I really love Halo 4 but I can’t help but think the elites have fallen into the background considerably in terms of being a difficult foe. I’m playing through on Heroic for the first time (on last level) and I might honestly be able to say I have not been killed by an elite on foot.
Once striking fear into the Halo player’s heart, I feel like the elites are now easily taken out from afar and if there’s a room with them and prometheans, they become a far consideration.
Sidenote: the grunts seem studier these days, tho. I think it’s that armor piece/hump on their backs.
The lack of the Covenant presence and the presence of the Prometheans is because of the story line. How can this be the Reclaimer trilogy if you are just fighting the normal Covenant?
plenty of them in spartan ops
> I really love Halo 4 but I can’t help but think the elites have fallen into the background considerably in terms of being a difficult foe. I’m playing through on Heroic for the first time (on last level) and I might honestly be able to say I have not been killed by an elite on foot.
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> Once striking fear into the Halo player’s heart, I feel like the elites are now easily taken out from afar and if there’s a room with them and prometheans, they become a far consideration.
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> Sidenote: the grunts seem studier these days, tho. I think it’s that armor piece/hump on their backs.
The title of this thread is 10/10. However, you must consider we’re only fighting Covy terrorists. I should think the main population of the Elites and what not are more formidable, skilled and not to mention more armored.
I think you all aren’t getting me. I’m not talking about their lack of physical presence. I’m talking about they’re lack of formidability as opponents. Just because prometheans are different enemies with different traits doesn’t mean elites shouldn’t be the same elites from before. They just feel like cannon fodder now.
One of the reasons Prometheans were introduced is because the Covenant was too familiar and too easy to face in a fight. The Prometheans are tough because they’re different; by the end of the trilogy (and beginning of the next), you’ll be saying the Prometheans are the new Grunts too.
That makes a lot of sense, Hedronox. I just remember in Halo 1 having to match wits with a lone elite and now it’s just shoot under shields go down, head shot.
Prometheans, however, I do have those moments with, so overall this doesn’t make the game lacking. If anything, it would have been nice to experience two formidable foes on the same battle field.
I agree, however like Hedronix said, these are Covie terrorists, possibly even covenant that hasnt seen the [covies we know and love/hate from the past 3 games] in a loooong time, so it makes sense they would be as much of a threat. Something that supports this is the fact that damn near every Elite and his mother carry an energy sword, whereas in true covenant rank only higher ranks/rank are allowed to use them. And they use them a lot better than the H4 elites lol
> One of the reasons Prometheans were introduced is because the Covenant was too familiar and too easy to face in a fight. The Prometheans are tough because they’re different; by the end of the trilogy (and beginning of the next), you’ll be saying the Prometheans are the new Grunts too.
I slightly disagree because I can go back to Halo 1 and still have problems with elites. I think it’s moreso with the evolution of the guns (a LOT more long-range weapons), elites don’t have to be engaged up close…like, at all. Prometheans squash this with their whole teleport to you thing…which can get really scary/annoying when they have shotguns.
These Elites are a splinter group - not the main Covenant now headed up by the Arbiter. They are guerilla fighters rather than trained soldiers so I would expect them to be less of a problem than in previous Halos.
> That makes a lot of sense, Hedronox. I just remember in Halo 1 having to match wits with a lone elite and now it’s just shoot under shields go down, head shot.
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> Prometheans, however, I do have those moments with, so overall this doesn’t make the game lacking. If anything, it would have been nice to experience two formidable foes on the same battle field.
Yeah…I rage quit Infinity on Legendary with the Mythic Skull on this last Sunday. It was probably one of the very few times where I used the excuse of, this is just way too hard for me. Prometheans Knights, just absolutely ridiculous what that setting. It’s like they’re wearing anti-weapon proof armor or something. Took four railgun shots to kill a Knight. I used the railgun against a Swarmer and Watcher, they shrugged it off like I was shooting a bloody rubberband at them.
> These Elites are a splinter group - not the main Covenant now headed up by the Arbiter. They are guerilla fighters rather than trained soldiers so I would expect them to be less of a problem than in previous Halos.
Also, and this might be getting into spoiler territory, but when do we learn about what type of covenant they are? I only remember during the campaign (which I just finished yesterday…got the game last Wednesday…veteran Halo player but needed a new Xbox) Mastr Chief saying he thought the war was over and Cortana saying ‘4 years is a long time.’ I only played 3 of the Spartan Ops and heard that these convenant were fighting because they thought of the Didact as a god but don’t remember a deeper explanation.
Did I miss it?
Of course they’ve been weakened, this game isn’t about the covenant anymore. the only reason they’re here is to keep some sense of familiarity in the game with enemies and weapons. Halo wouldn’t be Halo without the covenant.
As far as Elites, they’re not that much weaker. All that I can notice is they don’t dive out of the way of everything on Legendary now. Other than that they’re still just as weak as they used to be.
> > That makes a lot of sense, Hedronox. I just remember in Halo 1 having to match wits with a lone elite and now it’s just shoot under shields go down, head shot.
> >
> > Prometheans, however, I do have those moments with, so overall this doesn’t make the game lacking. If anything, it would have been nice to experience two formidable foes on the same battle field.
>
> Yeah…I rage quit Infinity on Legendary with the Mythic Skull on this last Sunday. It was probably one of the very few times where I used the excuse of, this is just way too hard for me. Prometheans Knights, just absolutely ridiculous what that setting. It’s like they’re wearing anti-weapon proof armor or something. Took four railgun shots to kill a Knight. I used the railgun against a Swarmer and Watcher, they shrugged it off like I was shooting a bloody rubberband at them.
This happens because their shield recharge time is ridiculous (around 10 seconds) so i’ts basically fighting dozens of Primordials at once.
Try play one of the sparton ops missions on solo legendary and not die to elites
Halfway through the campaign I found them all to be grunts.
Yes the Elites are inferior to their predecessors. They don’t seem to take cover (they don’t crouch behind it unless they’re sword Elites) for very long and when they do the cover animation, it’s at bad times (they’ll also do it in plain sight, as seen in the developer demo featuring the level Forerunner).
CE and Halo 2 Elites were much more convincing since they crouched while behind cover and stayed in cover. These Elites don’t need to do that because their shield recharge wait is shorter.
Anyways, I think the Halo 4 Elites are more tougher and aggressive than the Knights, but that’s only because they’re cheaper and most lack a turning melee (a la Halo 3 and Reach).
Knights are pretty predictable. Elites are a pain in the -Yoink- and most can rush your position.