Proving Grounds is exactly the type of gametype I’ve been waiting for to make it’s own playlist appearance in Halo 4. It’s spectacular in every sense of the word, aside from Sprint it really feels like classic Halo at it’s best! Kudos 343i.
The only thing that’s going to hold me back from playing it is commendations. I still have to complete the Storm Rifle and the Suppressor commendations for Primary Weapons, and the Plasma Pistol for Secondaries, as well as the Grav Hammer for Power Weapons. But whenever I feel like some good old Halo, or whenever I’m done with those this is gonna be my main playlist!
Same. I’ve come back to playing Halo 4 for the first time since last summer. The only problem I have to deal with is the bad skill matches. They’re really bad especially due to CSR not having converged yet. I’m looking forward to playing some intense games as opposed to players who don’t know what they’re doing–I played a game on Adrift the other day where I was able to get both Sniper Rifles and the Overshield at the beginning of the game without seeing a single player (and no, none of them had quit).
I just wish it wouldn’t have taken 343i 16 months to put in a gametype we all already knew would work.
I am a little confused why you like this playlist? Given your comments in the Why Legendary thread. The most important quotes I think are…
> That boils the entire game down <mark>unnecessarily</mark> to the BR and power weapons.
>
> I’d be alright with it, if the BR wasn’t a NO BRAINER to 4 shot with.
>
> …it’s BRs everywhere you look.
And yet you are loving the playlist that features what you seem to not enjoy. Hence my confusion.
But hey maybe I misunderstood, or you changed your mind a bit.
I really enjoy this playlist immensely as well. It would be great if you could leave feedback in the thread for that here, Proving Ground Feedback. I hope to keep this playlist alive, and not see it go to the wayside like Legendary Slayer did.
I tried it but with sprint and most of all flinch it just wasn’t enjoyable. I lasted a whole 3 minutes before pressing the power button on my 360 and going back to Titanfall to get bored after 3 games. God I need a GOOD Halo game in my life.
Oh and the movement of the entire game is just awful. Speed needs to go up as well as jump height. Also the crispness of strafing needs to be there so I don’t feel like I’m strafing on ice.
> I am a little confused why you like this playlist? Given your comments in the Why Legendary thread. The most important quotes I think are…
>
>
>
> > That boils the entire game down <mark>unnecessarily</mark> to the BR and power weapons.
> >
> > I’d be alright with it, if the BR wasn’t a NO BRAINER to 4 shot with.
> >
> > …it’s BRs everywhere you look.
>
> And yet you are loving the playlist that features what you seem to not enjoy. Hence my confusion.
>
> But hey maybe I misunderstood, or you changed your mind a bit.
>
> I really enjoy this playlist immensely as well. It would be great if you could leave feedback in the thread for that here, Proving Ground Feedback. I hope to keep this playlist alive, and not see it go to the wayside like Legendary Slayer did.
The difference is more in all the other mechanics available. While I’m not incredibly happy that this playlist is completely BR dominated, at least it doesn’t try to pretend it won’t be by giving us a bunch of useless options and placing other non-power weapons all around the map.
What I like about this playlist is how it delivers more on the core Halo experience than any other playlist. You get effectively what you expected when you jumped into Team Slayer in Halo 2 or 3. Sure the skill gap isn’t incredibly high in Halo 4, and there’s still Sprint, but I’d much rather play a game with no AA’s, no Perks, and a power weapon layout that doesn’t clutter me with useless pickups.
However, I would be lying if I said I still wouldn’t like a CC loadout option in Proving Grounds.
I can tell you exactly why proving grounds has so few players - Skill match.
It is absolutely god awful in H4.
Searching Solo - The only tight games you get are when your teammates are dreadful and you carry them. There is the polar opposite when the opposing team is full of real players, and you can’t co-ordinate your semi-afk, negative k/d team mates to stick with you and stop running solo into top mid.
Then there is the party match aspect. The majority of parties that play PG are MLG wannabes. I play with a casual group of players, some are 3.5+k/d, some are negative, we don’t want to play against 4 true-skill 50’s because that isn’t going to produce a good match. We nearly always get a good match in big team battle because the likely-hood of getting a good spread of players is far greater.
Its a shame, because I used to love the MLG playlist in H3, and would like to see PG improve in popularity, but it never will - purely down to the matchmaking system.
TL-DR: Love PG, poor matchmaking results discourage people playing it.
116 players in the playlist… remind me, what was the point of removing Team Throwdown? Proving Grounds was a good idea to bring back a more competitive community but tbh Throwdown settings/maps were far superior with the same amount of ppl who played it as proving ground currently has.
Plus, extraction on shutout lol? One of the games I just played had a glitched plant where no would could extract it so the game stayed 2-1 for the whole game, and the extraction never moved.
> 116 players in the playlist… remind me, what was the point of removing Team Throwdown? Proving Grounds was a good idea to bring back a more competitive community but tbh Throwdown settings/maps were far superior with the same amount of ppl who played it as proving ground currently has.
Proving Ground wasn’t meant to be as competitive as Throwdown. Obviously, Throwdown would be superior for competitiveness, and obviously, Proving Ground wasn’t meant to “bring back” any of the professional competitive community.
And according to HaloCharts.com, Proving Ground’s population has been overall higher than Team Throwdown’s was. Team Throwdown hadn’t had the population Proving Grounds has since October. This may be only due to the Top 200, but we’ll see.
The only problem with the playlist is that most of the people that are still playing Halo4 like Infinity Slayer and Armor Abilities so it makes the playlist have a very low number all the time.