Prove to me the game is bad

godmode on

I can tell you right now there is not one halo that plays like 5. 343 devs HAD to make a game that was “easy” to play and appeal to noobs but still have a HUGE skill gap. Minus a few aspects of the game I can logically justify any mechanic that is currently in place.

Every halo made has given the developers feedback thus leaving us halo 5. I’m going to start off with a few things I have seen people none-stop complain about.

Sprint:
First introduced in halo reach, sprint has been a very questionable aspect to the game. Just about everyone can agree that sprint in reach was broken due to how it effected kills and overall game play. I mean you could sprint ALL DAY with nothing bad happening+living from very poor choices. Sprint carrying over to Halo 4; sprint did somewhat force the play style to be a little different but combined with ordinance drops/loadouts/poor balancing in the game it was just another thing to add to the list of problems. With that being said without those trial and errors just like in anything else they now know how to implement sprint into a game that promotes fast paced game play(getting to point A to point B so less time between actual battles) but still maintain balance by keeping your shields from recharging. For those people who ask “WHY EVEN PUT SPRINT IN HALO?” I have a question for you. Why would you willing want MORE time between battles?

“ADS”:
There are a few controller layouts to make zoom your right analog click just like EVERY. OTHER. HALO. If nothing was even said about the smart scope I more then willing to bet that this controversy would have never even surfaced. Since the beginning of time people have been asking for some type of zoom on weapons that previously didn’t have one. 343 made that happen but for some reason people are comparing it to games such as COD which shouldn’t even be allowed to be in the same sentence. So different types of cars shouldn’t have EVER been created because it has wheels too? I’m assuming this will be looked at as you just cant make everyone happy…

Spartan Chatter:
I’m am not a supporter of this BUT can see use for it in the game. It’s not even a question how many of you have played games where NO ONE communicates. That is a very big problem and spartan chatter at least gives the people who want to win a chance by hearing “Teammate down p1”. Now the “nice head-shot” and many other pollute the game audio and is why to fix this hole problem is just by having a toggle ON or OFF for spartan chatter. Even if this feature doesn’t get added it is a very small thing to get used to.

Thrusters:
Again I’m not a huge fan because I grew up playing 1, but this has the ability to give the game a very nice way to add maneuvers offensively or defensively. Even if this is added to the game it just as easy to disable them in certain game types. Hardly any games have ever been PERFECT out of the box. If you cant see justification in having this in select playlist how do you expect people to compromise with things you like or dislike in the game also? It is meant for other people to play NOT JUST YOU.

Wall-Climb:
Another issue well brought up before in the past is the float time and or jump height that Spartans have in previous halos. Halo not appealing to players due to float time and jumping was a real issue for a lot of people. With wall climbing now enabled that problem is gone. For those who do not want this feature in halo 5 simply lower the gravity and hope a feature allows to disabled this. If you realistically turned off by just a small aspect of a game then you have more concerning problems then just Halo.

Ground Pound:
I personally don’t support this BUT wouldn’t matter to me if it stayed in the game or not. Look at it as feature that can grant you a kill in those NO WIN situations. For example you get taken down to no shields and are behind a corner with someone sprinting up to kill you with a sword,shot gun, ANY GUN. you have the potential to come out with that situation alive and possibly with a kill. That was what was so great about BXR’ing in halo 2. You had the POTENTIAL to take someone out in a completely loss situation.
If you still are not convinced rest assure my journey playing to semi I hardly ever seen people use the ground pound. Even if they did they were punished for being in animation for such a long period of time.

Ranking System:
Halo 5’s ranking system has been one of the best I have seen in most games yet alone a CONSOLE game. Let me tell you why! The new ranking system places you in a division after observing and collecting your in game stats in the duration of 10 games. Taking into account your kill,death,assist rate, TYPE medals being a small factor(example: a perfect kill medal being worth 5CR vs. a hat trick medal being 2CR) calculated and being taken into account. That alone arguably is the best type of system to have in a competitive game. To put into perspective. If player A and player B are on the same team and lose. Player A going 11 Kills 7 Deaths 5 Assist will have LESS points deducted from their rank as player B who went 3 Kills 14 Deaths 4 Assist. With having a win or lose being the ultimate factor in points it still adds importance to performance in EVERY GAME.

No Split Screen:
The Beta was sent to 1 persons XBL account for THAT person to play it. Did you read the word beta? Until there is actual proof that the full game will NOT ship with any kind of split screen then go take your imaginary problems to bed.

