First and foremost, I’ve played a ton of online Halo over the past few years. I’ve been in pretty much every place in the halo hierarchy: from a casual player who just enjoyed some btb and grifball to matchmaking warrior to where I am today as a competitive MLG/GB player. It’s because of my experience that I believe my solution will make all halo players happy. So without further delay, here’s my proposed matchmaking system.
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Ranked:
The playlists utilizing whatever competitive ranking system 343 intends to implement. Players are matched against those with a similar skill level, and parties of similar sizes. All playlists are DMR/BR loadouts, sprint only, radar enabled, with armor add-ons disabled, unless otherwise noted.
Lone Wolves: 6-8 Man FFA. Power weapons are disabled.
Team Slayer: 4v4 Team game. Basically your standard Halo slayer experience.
Team Doubles: 2v2 Team game. Slayer is first option for voting with objective games (flag/oddball) as secondary options.
Team Objective: 4v4 team game. Standard objective playlist. Teams of 3 can match teams of 4.
Team Hardcore: 4v4 Team game with a mix of slayer and objective… This playlist will be replaced by the MLG playlist once v1 is released. Radar and vehicles disabled.
MLG: Whatever settings the team over at MLG implements.
Team Snipers: 4v4 Team Slayer. Radar disabled, sniper rifle starts. Shotty Snipers can also be implemented.
Team Swat: 4v4 Teams with a mix of slayer and objective. Radar disabled, no shields.
Big Team Battle: 8v8 Team game with a mix of slayer and objective. Party restrictions lessened so that parties of 4 or greater can match teams of 8. Skill search expands from that of the other playlists.
Social:
Playlists which do not utilize visible trueskill. There are no party restrictions and gametypes are playlist specific. Guests are allowed to play in these playlists.
Rumble Pit: 8 man ffa playlist with a mix of slayer and objective. Default AR loadouts with choice of armor ability.
Social Squad 5v5 slayer/objective playlist. Default AR loadouts with choice of armor ability. Basically a mix of social slayer and social big team.
Multi-Team: 3v3v3v3 mix of slayer and objective. Default AR loadouts with choice of armor ability.
Action Sack: Standard Action Sack playlist.
Grifball: Yeah, it’s grifball.
Living Dead: Brains…
Invasion:
Firefight:
I’m not an expert on firefight but the settings in Reach seemed to be popular. If anyone has suggestions I’m more than willing to include them in the OP.
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I’m sure some of you are wondering why I made the decisions I made. To give you an idea behind my thought process, the general idea was to make it so playlists are not taking population from each other. Removing redundancy increases playlist population so you are more likely to get a better match through trueskill.
So why did I include most of the playlists in ranked? If you listen to Ninja’s rant, he’ll make a good number of points I agree with. A competitive ranking system benefits everyone. With a visible rank players have something to play for, and with tight restrictions the lopsided games won’t occur. Halo needs a thriving ranked matchmaking system to excel, so hopefully we’ll see something to H3 in H4.
If you agree, please help keep the thread alive and thank the post so 343 might give it a look.
