Proposal: Firefight AFK monitors

Hi,

I love Halo but the AFKing in Firefight is ridiculous. I come across one AFKing player nearly every other game. The banhammer does not catch them since they make a minimum number of kills but if a human were to eyeball their game history, it is obvious who the main (or less sly) culprits are. This is an issue which affects the best part of the community - those that want to play the game rather than abuse the reward system or cause other players grief.

One solution would be to remove the hiding spots i.e. make them soft kill zones. This was done on Sword Base for the Invasion playlist (the really high spot against the side walls where humans would use to lift to reach) so it seems possible.

Another solution is to slap credit bans for minor offenders and resets for the major ones. My opinion is that this should be done anyway for those who wave chronically idled. A wave of bans would also act as a deterrent. There are two problems with this approach: i) the banhammer as is misses them; and ii) the community is not allowed to name the AFKers. Furthermore, if the community were allowed to call out idlers, the practical problem is that it would be too expensive for 343 to review all such complaints individually.

I believe a simple solution is simply to write a database query to find AFKers. I would be very surprised if the database structure makes this hard to do. Maybe that is how the banhammer works in which case all that is needed is a more detailed query.

If this is not possible then my proposal is to allow the community help in much the same way as moderatorship of these forums works. Perhaps a small group of community members would be allowed to name the culprits with supporting evidence (e.g. a link to specific games) in a dedicated thread that only they could post in, or allow them to contact a member of the 343 team directly. A small group of people do the data gathering and present it to a 343 member who spends 10-20 minutes a day reviewing the information and marking players for bans/resets. The community is made better at a low cost to 343. I would volunteer my time.

Opinions?

> Hi,
>
> I love Halo but the AFKing in Firefight is ridiculous. I come across one AFKing player nearly every other game. The banhammer does not catch them since they make a minimum number of kills but if a human were to eyeball their game history, it is obvious who the main (or less sly) culprits are. This is an issue which affects the best part of the community - those that want to play the game rather than abuse the reward system or cause other players grief.
>
> <mark>One solution would be to remove the hiding spots i.e. make them soft kill zones. This was done on Sword Base for the Invasion playlist (the really high spot against the side walls where humans would use to lift to reach) so it seems possible.</mark>
>
> Another solution is to slap credit bans for minor offenders and resets for the major ones. My opinion is that this should be done anyway for those who wave chronically idled. A wave of bans would also act as a deterrent. There are two problems with this approach: i) the banhammer as is misses them; and ii) the community is not allowed to name the AFKers. Furthermore, if the community were allowed to call out idlers, the practical problem is that it would be too expensive for 343 to review all such complaints individually.
>
> I believe a simple solution is simply to write a database query to find AFKers. I would be very surprised if the database structure makes this hard to do. Maybe that is how the banhammer works in which case all that is needed is a more detailed query.
>
> If this is not possible then my proposal is to allow the community help in much the same way as moderatorship of these forums works. Perhaps a small group of community members would be allowed to name the culprits with supporting evidence (e.g. a link to specific games) in a dedicated thread that only they could post in, or allow them to contact a member of the 343 team directly. A small group of people do the data gathering and present it to a 343 member who spends 10-20 minutes a day reviewing the information and marking players for bans/resets. The community is made better at a low cost to 343. I would volunteer my time.
>
> Opinions?

Firefight & Multiplayer are designed differently, if one wanted to patch a spot in Firefight, they would need to re-release the map instead of loading it into Forge like Sword Base.

People should stop complaining about AFK players. AFK players mean more kills for you. More kills means more credits. Credits are why people play firefight, right? You should be happy that someone is in the game who is just going hand you all those extra kills.

Here’s a question for you. Am I AFking when I’m not the host and lag is atrocious and I refuse to use the damn fuel rod cannon so I pick a spot that I can fight from? I use the grenade launcher now because it’s fun and finally figured out to use the damn thing but it can’t keep up with that kind of mobility and firepower. Unless I’m playing with some really bad players I cannot score higher than a thousand because you got three guys with Megatron’s cannon running around and spawn trapping the Ai while I’m killing the dregs that they can’t scuttle or jet pack over fast enough to.

Seriously I used to hate AFKs as well, but at this point of the life of the Reach’s Firefight… I really don’t care anymore because it’s ruined to the point of apathy.

> People should stop complaining about AFK players. AFK players mean more kills for you. More kills means more credits. Credits are why people play firefight, right? You should be happy that someone is in the game who is just going hand you all those extra kills.

You don’t mind AFKers so I shouldn’t? You can tell me what makes me happy? Only your opinion matters? Jeesh! I don’t care about getting FF kills or credits but to twist your words, AFK players mean more deaths for you, more spawn deaths from heavily armed elites. Credits are why AFKers AFK, right?

Your argument is tired, lousy, and fundamentally flawed - if I wanted to get “moar kills”, why would I play a COOPERATIVE game. You can play Firefight on your own. I like playing it as a team which is difficult when no one else plays.

> Firefight & Multiplayer are designed differently, if one wanted to patch a spot in Firefight, they would need to re-release the map instead of loading it into Forge like Sword Base.

I don’t understand why this is the case but if that’s so then I can see why they wouldn’t just patch it.

> Here’s a question for you. Am I AFking when I’m not the host and lag is atrocious and I refuse to use the damn fuel rod cannon so I pick a spot that I can fight from? I use the grenade launcher now because it’s fun and finally figured out to use the damn thing but it can’t keep up with that kind of mobility and firepower. Unless I’m playing with some really bad players I cannot score higher than a thousand because you got three guys with Megatron’s cannon running around and spawn trapping the Ai while I’m killing the dregs that they can’t scuttle or jet pack over fast enough to.
>
>
> Seriously I used to hate AFKs as well, but at this point of the life of the Reach’s Firefight… I really don’t care anymore because it’s ruined to the point of apathy.

I don’t mind bad players. I don’t mind players who are actually playing the game and getting few kills. I have absolutely no problem with someone using a pistol the entire game. Even so, 1,000 is a seriously low score. I’ll assume you are exaggerating to drive the point home. There are six spawn points and three other players (one of whom is probably AFKing :/) so while you mightn’t get 50,000 like M3G4TR0N97, you’ll still get a lot of kills.

Of course, Firefight Doubles had less lag and more chances to use small arms :-/. Anyway, the grenade launcher is a great weapon. I just wish I’d known it had a second EMP function during the first year of Reach!

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

This thread will probably be locked as its about AFKers and when AFKers are mentioned the thread gets locked.

And for you people who are saying its more kills for the people playing get out. You probably AFK yourself and trying to defend AFKing. Its not fair for us firefight players to earn you your free perfections and cr.

How would you feel if we came on your team in multiplayer and got 1 kill and then just AFKed the rest of the match not caring if we died 20 times??

I have maxed everything out in FF and never once AFKed a game of FF and now have stopped playing due to the fact doubles was removed and now cant play FF as there are more and more AFKers which 343i are too damn scared to do anything about.

Oh and MOA you realy shouldnt be commenting in a AFK thread when you AFK yourself for credits even though you are an Inheritor. And your excuse for why you do it is that you dont like playing firefight. So do us all a favour and don’t play it then. Same goes to all of your little AFK friends aswell.

> > People should stop complaining about AFK players. AFK players mean more kills for you. More kills means more credits. Credits are why people play firefight, right? You should be happy that someone is in the game who is just going hand you all those extra kills.
>
> You don’t mind AFKers so I shouldn’t? You can tell me what makes me happy? Only your opinion matters? Jeesh! I don’t care about getting FF kills or credits but to twist your words, AFK players mean more deaths for you, more spawn deaths from heavily armed elites. Credits are why AFKers AFK, right?
>
> Your argument is tired, lousy, and fundamentally flawed - if I wanted to get “moar kills”, why would I play a COOPERATIVE game. You can play Firefight on your own. I like playing it as a team which is difficult when no one else plays.

My argument is logically sound. Most players play FF for credits. If a player is AFK it means that you are going to both get more credits for kills and credits fortune in the game. I’m not trying to tell what you do or should like, I’m just pointing out that it doesn’t make much sense for people to complain about something that is actually a benefit to them. The one complaint about AFK players that makes any true sense is that it’s harder to get the perfectionist commendation, but if you can’t stay alive in FF with the abundance of infinite-ammo power weapons then that’s your own fault.

If you want to play FF to participate in cooperative play (lol teamwork in FF) then find 3 other like minded people and go in together.

> > Firefight & Multiplayer are designed differently, if one wanted to patch a spot in Firefight, they would need to re-release the map instead of loading it into Forge like Sword Base.
>
> I don’t understand why this is the case but if that’s so then I can see why they wouldn’t just patch it.

