This post has served its purpose in my mind. Its now people complaining about the community and posting without reading. Please no more replies to this thread…kill it!
the topic came up with me and my boss and im trying to decide if it fits in halo. Im not requesting it be added its just a hypothetical debate that poped up.
Points have been brought up in favor of prone and against it but id just like to hear the communities thoughts. Id like to know how you all think it would effect gameplay. Would it add to the skill gap of take away. Would it speed or slow gameplay.
again im not suggesting it be added im just interested in yalls response.
please refrain from COD arguments they have already been brought up.
On topic, I can’t see it fitting that well, Halo is about protracted battles and prone is really such a campy sort of thing to use. Also I think it would look a bit silly given the context of being a super-soldier.
Its completely pointless since the main advantage of those features is to improve spread and accuracy which is unnecessary with Halo mechanics. Not to mention it would be a good way to get savaged by grenades.
Regardless it will probably be in Halo 6 regardless of whether it is good for the game or not in order to increase #Immersion.
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> > So that’s where we are…
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> > Disgusting to even think of it to be honest
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> Please keep it constructive its a hypothetical debate
Sorry, I don’t want to sound like a j***. It’s just that after how the MP has been evolving with sprint, clamber and ADS-like aiming, it saddens me that even 343i may think themselves about adding things like prone in a next game, which would further annihilate what’s left of arena gameplay.
To answer, Halo has always had (or, should I simply say, once had) the fundamental property of allowing the player to shoot while being able to move at maximum efficiency. With prone, the player has to sacrifice its mobility. But for what? There is no need for a gain in aiming accuracy in Halo. At least, at the moment… So what would it bring to the game?
Also, you’re asking if it will slow down or speed up the gameplay. I can ensure it would only promote very slow and campy gameplay, and in Halo you’re meant to be mobile.
Would it add to the skill gap? I let you find the answer. What would it bring that would benefit the gameplay?
The fact one cannot lie down and take a nap whilst waiting for kills to move into the cursor is one of the many reasons I like halo.
Camping is the single worst thing about ANY fps and I would rather it was kept to a minimum by avoiding this dire excuse of a feature in halo.
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> Its completely pointless since the main advantage of those features is to improve spread and accuracy which is unnecessary with Halo mechanics. Not to mention it would be a good way to get savaged by grenades.
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> Regardless it will probably be in Halo 6 regardless of whether it is good for the game or not in order to increase #Immersion.
I can see it from here.
“In Halo 6, we thought that it is more realistic if the faster you move, the less accurate you are. Thus, we integrated a prone-like mechanics, that we called Smart-Crounch, that allows players to trade their mobility for optimal accuracy. In agreement with what the competitive community asked for years, this trade-off will most certainly increase the competitivity and the skill gap of the game since players will have to use it in a clever and cautious way”.
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> Its completely pointless since the main advantage of those features is to improve spread and accuracy which is unnecessary with Halo mechanics. Not to mention it would be a good way to get savaged by grenades.
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> Regardless it will probably be in Halo 6 regardless of whether it is good for the game or not in order to increase #Immersion.
Weather or not you get killed by nades its a tactic wanted by the players(hypotheticly) and they shound be able to use it and take that risk. They sacrifice movement and dodgeing ability for a smalles target.
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> the topic came up with me and my boss and im trying to decide if it fits in halo. Im not requesting it be added its just a hypothetical debate that poped up.
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> Points have been brought up in favor of prone and against it but id just like to hear the communities thoughts. Id like to know how you all think it would effect gameplay. Would it add to the skill gap of take away. Would it speed or slow gameplay.
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> again im not suggesting it be added im just interested in yalls response.
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> please refrain from COD arguments they have already been brought up.
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> edit: to make it G rated
prone should not be added period. For several reasons(both game type and realistic.)
There is a shield around the entire spartan. It makes them a tad big bigger as from several of the books were MC had to turn it off to get though an airduct(fall of reach)
It would make camping more of a thing. You can see from many other triple A titles how that is going so far.
It would not make much sence because in the real world and game world, hip fire becomes closer and there is less chance of recoil with it. Now in halo there is only hip fire. So bloom is added to the game and crouching does not help out with bloom spread or recoil movement.
more harder for people to spot and kill. It would slow down gameplay way to much.
It’s posts like this that have brought Halo to the pile of trash that is H5:G. Good job Waypointers. You won’t be satisfied until this game is completely dead.
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> It’s posts like this that have brought Halo to the pile of trash that is H5:G. Good job Waypointers. You won’t be satisfied until this game is completely dead.
Hey -yoinkhead- its hypothetical i made that clear several times. I have no interest in trying to get this implamented.
Halo is, at its core, a movement oriented shooter. All of its base mechanics–the shield system, no accuracy penalty from movement, fast default movement–are designed so that the optimal form of combat is to stay in motion. Introducing a mechanic that discourages movement without altering any of the aforementioned mechanics is bound to be detrimental to gameplay in some way. When a mechanic discourages movement, players are less likely to push, and encouraged to take minimal risks, which leads to stalemates and slow game pace.
Mechanics that play against the core principle of movement also have the danger of teaching players to play the “wrong” way. That is, players may get comfortable with the easy tactics instead of seeking the learn the more challenging tactics that potentially offer greater reward in the long run. For instance, in Reach crouching decreased bloom. As a result, it wasn’t uncommon to see players crouching in (especially long range) DMR battles. The problem here is that while for a new player it might be easier to shoot stationary, and there is a perceived accuracy benefit, in reality they are a sitting duck. If the player is too comfortable crouching, there is a chance that they are less prone to learn to strafe despite strafing having a clear benefit over shooting stationary.
Adding the ability to go prone would have two effects on sniping players. First of all, it makes the player think they are less visible. In reality it might not even be so, especially with the bright red and blue team colors, which are also part of encouraging players to move as they make hiding more difficult and differentiating between teammates and opponents easier. But it still gives them the sense of comfort, and so they are discouraged from moving. This makes them more likely to find a corner to snipe from, which makes them less useful for their team when they aren’t actively moving. It also potentially teaches them to always snipe prone, which, especially with the bright team colors, is likely not at all optimal. So a new player is less likely to learn the optimal way to snipe in Halo.
There exists no benefit that prone gives to the depth of the game. Someone could argue it gives a choice for players to play stealthy, but the reality of it is that it’s an inferior choice compared to what else the player is capable of and it only encourages slow gameplay and stalemates. Prone is only good for tactical shooters where it’s absolutely crucial to see your enemy first. That is, in shooters where kills are instant and death has an enormous penalty. There it actually serves to protect the player and support the intended play style.