Seeing Proving Grounds as a ranked playlist kinda threw me for a loop for a second, but once I thought about it it makes sense to see how differently various-skilled players handle the changes. Should be interesting. Does anyone know whether it’ll be HCS-approved maps only or will it have stuff like Orion/Pegasus etc?
Eager to give this a shot!
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> Eager to give this a shot!
See you in there lol. Side note: I matched with you once in slayer - I remember it because I was like ‘Hey, that person posts all the time on Waypoint.’
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> > 2533274873580796;2:
> > Eager to give this a shot!
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> See you in there lol. Side note: I matched with you once in slayer - I remember it because I was like ‘Hey, that person posts all the time on Waypoint.’
Oh nice man…
Hopefully it wasn’t one of my weaker games lol.
Wow I didn’t know that I will give it a try
Sooooo what the heck is proving grounds and why isn’t it on my playlist options? What is changing about radar? Basically can anyone give me a rundown on everything about it?
From what I hear its been having some issues getting up and running yesterday/today. I haven’t hopped on since Tuesday. They’re testing some changes to the radar summarized in the Community Update:
"In a nutshell, this new Motion Sensor that’s being tested is actually a lot simpler than the default system that shipped in Halo 5. Only two types of player activities will appear on the sensor:
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A (non-silenced) weapon being fired - A Spartan ability being used (Sprint, Thrust, Spartan Charge, Ground Pound, & Stabilize)Additionally, the functional range has been increased from 18m to 25m.
During internal play tests, we’ve already seen some interesting player behavior changes as a result of this new Motion Sensor: -
Players now have more control over when/where they choose to show up on an opponent’s Motion Sensor, providing for some more interesting tactical decisions - The slightly increased range somewhat reduces the effectiveness of Spartan Abilities like Spartan Charge as it now acts as a bit of an ‘early warning system’ - Stealth tactics are much more viable in the game than they are with the default Motion Sensor - Suppressed weapons have greater effectiveness and relevance - they don’t show up on the sensor - Players are visually scanning the 3D space more to find and identify targets and relying less on the Motion Sensor"So sounds pretty legit. I’m interested to see how it plays out.
Ive played ctf, strongholds, and slayer with the new motion tracker and think it works better with objective based game modes rather than slayer
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