Proposed 'Middleground' Gametypes

I propose these as substitutes for the current Slayer Pro in Infinity Slayer and Big Team Slayer, respectably.

Slayer Lite

Gametype Settings:
Loadouts: Custom
Radar: On
Friendly Fire: Off
Personal Ordnance: Plasma Pistol, Boltshot
Global Ordnance: Static
Respawn Time: 5 seconds

Base Player Traits:
>110% Movement Speed
>Forced Secondary: Magnum
>Forced Grenade: Frag
>Visual Effect: Flood (to nullify Camo)

Summary:
Allows user to pick their own Primary Weapon, Perks and Armor Ability. Secondary and Frags are limited.

Ordnance is disabled, except for Plasma Pistol and Boltshot, since they can not be obtained on-map currently.

Map weapons are static.

Big Team Lite

I’m more iffy on these settings, since they are quite a bit different from Slayer Lite.

One idea was just to make Slayer Lite the same in both playlists.

The other was to make a class-based BTB.

Gametype Settings:
Loadouts: Game Determined
Radar: On
Friendly Fire: Off
Personal Ordnance: Off
Global Ordnance: Static

Base Player Traits:
>110% Movement Speed

Loadout 1 (Sniper)
DMR, Pistol, Regen, Frag, Awareness, Resupply

Loadout 2 (Soldier)
BR, Carbine, Hologram, Frag, Mobility, Dexterity

Loadout 3 (Anti-Vehicle)
AR, Plasma Pistol, HardShield, Plasma Grenade, Grenadier, Sensor

Summary:
Sniper will be a good picking class but won’t be good for much else.

Soldier will be all-around good.

Anti-Vehicle will have very good anti-vehicle capabilities but will be hindered in direct combat due to his poor primary weapon.

I’d also like to add a special thanks to SloppyBottom, who has also worked constantly to provide ideas regarding this topic.

I know you’ve seen me post right after you before, so please don’t take offense. With you proposing a thread specifically about this, I thought I would put my preferences here, too. Not meant to argue, as I like yours as well. :slight_smile: Anyway:

4v4 Infinity Lite

Gametype Settings:

Armor Abilities: Disabled
Tactical Packages: Enabled
Support Upgrades: Enabled
Motion Tracking: Enabled
Friendly Fire: Disabled
Personal Ordnance: Disabled
Map Ordnance: Static
Loadouts: Custom
Respawn Time: 3 - 5 seconds (no instant respawn)

Base Player Traits:

Movement Speed: 110%
Forced Grenade: Frag

BTB Infinity Lite

Gametype Settings:

Armor Abilities: Disabled
Tactical Packages: Disabled
Support Upgrades: Disabled
Motion Tracking: Enabled
Friendly Fire: Disabled
Personal Ordnance: Disabled
Map Ordnance: Static
Loadouts: Standard
Respawn Time: 3 - 5 seconds (no instant respawn)

Base Player Traits:

Movement Speed: 110%

PP/PG for BTB: I am not tied to having one standard loadout with them (say a storm rifle loadout so you have to sacrifice range) or having PP only in a standard loadout and PGs as map items.

The biggest difference between yours and mine is the AAs. I would really prefer to have the Lite version with them disabled.

As good a suggestion as any I’ve seen. I’m not a big Pro player but it sounds like it will appeal to that fanbase. I’d certainly take it for a test run, and I’d be more inclined to do so over the existing Pro settings.

Two questions: What do you mean by the Flood visual effect to nullify camo? Where would the LR slot into the BTB loadout? I feel like it could dance with both the Sniper or Soldier settings.

Game determined loadouts are a cool concept and I could see Halo 5 going in that direction, especially if they keep adding/subtracting to the weapons mix.

I agree. We need something that feels a bit more ‘classic.’

I propose that we use a slighly altered version of the slayer variant from Throwdown:

Loadout:

BR
Magnum
Frags
No AA
Resupply
Explosives / No Support Upgrade

Player Traits:

Motion Tracker - Enabled

Shields
Recharge Wait: 4 seconds
Recharge Rate: 100%

Movement:
110% Speed
110% Jump Height
110% Gravity

Ordnance:
Personal - Disabled
Random - Enabled

Note: I would also suggest 110% Damage to enable a 4sk BR, but the weapon tuning update will be coming soon enough (June 3rd).