Forge Maps:
Remember that one insane map that person made which made halo what is it? Neither do I. Every Halo has had maps out of the box that were amazing none forged. Until more proof can be listed to problems such as forge incompatibility there is no need to lose sleep over it.

I am looking forward to people replies on this. If you think my perspective is discredited because I might be “bad” at the game I uploaded a couple clips of my gameplay in the 24 hour window I played.

H5: Guardians Early Preview - YouTube


Link to in depth mechanics https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-player-handbook/74abac3e-3913-4f8b-8cf5-0e1e07dcfff9/posts?page=1

Beta doesn’t have split screen. Forge made content will be as uncompatible with this feature as it was in the past. 4-player split screen isn’t planned for final version.

Check mate.

Before we start, whether a game is bad or not is almost impossible to prove as it is a subjective, but lets address a few of your arguments anyway.

> 2533274800053916;1:
> First introduced in halo reach, sprint has been a very questionable aspect to the game. Just about everyone can agree that sprint in reach was broken due to how it effected kills and overall game play. I mean you could sprint ALL DAY with nothing bad happening+living from very poor choices. Sprint carrying over to Halo 4; sprint did somewhat force the play style to be a little different but combined with ordinance drops/loadouts/poor balancing in the game it was just another thing to add to the list of problems. With that being said without those trial and errors just like in anything else they now know how to implement sprint into a game that promotes fast paced game play(getting to point A to point B so less time between actual battles) but still maintain balance by keeping your shields from recharging. For those people who ask “WHY EVEN PUT SPRINT IN HALO?” I have a question for you. Why would you willing want MORE time between battles?

There are plenty of other problems that come from sprint, not just “you can get away from battles easily”, for example, sprint has a huge affect on map design as maps have to be larger to take account of sprint, in turn making power positions weaker.

> 2533274800053916;1:
> There are a few controller layouts to make zoom your right analog click just like EVERY. OTHER. HALO. If nothing was even said about the smart scope I more then willing to bet that this controversy would have never even surfaced. Since the beginning of time people have been asking for some type of zoom on weapons that previously didn’t have one. 343 made that happen but for some reason people are comparing it to games such as COD which shouldn’t even be allowed to be in the same sentence. So different types of cars shouldn’t have EVER been created because it has wheels too? I’m assuming this will be looked at as you just cant make everyone happy…

I have never seen people asking for zooms on the SMG or the AR as they already fit their role in the sandbox, they don’t need a zoom on them.
I have yet to play the Beta so I’ll say what I think about them gameplay-wise later.

> 2533274800053916;1:
> Another issue well brought up before in the past is the float time and or jump height that Spartans have in previous halos. Halo not appealing to players due to float time and jumping was a real issue for a lot of people. With wall climbing now enabled that problem is gone. For those who do not want this feature in halo 5 simply lower the gravity and hope a feature allows to disabled this. If you realistically turned off by just a small aspect of a game then you have more concerning problems then just Halo.

I don’t see what your argument is here, what was wrong with jumping and skill jumping in previous Halos? How does the clamber fit into this? A little more clarification would be nice.

> 2533274820093296;2:
> Beta doesn’t have split screen. Forge made content will be as uncompatible with this feature as it was in the past. 4-player split screen isn’t planned for final version.
>
> Check mate.

Boo Hoo you can’t play split screen that however does not make the game bad. Also so what if the Beta the final game will it may not be 4 player but it will still have split screen for two people stop crying not many games have 4 player split screen now days.

> 2533274820093296;2:
> Beta doesn’t have split screen. Forge made content will be as uncompatible with this feature as it was in the past. 4-player split screen isn’t planned for final version.
>
> Check mate.

Where is this ‘‘no Forge’’ thing coming from? Can I have a source?

> 2533274858646258;5:
> > 2533274820093296;2:
> > Beta doesn’t have split screen. Forge made content will be as uncompatible with this feature as it was in the past. 4-player split screen isn’t planned for final version.
> >
> > Check mate.
>
>
>
> Where is this ‘‘no Forge’’ thing coming from? Can I have a source?

Forge will be (probably) included. However after seeing how it was implemented in Halo 4 and Halo 2 Anniversary I’m 100% sure that forge made maps will be unplayable in split screen (which will not prevent 343i from flooding playlists with technically broken maps).

