Proposed Ranking System For Halo 4

Ok, so here is an idea for a ranking system that i think will do well.
The template will be kind of like the rating system of Arena, In this instance its going to be 1-1000, or a bigger gap incase there needs to be one.
You start off at the middle of the scale, in this case 500. Every time you get a kill, you get +20 points. You die -20 points. To make it alot easier to understand, let me make a list.
Kill- +20
Death- -20
Assist- +10
Headshot- +5 points added on kill
Killed by Headshot- -5 points added on death
Betrayal- -40
Double Kill- +5
Multi-Kills- +5, +10 and so on. (ex. Triple Kill is +10and Overkills is +15)
Killing Sprees +10, +20 and so on.
Snipe- +5 added on to kill
Sniped- -5 added to death
Win- +150
Loss- -150
etc.
Of course there will be a lot more factors to this, and probably some tweaking, but this is the general idea. This is based on both on individual skill and how well you can play on a team.
At the end of the match, depending on how you do, you will either rank up or rank down, or not change at all. An example
Score:
400-600 no change
600-1000 rank up
1-400 rank down.
The ranks will be like this.
A1-10
B1-10
C1-10
D1-10
E1-10
A is highest and E is lowest. The letters represent the division and the number represents the rank within each division. it will be easier to rank up/down in the ranks but will be slightly harder to rank up/down in the divisions. this is so the matchmaking system can find the best possible matches.
The ranking will be also be based on your own rank and the rank of your opponents. These are not the final calculations but just general outline.
Tell me what you think in the comments below, and hell, maybe even send this to 343i if you think it’s good enough. Thank you! :slight_smile: