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> > Also you’re assuming that you’re getting ranked up in gold league without doing anything, but in fact you had already played the game properly to get in to gold league.
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> > If if you wanted to run this test fairly, you would have to start a new account and go through all your placement matches doing nothing. And you would get ranked bottom of the pile.
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> I totally understand what you are saying. I do, I really do, but my problem is the short term issue. If I do poorly or do nothing, I should have a very little amount of rank increase at that moment, not have it gradually decrease over time. I do agree with you in the long term aspect, but what I am trying to argue is the short term aspect.
I see what you’re saying, and I agree to a point.
Let’s look at team based ranking vs individual ranking for a second:
If you look at the Halo 3 ranking system, you’ve got a system that bases your rank off team wins and losses: you go up when the team wins, and down when it loses. The result is a potentially frustrating and slow ranking experience, as if you are a skilled player you can be stuck playing with less skilled players for longer; it can take longer for your individual skill to be rewarded (statistically).
In Halo: Reach’s ranking system, the system ranks you based on individual merit more: You go up when your team wins, and down when they lose, but if you are on the losing team and you have a high K/D, you go down less than your other team members, and if you are on the winning team and have a high K/D, you go up more than your other team members. The result is a faster ranking experience: if you are a skilled player, you can rise up the ranks faster than in Halo 3, and your individual skill is recognised more quickly. But, players are being rewarded on individual merit in a team game; the system is encouraging selfish play, not team play. The game is also rewarding more aggressive players and punishing the more passive players, when in reality the teams performance is not just dependent on this (other details are getting missed).
In Halo 5, it seems there is a combination of team based and individual ranking. During the placement matches, you are judged on individual performance as well as team performance, allowing a skilled player to be rewarded quickly and placed straight into Diamond league for example, without having to climb the slow ladder we had in Halo 3, and from that point, they stop being judged on individual skill, and team performance is the only factor for them ranking up or down. Once the placement matches are complete, theoretically the better, more serious games can be had, between players of similar skill level. Team play is encouraged, not individual, selfish play.
For that reason, I think the Halo 5 ranking system is a great one. The placement matches allow you to quickly get placed near your skill level, and then all subsequent matches allow the statistics to kick in and slowly fine tune your ranking over multiple games. This model of ranking system is sensible, and is also highly successful and previously tested. Look at Starcraft 2 for example, where this type of ranking system has been going strong for years.