Brief overview of my philosophy of tuning the autos: Keep them viable at more than 10-15m, without being too easy to use at closer distances. So, here are my proposed changes – small tweaks NOT nerfs. The key here is making them viable in close-mid to mid (think br unscoped RRR range here), without turning them into ‘hard’ counters at CQC.
AR: Bring back the Beta AR. Add more spread in hip, add slightly more recoil in SS. Done. Edit: keep headshot bonuses as-is, not Beta style.
SMG: Keep current size of SS reticule, but reduce bloom (increase accuracy in SS). Increase recoil in both Hip and SS. Reduce power to 17 rounds to kill a spartan (currently 15) edited: 17 rounds seems right.
STORM RIFLE: Reduce accuracy in hip (it’s magnetism is insane – undodgeable in CQC). INCREASE accuracy in SS (to keep it a viable shield drainer in close-mid to mid range). Increase shots to kill from 12 to 13 or 14 (reduce health power; currently it is 6 shots for shields, 6 for health).
**Suppressor:**Increase power by 1-2 bullets, but compensate by taking 1-2 bullets longer for the Suppressor to reach maximum firing rate. This will make it more unique, and reward players that have awareness (to ramp up right before an encounter).
TL;DR: Well, there you have it. I think this will allow the autos to still be relevant past shotgun range, but not overpowering in CQC.
Full Rationale: So, there has been alot of discussion about the Auto balance in this game. They are more effective, relative to the sandbox, than they have ever been. In particular, the STORM RIFLE and SMG can be nearly unbeatable in close range.
There was a good thread on here a while back discussing this, and there was a great point made about ‘hard’ and ‘soft’ counters. (soft counters – weapons that have an advantage. hard counters – think almost rock paper scissors…if the person has the STORM RIFLE, and you have a pistol, you will almost certainly use at a certain range)
I believe that the Autos should be more effective than the Precisions in CQC, however I do believe they should be soft counters, not hard. However, I don’t think the autos need just a simple nerf. They need a slight tweak, and need to take a little more skill, and I think the Beta was actually on the right track.
In the Beta, smart scope actually felt much different for the autos, instead of just being a zoom. It had a higher accuracy, at the expense of reduced recoil. I think this idea was the right way to go – it allowed them to have more effective range, but de-scope allowed them to not overpower in general.
The AR was a balanced, mid-range automatic. The SMG was very overpowered however. Solution? Reduce the power of the SMG. The mechanics separating hip-fire (for close range) and smart scope (for close-mid) is great, however the power was a little too much.
Edit: Rearranged for clarity. The focus is on small tweaks to rebalance, not a black/white nerf/no nerf discussion.