Proof that Sprint didn't destroy Halo

Oh boy, here we go. I’m fully prepared for the comments on this one. Think I might go sit in a corner and cry after I post this while muttering “It’s just a game. They don’t actually hate me. It’s just a game.”

People have said that Sprint is the cause of destruction for Halo in it’s recent years. They point out the population drop while saying that sprint was the primary cause. I’ve always pointed out that Halo suffered from much greater issues than an unbalanced sprint. These issues include: Ordnance, Perks, Loadouts, Armor Abilities and unbalanced weapons (5-shot BR and DMR). In MCC, Halo 4 no longer has Ordnance and Legendary Slayer makes an appearance. Legendary Slayer features BR starts with no perks or Armor Abilities. It was not in Halo 4 when it launched in the November of 2012.

As of the most recent Halo Waypoint update, it’s been revealed that Halo 4 is the most popular game specific playlist in the MCC. How can this be possible? If everyone hated it in 2012 for having sprint and left the game primarily because of sprint, then why is the game now more popular than all the other Halo games? The answer is that sprint has never been hated as much as people on here say it is. This vocal community has been proven to be the minority and it looks like what people hated the most about Halo 4 was actually Ordnance and the lack of a balanced playlist (Legendary Slayer).

You might not like anything that I just said but you were using the same logic before as I’m using right now. “Sprint was in Halo 4 and Halo 4 bombed. Therefore, Sprint ruined Halo 4.”

My version is this:

“Ordnance, unbalanced weapons and the lack of a balanced playlist ruined Halo 4. I am correct because Halo 4 in the Master Chief Collection features no Ordnance and adds in a balanced playlist.” Sprint is still in the game and the game is the most popular of the 4 games in MCC. The vast majority of people couldn’t have left Halo 4 primarily because of sprint if Halo 4 has managed to become more popular than all other Halo games in MCC with sprint still in it."

I can actually use the population in MCC to say that Halo 4 is the most popular game because it has sprint in it, if you are allowed to say that people abandoned it in 2012 because of it having sprint.

This isn’t so much me trying to prove that sprint is the holy grail and you were all blinded by it’s light. It’s just me saying that sprint wasn’t the cause for Halo’s downfall in the first place.

That about concludes this thread, I’m going to go take off now and pretend that there isn’t 100 people incredibly angry with me.

Agreed. The effect of sprint on Halo is overexagerated IMO. There’s going to be a lot of mentioning about the following: visual clutter, map stretching, kill times, cat-and-mouse gameplay, etc. Just preparing you for the storm.

I remember the first time I played Halo 3, I was infuriated it didn’t have sprint. I almost quit my Halo career that day by returning the game to GameStop. Thank God my friends convinced me to keep it.

> 2533274833600810;1:
> Think I might go sit in a corner and cry after I post this while muttering “It’s just a game. They don’t actually hate me. It’s just a game.”

You have room for another in that corner? Lol

> 2533274833600810;1:
> Oh boy, here we go. I’m fully prepared for the comments on this one. Think I might go sit in a corner and cry after I post this while muttering “It’s just a game. They don’t actually hate me. It’s just a game.”
>
> People have said that Sprint is the cause of destruction for Halo in it’s recent years. They point out the population drop while saying that sprint was the primary cause. I’ve always pointed out that Halo suffered from much greater issues than an unbalanced sprint. These issues include: Ordnance, Perks, Loadouts, Armor Abilities and unbalanced weapons (5-shot BR and DMR). In MCC, Halo 4 no longer has Ordnance and Legendary Slayer makes an appearance. Legenday Slayer features BR starts with no perks or Armor Abilities. It was not in Halo 4 when it launched in the November of 2012.
>
> As of the most recent Halo Waypoint update, it’s been revealed that Halo 4 is the most popular game specific playlist in the MCC. How can this be possible? If everyone hated it in 2012 for having sprint and left the game primarily because of sprint, then why is the game now more popular than all the other Halo games? The answer is that sprint has never been hated as much as people on here say it is. This vocal community has been proven to be the minority and it looks like what people hated the most about Halo 4 was actually Ordnance and the lack of a balanced playlist (Legendary Slayer).
>
> You might not like anything that I just said but you were using the same logic before as I’m using right now. “Sprint was in Halo 4 and Halo 4 bombed. Therefore, Sprint ruined Halo 4.”
>
> My version is this: “Ordnance, unbalanced weapons and the lack of a balanced playlist ruined Halo 4. I am correct because Halo 4 in the Master Chief Collection features no Ordnance and adds in a balanced playlist.” Sprint is still in the game and the game is the most popular of the 4 games in MCC. The vast majority of people couldn’t have left Halo 4 primarily because of sprint if Halo 4 has managed to become more popular than all other Halo games in MCC with sprint still in it."
>
> I can actually use the population in MCC to say that Halo 4 is the most popular game because it has sprint in it, if you are allowed to say that people abandoned it in 2012 because of it having sprint.
>
> This isn’t so much me trying to prove that sprint is the holy grail and you were all blinded by it’s light. It’s just me saying that sprint wasn’t the cause for Halo’s downfall in the first place.
>
> That about concludes this thread, I’m going to go take off now and pretend that there isn’t 100 people incredibly angry with me.

