I can’t be the only one disgusted with just how poorly Bungie botched several of the game’s default maps. It seems their intention from the start was to make this game as campy and non-flowing as possible, and force to use one of the many nooby AAs they implemented. So rather than just vaguely say ‘fix this, fix that!’ to Bungie or 343 or whoever, I’ve taken the liberty of suggesting numerous weapon changes across most if not all the maps we currently see in matchmaking. Not all the maps are completely done (I canvased them and rebuild from scratch), if anyone wants to help me with playtesting, say so and add me. Hopefully we can get something like this noticed by 343i when they take over, and they can just implement them.
Basically here’s a vague rundown of my ideas for select 4v4 maps (respawn time/extra clips [if applicable]). I’m not concerning myself with big team just yet. Any power weapons that aren’t mentioned have just been removed.
I haven’t taken screenshots yet, I’ll do so tonight for items placed in spots that can’t be clearly explained well:
Across the Board
-AA’s as pickups/AA respawns at 27. Combined with the 33 seconds it takes for a dead body to clear off the map, AA’s will respawn a full minute after their last user is dead. Should prevent abuse.
-The return of camo and OS powerups. Use a DOUBLE overshield, as a custom powerup. The nerfed ovie of Halo 3 was a joke and barely worth going for. Camo has a universal respawn of 120, custom OS is 180.
-Increased movement speed/jumping. 200% gravity.
Zealot
-Replace sword with active camo powerup.
-Add grenade launcher (120/3) at bottom ring.
-Add shotgun (180/1) to bottom yellow (not many places to camp with it, can’t be abused w/ sprint).
-Add evade to ring 2.
-Revert initial spawns to their original place (i.e. where MLG has them).
-Soft kill remains in space, however the increased gravity allows you land quicker and have much better flexibility and ability to choose where you want to drop.
Powerhouse
-Move rockets (180/1) to showers. Not set to start in team games.
-Add sniper rifle (180/2) to dormitory. Not set to start in team games.
-Add custom OS to water tank.
-Move gravity hammer to rock behind shed.
-Add jump-ups to shed roof, and put fusion coils up there.
-Add two grav lifts: one at the end bottom spillway to dirt path, the other at low bridge to the pathway between shed and lockers.
-Add evade to bottom spillway.
-Add fusion coils to P2.
-Move teams’ initial spawns to set up an opening rush for P1. One team starts beside the orange supports, the other in concrete hall.
Countdown
-Replace concussion rifle with rocket launcher (180/1).
-Add sniper rifle at big door (120/1).
-Use MLG initial spawns.
-Add active camo at 2nd floor balcony.
-Add hologram at bottom of triple lift.
Reflection
-Move sniper rifle (180/1) to back window.
-Move rockets (180/1) down next to former sword spawn, on the pathway.
-Add grenade launcher (120/3) to second floor, below top balcony. Not set to start in team games.
-Use MLG initial spawns.
-Add custom OS to middle pond, between the pillars.
-Add evade to OS/shotgun hall, and another one opposite that at double lift side.
-Add fusion coils to various spots at and around top balcony.
Anchor 9
Structural changes (using walls, most of these will probably require screenshots for you to actually know what I’m talking about, since my descriptions suck)
-Jump-up added from each street to each team’s turret area.
-Diagonal walls added in space to each team’s plasma pistol, to serve as jump-ups.
-More flooring added to the bottom parts of the space area.
-Shield doors removed.
-Bridge added from red turret area to blue turret area. Placed against the back wall.
-Ramps added perpendicular to each team’s stairs, up to their platform (screenie definitely coming for this one).
-Jump-ups added from each street to shotgun roof.
-Wall added to observation deck to make for easier jump from the shotgun roof.
Item changes
-Rockets (180/1) moved to back wall, at the center of the bridge.
-Custom OS replaces rockets in space.
-Sniper rifles (120/1) added below each team’s stairs.
-Shotgun (120/0) moved one level above it’s original position.
-Evade added to observation deck.
-Jetpack added to original shotgun spawn.
All I got for now. I’m working on some other ones. Thoughts, praise, criticism, suggestions? Let me have it. All I ask is that if you tell me I suck/my ideas suck, tell me why I/they suck as well.