Promethian Relic destroyed in 2 seconds (vid)

Even though this is a bug, I found it funny anyway…Only cause we ended up winning the match!

So we were playing on Sanctum. Once the round started, one relic was destroyed instantly! My immediate thought was “-Yoink!- 343…” but we all pulled through with tanks & wraiths so I’m happy regardless of the bug. If I loss, would’ve been different story…

https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-clips?page=1&gamertag=noexqss#ugc_halo-5-guardians_xbox-one_gameclip_noexqss_cf36a378-8c2b-44cd-83aa-89e5793ed1a2

Haha that flip tough!

Yeah i’ve seen this a few times, i hate the ‘defend’ objectives that as soon as the timer starts they are taking damage

> 2535426829302733;2:
> Haha that flip tough!
>
> Yeah i’ve seen this a few times, i hate the ‘defend’ objectives that as soon as the timer starts they are taking damage

Even worse when knights keep spawning IN them…like really?

> 2533274832100981;3:
> > 2535426829302733;2:
> > Haha that flip tough!
> >
> > Yeah i’ve seen this a few times, i hate the ‘defend’ objectives that as soon as the timer starts they are taking damage
>
>
> Even worse when knights keep spawning IN them…like really?

Especially on lower rounds! Yes i’ll take out this knight in CQC with my magnum!

Said it a millions times now, i’d be so happy to keep WZFF exactly how it is now, but each legendary/mythic boss you take down you get an extra 30 secs on the clock.

Blazy link

link use this next time pls

> 2535426829302733;2:
> Haha that flip tough!
> Yeah i’ve seen this a few times, i hate the ‘defend’ objectives that as soon as the timer starts they are taking damage

Sarah Palmer: “defend the promethean relics…relics at 75%”

It’s the return of the Warthog Jump!