Sprint in itself isn’t a problem. The problem is the way sprint was balanced. I agree that loadouts, AA’s and Ordinance were a far bigger problem, but sprint was also a problem, but not as big of a problem. Anyway, sprint is something we are all going to have to live with and adapt to.

Oh boy 343-defance-force has dug up the hatchet…
One could argue that most of the OT fans left since the MCC is still broken, one could argue that H1 + H2 + H3 + TS(all without sprint) will still have more players than H4 or one could argue that H4 is the least broken port but yes, you can twist this into a pro-sprint argument…

Been saying this for years. Maybe now that Zoomgears has made a thread about it, people will take it seriously.

> 2533274801973487;4:
> Oh boy 343-defance-force has dug up the hatchet…
> One could argue that most of the OT fans left since the MCC is still broken, one could argue that H1 + H2 + H3 + TS(all without sprint) will still have more players than H4 or one could argue that H4 is the least broken port but yes, you can twist this into a pro-sprint argument…

If you read the whole thing then you’d know that what I wrote isn’t pro-sprint.

> 2533274833600810;6:
> > 2533274801973487;4:
> > Oh boy 343-defance-force has dug up the hatchet…
> > One could argue that most of the OT fans left since the MCC is still broken, one could argue that H1 + H2 + H3 + TS(all without sprint) will still have more players than H4 or one could argue that H4 is the least broken port but yes, you can twist this into a pro-sprint argument…
>
>
> If you read the whole thing then you’d know that what I wrote isn’t pro-sprint.

Well let me rephrase this:

> 2533274801973487;4:
> Oh boy 343-defance-force has dug up the hatchet…
> One could argue that most of the OT fans left since the MCC is still broken, one could argue that H1 + H2 + H3 + TS(all without sprint) will still have more players than H4 or one could argue that H4 is the least broken port but yes, you can twist this into a anti-“anti-sprint” argument

Better?

I like sprint, but I won’t deffend it, many people say that halo with sprint is not halo.
I don’t know I like this new step that 343 has taken

> I just wanna talk about Clamber in this thread. Other Spartan Abilities will get their turn later but for now its all about Clamber

All of the abilities?” Surely he can’t mean…no…no please no…

ONLY THE DEAD CAN KNOW REST FROM THIS EVIL. I WANT OFF. I WAANT OFFFF.

> Halo 4 is the most popular game specific playlist in the MCC. How can this be possible?

My memory is foggy but I’m pretty sure the last time I played Team Slayer doesn’t have Halo 4 in it at all, and Team Slayer outranks Halo 4 in the population list.

> People have said that Sprint is the cause of destruction for Halo in it’s recent years.

Pretty sure most rational people have said it’s a contributing factor at best. I don’t really think this warranted a thread when it’s targeted at an extreme subsection of a section of the community.

> This vocal community has been proven to be the minority and it looks like what people hated the most about Halo 4 was actually Ordnance and the lack of a balanced playlist (Legendary Slayer).

Minority, Majority, I don’t really care either way.

> 2533274983611474;8:
> I like sprint, but I won’t deffend it, many people say that halo with sprint is not halo.
> I don’t know I like this new step that 343 has taken.

You mean the step 343i took when Bungie incorporated it into Reach? lol :smiley:

> 2533274803493024;10:
> > 2533274983611474;8:
> > I like sprint, but I won’t deffend it, many people say that halo with sprint is not halo.
> > I don’t know I like this new step that 343 has taken.
>
>
> You mean the step 343i took when Bungie incorporated it into Reach? lol :smiley:

I mean the balance and how they have implemented the abilities making a more balanced game(more than reach)
Lol :wink:

The thing about sprint is it enables people who charge around recklessly to do it more and at the same time creates a falsely perceived disadvantage for players who try to play methodically.

Dual Wielding didn’t destroy Halo either, it doesn’t make it a good mechanic. While sprint certainly wasn’t the only issue with Halo 4 and among those issues it wasn’t the worst either, that doesn’t necessarily mean that it somehow doesn’t have any impact, especially when you consider it as part of the whole package. I argue that it was the combined suite of mechanics that contributed to Halo 4 failing to retain a population on the initial release. Its impossible to say with certainty any one mechanic was somehow the sole culprit, more likely it was the whole package that the general audience rejected. Some people didn’t like ordnance, some people didn’t like flinch, some people didn’t like loadouts, and obviously there are some people who didn’t like sprint.

Enjoying one mechanic doesn’t guarantee you like all the mechanics, likewise hating a specific mechanic doesn’t mean you hate all of them.