> 2533274820093296;6:
> > 2533274858646258;5:
> > > 2533274820093296;2:
> > > Beta doesn’t have split screen. Forge made content will be as uncompatible with this feature as it was in the past. 4-player split screen isn’t planned for final version.
> > >
> > > Check mate.
> >
> >
> >
> > Where is this ‘‘no Forge’’ thing coming from? Can I have a source?
>
>
> Forge will be (probably) included. However after seeing how it was implemented in Halo 4 and Halo 2 Anniversary I’m 100% that forge made maps will be unplayable in split screen (which will not prevent 343i from flooding playlists with technically broken maps).

So did you mean that Forge wont be playable in split-screen in your OP?. Is that just speculation then?

> 2533274858646258;7:
> So did you mean that Forge wont be playable in split-screen in your OP?. Is that just speculation then?

Yes, that what I mean. You can call it speculation, just like speculation is that sun will rise tomorrow (because it did today and yesterday).

> 2533274885224948;3:
> Before we start, whether a game is bad or not is almost impossible to prove as it is a subjective, but lets address a few of your arguments anyway.

Subjectively facts and be taken in account to have the general acceptance proven to a being a good game or not.

> 2533274885224948;3:
> There are plenty of other problems that come from sprint, not just “you can get away from battles easily”, for example, sprint has a huge affect on map design as maps have to be larger to take account of sprint, in turn making power positions weaker.

Not at all. Power positions were that for a reason of angles. Distance isn’t something its solely based off of. As far as maps design there is little difference from halo 5s maps and previous despite sprint. With arena based in mind the new maps are acceptance of sprint but would not be destroyed if it were to be taken out.

> 2533274885224948;3:
> I have never seen people asking for zooms on the SMG or the AR as they already fit their role in the sandbox, they don’t need a zoom on them.
> I have yet to play the Beta so I’ll say what I think about them gameplay-wise later.

This has been a long requested feature in every halo from the lower end players. While most of the average and good players laughing at this idea(rightfully so) and never getting a lot of attention it has finally surfaced in halo 5. With spray and pray weapons having the ability to kill further it adds more pressure to someone who is good and less room for error.

> 2533274885224948;3:
> I don’t see what your argument is here, what was wrong with jumping and skill jumping in previous Halos? How does the clamber fit into this? A little more clarification would be nice.

I didn’t think anything was wrong with it. In peoples defense I have seen that you were in the air for to long unable to do anything/it’s “unrealistic”(I have 1000s things to say about comment but am sure I don’t even need to) or that everyone crouch jumps to avoid being headshot and is unfair. Halo 5’s jump height has been drastically reduced in comparison to halo 3’s. Also was intended to help people with jumps and navigating quickly around a map(which defeats the purpose of skill jumps) but in game that wall climb has animation about a second long in which if you were good and made the jump without needing it you would in be in a position to fight vs being mid animation and beginning to be shot at

> 2533274820093296;8:
> > 2533274858646258;7:
> > So did you mean that Forge wont be playable in split-screen in your OP?. Is that just speculation then?
>
>
> Yes, that what I mean. You can call it speculation, just like speculation is that sun will rise tomorrow (because it did today and yesterday).

I don’t understand. What makes you so certain that that’ll happen in Guardians?

I know Halo 2: Anniversary may have had a couple of bugs on split-screen Forge but there was nothing wrong with Halo 4 split-screen.

I dont think H5 is a bad game, but isnt 100%Halo. At least for me.

On the topic of sprint, I strongly believe it can stay but only as an out of combat feature. It has no place in a fight. Thrusters for that 1 quick burst? yes. Sprinting from fights with no penalty? Heel naw. Right now, I think it’s fairly balanced and H5’s sprint will fit this criteria very well. As for how sprint affects map control and maps in general? That one covers more depth.

I can safely say map control is really important in H5. No need to elaborate there. With sprint, map control is actually made more important since everything is going to be snapped up really fast. The speed of securing important locations is going to add pressure and teams need to keep certain areas locked down at all times, or they are going to be occupied immediately. I remember watching one of greenskull’s videos where he simply sprinted from the outside to Empire’s inner sniper rifle, grabbed it and ran back while the other team was clustered near the blue side. Sprint is going to make all your positional mistakes hurt even more. I suppose in a way “power positions are weaker” but only because it is more easily lost and changing hands. Pace is the main thing it changes.

Second, with important map control, Sprint (and all the other mobility features) becomes risk-reward. Obviously, you risk entering combat while using an out of combat feature when you sprint in the first place. You also sacrifice your position when you rush out. This then goes back to the first point.

