Now that the community has had time for the mechanics of H5 to sink in… with concerns across the board about Spartan Charge, and enemies that “abuse an overly defensive Thruster Pack ability and Sprint to get away…” which I don’t really agree with… I’d like to propose a new, or rather MODIFIED melee system for H6.
The base melee-attack would be as any Halo player would expect, but when combined with a Thruster Pack dash, your melee is strengthened due to a momentum-based damage modifier, like a jumping melee attack in H2. This would provide more incentive for a player to use the Thruster Pack in a more OFFENSIVE application, leaving the player in the cool-down state and unable to quickly retreat from the fight if the opportunity had been presenting itself before… This also eliminates the need for the Spartan Charge ability, as it becomes redundant. It is instead replaced by the Thruster-dash melee, which requires timing, skill to coordinate and align the dash towards the enemy, and if it lands, the player is rewarded with a stronger melee (like Spartan Charge) but they risk their ability to use the Thruster Pack in its DEFENSIVE application. They are stuck in the fight…
I think this style of melee-system would influence the game’s “meta” in a very positive way… and it reduces the amount of gimmicky gameplay/mechanics that are able to present themselves in H5. Like H5’s movement system, this would be a very logical way to evolve Halo’s melee system for H6, while keeping it grounded in Halo’s ideals and upholding the series’ long-standing emphasis on skill-based gameplay. Any thoughts?