enough of this silliness. Kill the people who are shooting you and you can move wherever you damn well please.

The DMR can promote camping, but it’s not making it any harder to move around the map. I’ve come to this realization finally. DMR counters itself, if you are having issues crossing the map it’s probably because you are using a weapon with inferior range like the BR or AR.

It’s not the DMR or anything. Stop that.

It is teammates who have a different agenda than what the main playlist is set up for.

This is how it is in any game, there will be K/D boosters. The best solution is to assemble your own team for objective. If you can’t, well then turn on your mic and give commands. You can’t force anyone to go to the objective. These things happen, but the best advice is get a team.

If they are not contributing, their team will lose. So what does it matter to you? (Unless they are on your team…)

> The DMR can promote camping, but it’s not making it any harder to move around the map. I’ve come to this realization finally. DMR counters itself, if you are having issues crossing the map it’s probably because you are using a weapon with inferior range like the BR or AR.

I have heard the argument DMR inhibits map movement so many times, yet I have NEVER seen it once, even on Ragnarok, and I have played on that map a lot.

I find myself naturally agreeing with your assessment, that the problem would be found in which weapon you choose. Thus all my load outs include DMR first, and either AR or plasma pistol (for vehicular maps).

For better or for worse, Halo 4 is a DMR game.

> It’s not the DMR or anything. Stop that.

Been playing competitive for years, you give me a weapon I can lock a map down, from half way across the map there is ZERO reason for me to advance. If I move towards the objective and die, the other team takes my place so now they have map control.

You place a weapon that requires me to get closer to ensure shots land, than I am close enough to kill the other team and take the objective without having to kill the person 2-3 times before getting to the objective.

Take The Pit for example, you kill a guy on your side. You meet them again while you are now on their side of the map. You kill them again, you can now control where they spawn (bottom of the map). You are 80% clear to take and run the objective and score.

Whatever the map is with the sniper on the hill, you kill a guy in your base. You meet him again before half map, you meet him again at the base, you pick up flag, he’ll have to die 2-3 more times before you can capture a flag.

Someone has to make sure you have time during this entire process, so in a game that has a massive ranged instantly hit weapon DMR and Sprint…

YOU MUST CAMP MID PERIOD!

If you don’t you don’t win. I never camped top in on any Halo game before Reach. There was no reason too because I COULDN’T HIT ANYONE! Just admit it, you suck at understanding how bad the DMR and SPRINT is for Halo.

You want to remove camping on big maps and not playing objective, 15-20 respawns, give me a reason to move off top mid. Until then, I’ll just sit to mid and keep -Yoink!- people off because they can’t shot the easiest weapon to ever be put into Halo.

Map and weapon domination has always been a part of Halo, and I’m not getting at the weapons. My point is that there are teams and individuals who only play objective to boost their K/D ratio, teams who will make no attempt to play the objective only to kill the opposite team. If the the kill and death count are removed from the overall K/D of the player for objective only it should reduce if not eliminate the problem of certain players using objective based games as massive slayer based games.

> Map and weapon domination has always been a part of Halo, and I’m not getting at the weapons. My point is that there are teams and individuals who only play objective to boost their K/D ratio, teams who will make no attempt to play the objective only to kill the opposite team. If the the kill and death count are removed from the overall K/D of the player for objective only it should reduce if not eliminate the problem of certain players using objective based games as massive slayer based games.

I know what your talking about… run into a few in CTF, usually use AC either hunker down on the flag or near it. Usually don’t care about winning, its the kills…seen some in Dominion, never really figured out their strategy.

When I party up with people and we’re playing a bad team, we cap 4 flags (or 2 depending on the map) and just wreck. I know it’s not nice, but it’s fun. I think that every person on the team, should somehow be contributing, though no matter what game you’re playing (CoD, BF, etc) there are going to be people who don’t PTFO.

Disabling kill pointage on objective gametypes is a wet dream for me. Sadly, it’s never going to happen.

To all those defending people who frag only in objective gametypes: you’d be surprised just how useless you can be when you’re just getting kills. I’ve lost games before because we’ve had a sniper on our team go 22 kills, 1 death while absolutely doing nothing for the team and just picking off the other team’s noobs.