As for making maps larger and skewing maps… That is not a fair statement. You cannot judge a map without considering the sandbox it is in. Obviously if you use H5 mechanics with say lockout, things are going to be just weird. If a brand new map was designed purely around H5’s sandbox, it would turn out fine.

So if sprint stays as an out of combat ability, it is going to work. I can see newer/cod players using it to charge around the map and “lone wolf” it but it’s only going to be their loss. They become vulnerable and will definitely get annihilated by a team that has map control and knows when not to rush out. Sprint, in it’s current form, is going to stress map control even more and speed up the time between skirmishes. If anything, old Halo remains – just with less break between all the action and shooting

> 2533274858646258;10:
> > 2533274820093296;8:
> > > 2533274858646258;7:
> > > So did you mean that Forge wont be playable in split-screen in your OP?. Is that just speculation then?
> >
> >
> >
> > Yes, that what I mean. You can call it speculation, just like speculation is that sun will rise tomorrow (because it did today and yesterday).
>
>
> I don’t understand. What makes you so certain that that’ll happen in Guardians?
>
> I know Halo 2: Anniversary may have had a couple of bugs on split-screen Forge but there was nothing wrong with Halo 4 split-screen.

Actually all Forge maps that did into matchmaking in Halo 4 were somewhere between “almost-but-no playable” to “unplayable” for split screen players (even if there was just 2 of them). It was huge issue in there, strange you haven’t noticed.

> 2533274820093296;13:
> > 2533274858646258;10:
> > > 2533274820093296;8:
> > > > 2533274858646258;7:
> > > > So did you mean that Forge wont be playable in split-screen in your OP?. Is that just speculation then?
> > >
> > >
> > >
> > >
> > > Yes, that what I mean. You can call it speculation, just like speculation is that sun will rise tomorrow (because it did today and yesterday).
> >
> >
> >
> > I don’t understand. What makes you so certain that that’ll happen in Guardians?
> >
> > I know Halo 2: Anniversary may have had a couple of bugs on split-screen Forge but there was nothing wrong with Halo 4 split-screen.
>
>
> Actually all Forge maps that did into matchmaking in Halo 4 were somewhere between “almost-but-no playable” to “unplayable” for split screen players (even if there was just 2 of them). It was huge issue in there, strange you haven’t noticed.

I honestly didn’t have any problems.

maybe not offering splitscreen solves the forge issue.
cool with me

> 2533274820093296;13:
> > 2533274858646258;10:
> > > 2533274820093296;8:
> > > > 2533274858646258;7:
> > > > So did you mean that Forge wont be playable in split-screen in your OP?. Is that just speculation then?
> > >
> > >
> > >
> > >
> > > Yes, that what I mean. You can call it speculation, just like speculation is that sun will rise tomorrow (because it did today and yesterday).
> >
> >
> >
> > I don’t understand. What makes you so certain that that’ll happen in Guardians?
> >
> > I know Halo 2: Anniversary may have had a couple of bugs on split-screen Forge but there was nothing wrong with Halo 4 split-screen.
>
> Actually all Forge maps that did into matchmaking in Halo 4 were somewhere between “almost-but-no playable” to “unplayable” for split screen players (even if there was just 2 of them). It was huge issue in there, strange you haven’t noticed.

> 2533274868265432;15:
> maybe not offering splitscreen solves the forge issue.
> cool with me

Yup. Just like killing all mankind solves problem of -Yoink!-.