This would give us 3 main gametypes for the 2 main Slayer Playlists:

Infinity Slayer
Slayer Pro
Classic Slayer

Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.

> Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.

But you still have Throwdown, which already contains slayer pro.

> > Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.
>
> But you still have Throwdown, which already contains slayer pro.

Slayer Pro will be removed from Throwdown after the addition of v4 settings in the coming weeks.

> > > Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.
> >
> > But you still have Throwdown, which already contains slayer pro.
>
> Slayer Pro will be removed from Throwdown after the addition of v4 settings in the coming weeks.

It was already removed, wasn’t it?

> > > > Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.
> > >
> > > But you still have Throwdown, which already contains slayer pro.
> >
> > Slayer Pro will be removed from Throwdown after the addition of v4 settings in the coming weeks.
>
> It was already removed, wasn’t it?

Nope, it’ll be there until v4 is added.

Convert “CTF standard” to the Slayer game type, then add it to the Infinity and Pro variants. Easy.

> Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.

In Ramirez’ version, loadouts and ordnance disappear. In mine, AAs and ordnance disappear in 4v4, and AAs, ordnance, and loadouts disappear in BTB.

Are you really saying - even though these plans would potentially address all of your concerns with the exception of either loadouts or AAs (but not both) in 4v4 - that this would still be too “Infinity” for you to want to play?

It’s fine if that’s how you feel. I am not trying to say that you are wrong - you are perfectly entitled to your opinion. I am just asking because I was curious if you accidentally misunderstood what either Ramirez or I were proposing.

> > Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.
>
> But you still have Throwdown, which already contains slayer pro.

As was said throwdown will be losing pro soon once v4 comes out. And honestly that wouldnt bother me, I enjoy throwdown but the problem is I cant compete in that playlist. I get destroyed by mostly everyone that I have come across in that playlist.

> > Im sorry but atleast for me if these settings were to replace pro you could be sure I wont be playing halo 4 once again. The reasons I hate infinity are because of the aa’s, the custom loadouts, and ordnance. Pro addresses all my issues with infinity, if pro was to stay in the game and possibly get its own playlist (at this time due to the low population the last thing we need is more playlists, then yes I would say go for it. But if it replaces pro and pro disappears I have to say no, pro is the only reason I attempt to play halo 4 at all.
>
> In Ramirez’ version, loadouts and ordnance disappear. In mine, AAs and ordnance disappear in 4v4, and AAs, ordnance, and loadouts disappear in BTB.
>
> Are you really saying - even though these plans would potentially address all of your concerns with the exception of loadouts in 4v4 - that this would still be too “Infinity” for you to want to play?
>
> It’s fine if that’s how you feel. I am not trying to say that you are wrong - you are perfectly entitled to your opinion. I am just asking because I was curious if you accidentally misunderstood what either Ramirez or I were proposing.

In your version people can pick tac upgrades and their primary, and Ramriez’s they are allowed to pick primary, tac upgrades , and aa’s. I like pro because they are fixed loadouts and with the exclusion of primaries the exact same loadouts. I hate infinity because of loadouts in any form and the personal ordnance. And neither one of yours proposed changes fix my problems with infinity, pro fixes both of them and is actually something I want to play.

> As was said throwdown will be losing pro soon once v4 comes out. And honestly that wouldnt bother me, I enjoy throwdown but the problem is I cant compete in that playlist. I get destroyed by mostly everyone that I have come across in that playlist.

Ditto.

> In your version people can pick tac upgrades and their primary, and Ramriez’s they are allowed to pick primary, tac upgrades , and aa’s. I like pro because they are fixed loadouts and with the exclusion of primaries the exact same loadouts. I hate infinity because of loadouts in any form and the personal ordnance. And neither one of yours proposed changes fix my problems with infinity, pro fixes both of them and is actually something I want to play.

Okay. Cool. Thank you for clarifying.

Three more questions:

  1. Let’s say that Pro in the Infinity playlists stayed the same, with the exception of including motion tracker and automatics in the standard loadouts? Would that be acceptable?

  2. Let’s say that rather than custom loadouts in my 4v4 version including tac packages and support upgrades that they instead allowed you to pick a second primary weapon (so you could roll with the BR / AR) at the expense of, say, grenades?

