huh didn’t know this got any replies lol, still can’t see it ever terrible. Always had good matches, regardless of the other team camping in that one room, majority never hold down the grenade launcher all that well. it was either shotgun or yeah shotgun being the life of this map was in arena doubles…
I don’t understand how it would be broken still even if spawns and weapons were re-arranged, first off red team was always on top where blue was always direct bottom, could see the weapon discrepancy where one team would always get the power weapons being there was a height advantage.
why the teleporter? bad as it is there’s jetpack, its not like were limited to armor lock holo and sprint. Besides the newer spawns puts both teams closer, giving that running off shot that countdown has for sword and shotgun, but instead would be sniper and grenade launcher. the 10 seconds soft kill would do justice, especially if they have to get out and either head back into red spawn, run away down the map, or fight where they stand.
There’s plenty of other maps that can lack just as much as map movement than just sword base, like reflection, or countdown, or powerhouse, most maps have this issue, teleporters are just a cop out instead of using team work, or being tactical, in addition team doubles has TU settings, so mechanically not entirely the same issues if you get needle rifle or straight up out gun them with DMR.
Really don’t understand this issue, every other map has this issue… what are terrible maps:
Enclosed: terrible spawning
Select: getting to the high ground issue, spawns aren’t as dynamic like they should if you really want to call this a better “Narrows” map.
Edit: Out of 153 games in Arena for Sword Base I played, 91 times I won with my partner, again where’s the issue…