godmode on
I can tell you right now there is not one halo that plays like 5. 343 devs HAD to make a game that was “easy” to play and appeal to noobs but still have a HUGE skill gap. Minus a few aspects of the game I can logically justify any mechanic that is currently in place.
Every halo made has given the developers feedback thus leaving us halo 5. I’m going to start off with a few things I have seen people none-stop complain about.
Sprint:
First introduced in halo reach, sprint has been a very questionable aspect to the game. Just about everyone can agree that sprint in reach was broken due to how it effected kills and overall game play. I mean you could sprint ALL DAY with nothing bad happening+living from very poor choices. Sprint carrying over to Halo 4; sprint did somewhat force the play style to be a little different but combined with ordinance drops/loadouts/poor balancing in the game it was just another thing to add to the list of problems. With that being said without those trial and errors just like in anything else they now know how to implement sprint into a game that promotes fast paced game play(getting to point A to point B so less time between actual battles) but still maintain balance by keeping your shields from recharging. For those people who ask “WHY EVEN PUT SPRINT IN HALO?” I have a question for you. Why would you willing want MORE time between battles?
“ADS”:
There are a few controller layouts to make zoom your right analog click just like EVERY. OTHER. HALO. If nothing was even said about the smart scope I more then willing to bet that this controversy would have never even surfaced. Since the beginning of time people have been asking for some type of zoom on weapons that previously didn’t have one. 343 made that happen but for some reason people are comparing it to games such as COD which shouldn’t even be allowed to be in the same sentence. So different types of cars shouldn’t have EVER been created because it has wheels too? I’m assuming this will be looked at as you just cant make everyone happy…
Spartan Chatter:
I’m am not a supporter of this BUT can see use for it in the game. It’s not even a question how many of you have played games where NO ONE communicates. That is a very big problem and spartan chatter at least gives the people who want to win a chance by hearing “Teammate down p1”. Now the “nice head-shot” and many other pollute the game audio and is why to fix this hole problem is just by having a toggle ON or OFF for spartan chatter. Even if this feature doesn’t get added it is a very small thing to get used to.
Thrusters:
Again I’m not a huge fan because I grew up playing 1, but this has the ability to give the game a very nice way to add maneuvers offensively or defensively. Even if this is added to the game it just as easy to disable them in certain game types. Hardly any games have ever been PERFECT out of the box. If you cant see justification in having this in select playlist how do you expect people to compromise with things you like or dislike in the game also? It is meant for other people to play NOT JUST YOU.
Wall-Climb:
Another issue well brought up before in the past is the float time and or jump height that Spartans have in previous halos. Halo not appealing to players due to float time and jumping was a real issue for a lot of people. With wall climbing now enabled that problem is gone. For those who do not want this feature in halo 5 simply lower the gravity and hope a feature allows to disabled this. If you realistically turned off by just a small aspect of a game then you have more concerning problems then just Halo.
Ground Pound:
I personally don’t support this BUT wouldn’t matter to me if it stayed in the game or not. Look at it as feature that can grant you a kill in those NO WIN situations. For example you get taken down to no shields and are behind a corner with someone sprinting up to kill you with a sword,shot gun, ANY GUN. you have the potential to come out with that situation alive and possibly with a kill. That was what was so great about BXR’ing in halo 2. You had the POTENTIAL to take someone out in a completely loss situation.
If you still are not convinced rest assure my journey playing to semi I hardly ever seen people use the ground pound. Even if they did they were punished for being in animation for such a long period of time.
Ranking System:
Halo 5’s ranking system has been one of the best I have seen in most games yet alone a CONSOLE game. Let me tell you why! The new ranking system places you in a division after observing and collecting your in game stats in the duration of 10 games. Taking into account your kill,death,assist rate, TYPE medals being a small factor(example: a perfect kill medal being worth 5CR vs. a hat trick medal being 2CR) calculated and being taken into account. That alone arguably is the best type of system to have in a competitive game. To put into perspective. If player A and player B are on the same team and lose. Player A going 11 Kills 7 Deaths 5 Assist will have LESS points deducted from their rank as player B who went 3 Kills 14 Deaths 4 Assist. With having a win or lose being the ultimate factor in points it still adds importance to performance in EVERY GAME.
No Split Screen:
The Beta was sent to 1 persons XBL account for THAT person to play it. Did you read the word beta? Until there is actual proof that the full game will NOT ship with any kind of split screen then go take your imaginary problems to bed.
Forge Maps:
Remember that one insane map that person made which made halo what is it? Neither do I. Every Halo has had maps out of the box that were amazing none forged. Until more proof can be listed to problems such as forge incompatibility there is no need to lose sleep over it.
I am looking forward to people replies on this. If you think my perspective is discredited because I might be “bad” at the game I uploaded a couple clips of my gameplay in the 24 hour window I played.
H5: Guardians Early Preview - YouTube
Link to in depth mechanics https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/halo-5-player-handbook/74abac3e-3913-4f8b-8cf5-0e1e07dcfff9/posts?page=1