  3. Let’s say (if #2 is unacceptable) that we instead put a couple of automatics on the map near the team spawn points for those who want to use them?

The only reason I included the tac pack / support was to allow a precision / automatic option.

…duplicate post deleted…

> Two questions: What do you mean by the Flood visual effect to nullify camo? Where would the LR slot into the BTB loadout? I feel like it could dance with both the Sniper or Soldier settings.

I guess I forgot to address this.

In the game options you can give players specific cosmetic traits, for example you could put the damage boost’s red aura on someone, or you could even make players invisible all the time.

The flood trait would leave pestilence around the player so they can be spotted even when invisible. I choose this one because green is a team-neutral color, unlike speed boost’s blue aura or damage boost’s red aura.

Lightrifle, I guess could be placed in the DMR loadout.

> 1. Let’s say that Pro in the Infinity playlists stayed the same, with the exception of including motion tracker and automatics in the standard loadouts? Would that be acceptable?

This is very similar to the original Pro settings, so I’m not sure. But it’s worth a shot.

Of course, again, my main goal is just to satisfy people who are tired of the balance issues infinity has. Satisfying classic players would require different gametypes and playlists altogether.

> > As was said throwdown will be losing pro soon once v4 comes out. And honestly that wouldnt bother me, I enjoy throwdown but the problem is I cant compete in that playlist. I get destroyed by mostly everyone that I have come across in that playlist.
>
> Ditto.
>
>
>
> > In your version people can pick tac upgrades and their primary, and Ramriez’s they are allowed to pick primary, tac upgrades , and aa’s. I like pro because they are fixed loadouts and with the exclusion of primaries the exact same loadouts. I hate infinity because of loadouts in any form and the personal ordnance. And neither one of yours proposed changes fix my problems with infinity, pro fixes both of them and is actually something I want to play.
>
> Okay. Cool. Thank you for clarifying.
>
> Three more questions:
>
> 1. Let’s say that Pro in the Infinity playlists stayed the same, with the exception of including motion tracker and automatics in the standard loadouts? Would that be acceptable?
>
> 2. Let’s say that rather than custom loadouts in my 4v4 version including tac packages and support upgrades that they instead allowed you to pick a second primary weapon (so you could roll with the BR / AR) at the expense of, say, grenades?
>
> 3. Let’s say (if #2 is unacceptable) that we instead put a couple of automatics on the map near the team spawn points for those who want to use them?
>
> The only reason I included the tac pack / support was to allow a precision / automatic option.

  1. I would be fine with the inclusion of auto’s I wouldnt use them but I know people only use auto’s so thats fine. And motion tracker yes/no. If it showed allies only yes, but no to showing enemies.

  2. I dont know about this one, I would have to play something like this to formulate an opinion.

  3. In general the maps for pro need a few more placed weapons so yes.

> And motion tracker yes/no. If it showed allies only yes, but no to showing enemies.

Ah. For me, that’s a biggie in BTB. 4v4 without motion tracking is fine. I play lots of SWAT, so I’m used to it. But BTB without it is less fun.

> This is very similar to the original Pro settings, so I’m not sure. But it’s worth a shot.
>
> Of course, again, my main goal is just to satisfy people who are tired of the balance issues infinity has. Satisfying classic players would require different gametypes and playlists altogether.

Yes to both.

I personally would prefer either your setup or mine to the alternatives I suggested to Steve. I wanted to see how much room he had for compromise, though.

I’m getting tired of saying it and constantly posting links to threads where I have proposed middle ground type playlists, but something like this needs to happen. We need a team slayer type playlist. So I’m just going to say that I endorse Ramirez’s proposal and leave it at that. But 343 if you finally get it through your thick skull that something like this needs to happen feel free to dig through and find all the topics I’ve started to this effect for more suggestions.

> I’m getting tired of saying it and constantly posting links to threads where I have proposed middle ground type playlists, but something like this needs to happen. We need a team slayer type playlist. So I’m just going to say that I endorse Ramirez’s proposal and leave it at that. But 343 if you finally get it through your thick skull that something like this needs to happen feel free to dig through and find all the topics I’ve started to this effect for more suggestions.

Ditto.