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> Warzone is one of my favorite things about Halo 5. Recently my group of friends and I have thought of things that could be changed in order to make Warzone better.
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> 1. The Whiplash should be REQ level 5 instead of level 4. It’s no secret that the Whiplash is one of the most powerful weapons in Warzone, and quite frankly, I think it’s too overpowered for a level 4 REQ. Players don’t even have their H2BRs out by the time Whiplashes are being pulled.
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> 2. The speed of the ONI Wasp’s main weapon projectiles should be increased. The projectiles feel too slow and it’s very easy for an opponent to run to cover or simply outmaneuver the projectiles.
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> 3. The Hannibal Wasp should receive a health boost. Nothing is more frustrating than calling in a Hannibal Wasp only to be taken out instantly by an Arclight, even with Wheelman on (trust me this has happened more than enough times). For a level 6 REQ, it should be able to withstand at least one Arclight round.
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> 4. Damage Boosts and Camos should trade REQ levels. At the moment, the Camo levels are 4/4/5 while the Damage Boosts are 5/5/6, respectively. Seeing that Camo is one of the most powerful REQs especially in Warzone Assault (you can stall bases), and Damage Boosts are rarely used and not even that game-changing, I feel like their levels should be swapped to:
> Damage Boosts - 4/4/5
> Camos - 5/5/6
>
> Thank you 
It could use some tweaking, especially some upgrades to the Hannibal Wasp as you mentioned. I was talking to my friend and Community Engineer Cizlin recently about how I can perform better in a base wasp than I can in a Hannibal Wasp, and it’s pretty much the way you explained it. The weapons are inaccurate and fire too slowly, not to mention the armor for such a higher level vehicle is terrible as it gets torn through easily.
As for Powerups such as Active Camo and Damage Boost, I cannot speak for that as I do not use them in Warzone and out of my entire time playing, I have only seen a person use damage boost twice. So I have no input on that. Same for the Whiplash as I conserve my Railguns specifically for Hunters as well as Soldiers in vehicles and seldomly ever see people using them when I play.
The thing that surprises me is that I seldomly ever see anybody use the Safeguard Sentinel Beam, and for a Level 3 REQ, it is really good. You can fire from a really long distance and still hit your targets, much so that you can essentially use it as a scopeless Focus rifle/dumbed down Binary Rifle if you will. It melts through promethians, unshielded vehicles and hunters surprisingly fast, and if you hit the weak spot on the back of a Mythic Tier Warden Eternal properly, you can use the entire ammo reserve and by yourself melt off 1/8th to 1/6th of his health in Heroic Warzone Firefight and that is without damage boost.
Also on an upside from my experience are the Boltshot variants as if utilized properly, you can do alot of damage to non-armored enemy units with them due to the homing capability it has.
If anything needs to be changed, it would be an increase in REQ Level for the Ad Victorium, as if you camp spawn points for enemies, you can wipe out the entire squad in one or two shots and rack up massive points in doing so due to the way it fires projectiles and should not be available as early as it is. It can also take out standard and Legendary Tier bosses relatively fast. Bringing it upto at least level 6 would be good.