> 2533274800053916;1:
> godmode on
>
> I can tell you right now there is not one halo that plays like 5. 343 devs HAD to make a game that was “easy” to play and appeal to noobs but still have a HUGE skill gap. Minus a few aspects of the game I can logically justify any mechanic that is currently in place.
>
> Every halo made has given the developers feedback thus leaving us halo 5. I’m going to start off with a few things I have seen people none-stop complain about.
>
> Sprint:
> First introduced in halo reach, sprint has been a very questionable aspect to the game. Just about everyone can agree that sprint in reach was broken due to how it effected kills and overall game play. I mean you could sprint ALL DAY with nothing bad happening+living from very poor choices. Sprint carrying over to Halo 4; sprint did somewhat force the play style to be a little different but combined with ordinance drops/loadouts/poor balancing in the game it was just another thing to add to the list of problems. With that being said without those trial and errors just like in anything else they now know how to implement sprint into a game that promotes fast paced game play(getting to point A to point B so less time between actual battles) but still maintain balance by keeping your shields from recharging. For those people who ask “WHY EVEN PUT SPRINT IN HALO?” I have a question for you. Why would you willing want MORE time between battles?
>
> “ADS”:
> There are a few controller layouts to make zoom your right analog click just like EVERY. OTHER. HALO. If nothing was even said about the smart scope I more then willing to bet that this controversy would have never even surfaced. Since the beginning of time people have been asking for some type of zoom on weapons that previously didn’t have one. 343 made that happen but for some reason people are comparing it to games such as COD which shouldn’t even be allowed to be in the same sentence. So different types of cars shouldn’t have EVER been created because it has wheels too? I’m assuming this will be looked at as you just cant make everyone happy…
>
> Spartan Chatter:
> I’m am not a supporter of this BUT can see use for it in the game. It’s not even a question how many of you have played games where NO ONE communicates. That is a very big problem and spartan chatter at least gives the people who want to win a chance by hearing “Teammate down p1”. Now the “nice head-shot” and many other pollute the game audio and is why to fix this hole problem is just by having a toggle ON or OFF for spartan chatter. Even if this feature doesn’t get added it is a very small thing to get used to.
>
> Thrusters:
> Again I’m not a huge fan because I grew up playing 1, but this has the ability to give the game a very nice way to add maneuvers offensively or defensively. Even if this is added to the game it just as easy to disable them in certain game types. Hardly any games have ever been PERFECT out of the box. If you cant see justification in having this in select playlist how do you expect people to compromise with things you like or dislike in the game also? It is meant for other people to play NOT JUST YOU.
>
> Wall-Climb:
> Another issue well brought up before in the past is the float time and or jump height that Spartans have in previous halos. Halo not appealing to players due to float time and jumping was a real issue for a lot of people. With wall climbing now enabled that problem is gone. For those who do not want this feature in halo 5 simply lower the gravity and hope a feature allows to disabled this. If you realistically turned off by just a small aspect of a game then you have more concerning problems then just Halo.
>
> Ground Pound:
> I personally don’t support this BUT wouldn’t matter to me if it stayed in the game or not. Look at it as feature that can grant you a kill in those NO WIN situations. For example you get taken down to no shields and are behind a corner with someone sprinting up to kill you with a sword,shot gun, ANY GUN. you have the potential to come out with that situation alive and possibly with a kill. That was what was so great about BXR’ing in halo 2. You had the POTENTIAL to take someone out in a completely loss situation.
> If you still are not convinced rest assure my journey playing to semi I hardly ever seen people use the ground pound. Even if they did they were punished for being in animation for such a long period of time.
>
> Ranking System:
> Halo 5’s ranking system has been one of the best I have seen in most games yet alone a CONSOLE game. Let me tell you why! The new ranking system places you in a division after observing and collecting your in game stats in the duration of 10 games. Taking into account your kill,death,assist rate, TYPE medals being a small factor(example: a perfect kill medal being worth 5CR vs. a hat trick medal being 2CR) calculated and being taken into account. That alone arguably is the best type of system to have in a competitive game. To put into perspective. If player A and player B are on the same team and lose. Player A going 11 Kills 7 Deaths 5 Assist will have LESS points deducted from their rank as player B who went 3 Kills 14 Deaths 4 Assist. With having a win or lose being the ultimate factor in points it still adds importance to performance in EVERY GAME.
>
> No Split Screen:
> The Beta was sent to 1 persons XBL account for THAT person to play it. Did you read the word beta? Until there is actual proof that the full game will NOT ship with any kind of split screen then go take your imaginary problems to bed.
>
> Forge Maps:
> Remember that one insane map that person made which made halo what is it? Neither do I. Every Halo has had maps out of the box that were amazing none forged. Until more proof can be listed to problems such as forge incompatibility there is no need to lose sleep over it.
>
> I am looking forward to people replies on this. If you think my perspective is discredited because I might be “bad” at the game I uploaded a couple clips of my gameplay in the 24 hour window I played.
>
> H5: Guardians Early Preview - YouTube
> ___________________________________________
>
> Link to in depth mechanics https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-player-handbook/74abac3e-3913-4f8b-8cf5-0e1e07dcfff9/posts?page=1

Proving to you the game is bad would be akin to attempting to prove to a Christian god doesn’t exist

You both have blind faith and you both like what your particular thing has to offer

There is nothing anyone can say that will convince you otherwise because you’ve already made up your mind about it