Think about it, if they were going to try and patch one hiding spot on the Firefight maps, they might as well go and do them all, the only way for them to actually let players play the maps with the patched spots would be force them to re-download the maps, likely in a Title Update, which could be a rather large Title Update.

I don’t see it happening, maybe if 343i had a lot more time with Reach, but with Halo 4 coming out in November, priority goes over to that game.

> And for you people who are saying its more kills for the people playing get out. You probably AFK yourself and trying to defend AFKing. Its not fair for us firefight players to earn you your free perfections and cr.

Ive never AFKed a single game and I dont give a -Yoink- about it.

> How would you feel if we came on your team in multiplayer and got 1 kill and then just AFKed the rest of the match not caring if we died 20 times??

It’s not the same. An AFK player in firefight isn’t going to cause you to lose to the AI. It doesn’t matter how many times you die in FF because the elites don’t get points for killing you.

> > > Firefight & Multiplayer are designed differently, if one wanted to patch a spot in Firefight, they would need to re-release the map instead of loading it into Forge like Sword Base.
> >
> > I don’t understand why this is the case but if that’s so then I can see why they wouldn’t just patch it.
>
> Think about it, if they were going to try and patch one hiding spot on the Firefight maps, they might as well go and do them all, the only way for them to actually let players play the maps with the patched spots would be force them to re-download the maps, likely in a Title Update, which could be a rather large Title Update.
>
> I don’t see it happening, maybe if 343i had a lot more time with Reach, but with Halo 4 coming out in November, priority goes over to that game.

So what youre saying, a billion dollar company didnt hire a dozen people to be stewards of reach, seems dumb to me. Certain affinity would have loved a chance to keep working with reach. Just because attention is being focused on 4, doesnt mean reach should be left out in the cold.

> > > > Firefight & Multiplayer are designed differently, if one wanted to patch a spot in Firefight, they would need to re-release the map instead of loading it into Forge like Sword Base.
> > >
> > > I don’t understand why this is the case but if that’s so then I can see why they wouldn’t just patch it.
> >
> > Think about it, if they were going to try and patch one hiding spot on the Firefight maps, they might as well go and do them all, the only way for them to actually let players play the maps with the patched spots would be force them to re-download the maps, likely in a Title Update, which could be a rather large Title Update.
> >
> > I don’t see it happening, maybe if 343i had a lot more time with Reach, but with Halo 4 coming out in November, priority goes over to that game.
>
> So what youre saying, a billion dollar company didnt hire a dozen people to be stewards of reach, seems dumb to me. Certain affinity would have loved a chance to keep working with reach. Just because attention is being focused on 4, doesnt mean reach should be left out in the cold.

In that context, Halo 2 would have still gotten support once Halo 3 came out, and Halo 3 would have still gotten support when Halo: Reach came out.

For a lot of game devs, the old games are left in a decent state for those who want to play can play, although my main point was the big patch it would require and how some people actually have internet caps which could make it impossible for them to actually play online on their game any more.

Well, Halo 4 is almost out, so you won’t have to worry about firefight in Reach anymore if you ordered Halo 4

Less competition and more kills, whats wrong with that?

>

You know, if you’re going to live in a glass house, you really shouldn’t throw stones.

>

Reported for stat flaming. :wink:

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> > Oh and MOA you realy shouldnt be commenting in a AFK thread when you AFK yourself for credits even though you are an Inheritor. And your excuse for why you do it is that you dont like playing firefight. So do us all a favour and don’t play it then. Same goes to all of your little AFK friends aswell.
>
> You know, if you’re going to live in a glass house, you really shouldn’t throw stones.

And you are allowed to post stats of players because you are a monitor. I posted Moas history the other day and you locked the thread in 5 minutes.

I dont play MM so im not really hurting anybody am I, whereas AFKers are ruining the game for those who like to play.

But forget it Moa is always going to win as he is little golden boy and cant do nothing wrong. Over 40,000 deaths is campiaign is a joke. Using nothing but target locator to rank up is pathetic. And now he AFKs firefight for credits even though he is a Inheritor

>

And boosting SWAT is fine?

Im not ruining the game for others am I. My stats are boosted but how does that ruin the game for others. Fair enough if I actually played MM and true skill works but I dont and it doesnt