My personal stance on sprint in terms of popularity(or lack thereof) among the general Halo audience is that the large majority don’t care one way or another. As long as players get where they need to go in a timely fashion I doubt most people care about how they go about doing it. Simply because 11% don’t think that sprint has a place in Halo does not mean the remaining 89% are passionate about keeping sprint. I would be surprised if much more than 11% of players have an equivalent like of sprint to match the 11% that dislike it.

As far as Halo 4 being the single most popular ‘pure’ playlist, one should also consider that there are 3(and a half) games splitting the Halo fans who prefer a sprintless Halo, whereas there is only one Halo players who prefer Halo 4’s gameplay. Not to mention that Halo 4 is still the newest and shiniest ‘full’ Halo, which is always going to be popular with the more casual demographic(This is true in pretty much every series). So I don’t think there is much value in reading into those population numbers, especially in the context of what the wider audience prefers.

Hey guys, there’s a reason why Zoomgears said “Halo 4 is the most popular game-specific playlist”, and not “the most popular non-BTB playlist”. Team Slayer isn’t necessarily more popular than the Halo 4 playlist because it doesn’t include Halo 4. Maybe Team Slayer is so popular because it’s only Team Slayer variants. A lot of people really hate objective game types, so maybe they just want to play slayer all the time.

Stop making excuses for Halo 4’s popularity, a lot of people like the freaking game.

Obviously H4 is the most popular game in the MCC lol. It is the most current.

If I jumped into a collection of games from a franchise that I wasn’t insanely familiar with I would be drawn to the most recent one. HCE is awesome but if you have no real connection to the franchise all it is is an original xbox game with insanely dated visuals. If they made a Super Mario 3D Collection I doubt Supermario 64 would be anywhere near the most played because it looks terrible in comparison to the newer versions.

Give H4 10 year old visuals and see how popular it is in the MCC.

Also, anecdotally speaking H4 has easily the least overall skilled playerbase of any game specific playlist in the MCC. This makes it much more accessible and welcoming. Even I jump over to the H4 playlist every now and then just to give my sweatband a rest.

> 2533274833600810;1:
> Oh boy, here we go. I’m fully prepared for the comments on this one. Think I might go sit in a corner and cry after I post this while muttering “It’s just a game. They don’t actually hate me. It’s just a game.”

I really don’t care at this point. If you hated angry replies that much, you would stop misrepresenting their side with conjectures and straw mans in your opening posts, and actually treat them as intelligent people with valid opinions just like your own.

It’s that simple.

> 2533274833600810;1:
> People have said that Sprint is the cause of destruction for Halo in it’s recent years. They point out the population drop while saying that sprint was the primary cause.

This is exactly what I’m talking about… Purposely hand-picked the most irrational Sprint claims you could find.

> 2533274801973487;4:
> Oh boy 343-defance-force has dug up the hatchet…
> One could argue that most of the OT fans left since the MCC is still broken, one could argue that H1 + H2 + H3 + TS(all without sprint) will still have more players than H4 or one could argue that H4 is the least broken port but yes, you can twist this into a pro-sprint argument…

It’s not that “no one plays the other games because they don’t have sprint”, or that “Halo 4 is more popular than Halo 2 or 3”, it’s that “Halo 4 is unexpectedly popular this time around, so obviously sprint isn’t ruinous to Halo otherwise this would not be the case”. We already know that CE, 2, & 3 play just wonderfully without sprint and are incredibly popular games.

This is just evidence to suggest that Halo isn’t going to implode because of sprint. Maybe for some people, but it’s certainly not hindering the success of the game. What hindered that success in 2012? I have no idea, but it certainly wasn’t sprint.

Now, here’s what you could argue: “would it be even more popular without sprint?” And that’s a big fat “maybe”.

Yeah I think you’re partly right, Halo 4’s pop dropped for many other reasons than sprint, but it’s not like sprint wasn’t a big factor, too. That statistic doesn’t really tell us much, anyway, there are myraid other reasons why H4 is popular, one of the main ones being that the hit detection actually works, you can’t play H4 in the main “team slayer” playlist, there’s different maps, etc etc.

Sprint may not destroy the game, but that doesn’t stop it from being a bad and unpopular mechanic. When talking about the so-called vocal minority, refer to this sprint poll I made sometime during/after the beta. The votes for ani-sprint are almost twice as much as the pro-sprint votes. This was back when Waypoint was becoming highly visited due to people wanting to leave feedback.

> 2533274867157068;19:
> Sprint may not destroy the game, but that doesn’t stop it from being a bad and unpopular mechanic. When talking about the so-called vocal minority, refer to this sprint poll I made sometime during/after the beta. The votes for ani-sprint are almost twice as much as the pro-sprint votes. This was back when Waypoint was becoming highly visited due to people wanting to leave feedback.

And yet you got less than 500 votes. Not really a good sample size or an indication of anything at all really.