> 2535424893348551;12:
> On the topic of sprint, I strongly believe it can stay but only as an out of combat feature. It has no place in a fight. Thrusters for that 1 quick burst? yes. Sprinting from fights with no penalty? Heel naw. Right now, I think it’s fairly balanced and H5’s sprint will fit this criteria very well. As for how sprint affects map control and maps in general? That one covers more depth.
>
> I can safely say map control is really important in H5. No need to elaborate there. With sprint, map control is actually made more important since everything is going to be snapped up really fast. The speed of securing important locations is going to add pressure and teams need to keep certain areas locked down at all times, or they are going to be occupied immediately. I remember watching one of greenskull’s videos where he simply sprinted from the outside to Empire’s inner sniper rifle, grabbed it and ran back while the other team was clustered near the blue side. Sprint is going to make all your positional mistakes hurt even more. I suppose in a way “power positions are weaker” but only because it is more easily lost and changing hands. Pace is the main thing it changes.
>
> Second, with important map control, Sprint (and all the other mobility features) becomes risk-reward. Obviously, you risk entering combat while using an out of combat feature when you sprint in the first place. You also sacrifice your position when you rush out. This then goes back to the first point.
>
> As for making maps larger and skewing maps… That is not a fair statement. You cannot judge a map without considering the sandbox it is in. Obviously if you use H5 mechanics with say lockout, things are going to be just weird. If a brand new map was designed purely around H5’s sandbox, it would turn out fine.
>
> So if sprint stays as an out of combat ability, it is going to work. I can see newer/cod players using it to charge around the map and “lone wolf” it but it’s only going to be their loss. They become vulnerable and will definitely get annihilated by a team that has map control and knows when not to rush out. Sprint, in it’s current form, is going to stress map control even more and speed up the time between skirmishes. If anything, old Halo remains – just with less break between all the action and shooting

I can guarantee you that you cannot run from a fight with no penalties. If the other team doesn’t rip you apart
you can still get killed. It’s not easy to run away. They can kill you if you run just as easily, but if you sprint skillfully you may get away. It increases the skill gap.

It is pretty clear that you don’t understand what the core values of Halo are and how all of those things break those values. Therefore, it isn’t worth anyone’s time to try and convince you otherwise.

> 2533274877056440;18:
> > 2535424893348551;12:
> > On the topic of sprint, I strongly believe it can stay but only as an out of combat feature. It has no place in a fight. Thrusters for that 1 quick burst? yes. Sprinting from fights with no penalty? Heel naw. Right now, I think it’s fairly balanced and H5’s sprint will fit this criteria very well. As for how sprint affects map control and maps in general? That one covers more depth.
> >
> > I can safely say map control is really important in H5. No need to elaborate there. With sprint, map control is actually made more important since everything is going to be snapped up really fast. The speed of securing important locations is going to add pressure and teams need to keep certain areas locked down at all times, or they are going to be occupied immediately. I remember watching one of greenskull’s videos where he simply sprinted from the outside to Empire’s inner sniper rifle, grabbed it and ran back while the other team was clustered near the blue side. Sprint is going to make all your positional mistakes hurt even more. I suppose in a way “power positions are weaker” but only because it is more easily lost and changing hands. Pace is the main thing it changes.
> >
> > Second, with important map control, Sprint (and all the other mobility features) becomes risk-reward. Obviously, you risk entering combat while using an out of combat feature when you sprint in the first place. You also sacrifice your position when you rush out. This then goes back to the first point.
> >
> > As for making maps larger and skewing maps… That is not a fair statement. You cannot judge a map without considering the sandbox it is in. Obviously if you use H5 mechanics with say lockout, things are going to be just weird. If a brand new map was designed purely around H5’s sandbox, it would turn out fine.
> >
> > So if sprint stays as an out of combat ability, it is going to work. I can see newer/cod players using it to charge around the map and “lone wolf” it but it’s only going to be their loss. They become vulnerable and will definitely get annihilated by a team that has map control and knows when not to rush out. Sprint, in it’s current form, is going to stress map control even more and speed up the time between skirmishes. If anything, old Halo remains – just with less break between all the action and shooting
>
>
> I can guarantee you that you cannot run from a fight with no penalties. If the other team doesn’t rip you apart
> you can still get killed. It’s not easy to run away. They can kill you if you run just as easily, but if you sprint skillfully you may get away. It increases the skill gap.

Core Value of Halo #76: Positioning. Ever since the dawn of Halo, you were either rewarded for good positioning or punished for bad positioning. It takes skill in order to position yourself appropriately. Now, with sprint, it breaks this core value allowing for a player to have a “get out of jail free button” when they put themselves in a bad position. The skill gap is now lessened because of sprint.