It’s “CAPTURE THE FLAG”, not “YOUR PERSONAL ACTIVE CAMO SNIPER PRACTICE GAMETYPE”. Believe me though, this is a complaint across all kinds of games, all the way back to Unreal Tournament 99. There are always going to be idiots just trying to get kills in objective gametypes without helping the team.

Want to get kills and help the team? THINK. Take the tiniest modicum of initiative and kill the people who matter.

i don’t see the problem of removing K/D’s in objectives
having no stat to pad, removes the ability to pad it

:T

I don’t think people are placed right in objective matches on how well they did like I had a match in king of the hill got more than a minute in the hill the rest of the team had about at most maybe 20 seconds but I ranked 3rd or 4th the people that came 1st and 2nd had high kills and were scored better.

> Want to get kills and help the team? THINK. Take the tiniest modicum of initiative and kill the people who matter.

This. This this this.

I suck at running the flag. Get me in Oddball or Hill and I am a bit better, but mainly, I am a slayer. Playing alone, it is difficult to coordinate with a team over who to kill and how, but I do my best to keep the optimum objective route clear of enemies. Before Settler replaced the Sniper with Railgun, all I did was snipe on the hill. Sure, it got me lots of kills, but it also resulted in 5-0 for my team in CTF. That map was a spawnkilling heaven, and it made winning that much simpler.

I knew who to shoot. When my team was pushing for the flag, I killed enemies on the base. My spotter kept the hill clear when people assaulted it, so my scope was around the base. When we had the flag, my attention was on spawners around the base who could quickly turn to the fleeing flag runner, then I switched to defending the route to the flag escape. This was either a Warthog across middle, or the flag runner jogging through the top hill with our help. As they assaulted our base, I killed the people who were closest, and in any intermediate period of play, I was scoped in on any player actively engaged with my team. When I didn’t have control of that hill, we did not score.

When you slay priority players in objective, you do help your team. That is why killing is still important in an objective game.

> I’m really happy with the news that <mark>343i are bringing BTB Objective,</mark> but there is one thing that is bothering me. Those players that see objective based games as nothing but an excuse to boost their K/D ratio, they don’t contribute to the game type or their team they just go out and kill, kill, kill.

Um since when did 343i announced they’re bringing back Beam Team Objective? Can we have a link to it please?

> I’m really happy with the news that 343i are bringing BTB Objective, but there is one thing that is bothering me. Those players that see objective based games as nothing but an excuse to boost their K/D ratio, they don’t contribute to the game type or their team they just go out and kill, kill, kill.
>
> So I’ve come up with an idea, if its at all possible could 343i disable the kill and death tallys for objective based games so only slayer based games contribute to it. For the objective based games create a new metric based on a win/lose ratio to show who are good objective player rather than who can kill the most.
>
> Even now in the current objective based game types you have those players who do nothing but kill and spawn trap the opposite team to boost K/D and if they are bothered they might capture a flag at the very end to win. Also <mark>could 343i make challenges game type specific as well if you need to kill 100 players in a day make it in slayer based games</mark>so objective player can concentrate on the objective and not worry that they are nothing but a number for the opposite team to build upon.
>
> I don’t know if this can be added to Halo 4, but if 343i can look into this for future Halo games it would make a big difference to us objective players. I know I’m not alone in this opinion and would love to hear from other objective players who feel the same way.

some good points here but this one i like (highlighted part)

> > I’m really happy with the news that <mark>343i are bringing BTB Objective,</mark> but there is one thing that is bothering me. Those players that see objective based games as nothing but an excuse to boost their K/D ratio, they don’t contribute to the game type or their team they just go out and kill, kill, kill.
>
> Um since when did 343i announced they’re bringing back Beam Team Objective? Can we have a link to it please?

Yeah, I thought they just made Team Objective 6v6 (which was a bad idea).

BTB at the start of Halo 3 was AR starts. That kind of weapon forced you to move around and either find a weapon or grab the Objective.

DMR kills map movement - seriously try playing KOTH in Multi Team on Ragnarok and tell me playing the objective is fun there.

You get points for killin the flag carrier but not for grabbing the flag, so they actually encourage camping and stat padding…