Somethings has to change. Right now Prometheans are just bullet sponges (with the exception of crawlers and watchers) with less personality than their Halo 4 predecessors. The covenant are more fun to fight because of their personality and how they convey it. So give the Prometheans more personality. Have the crawlers act more like rabid dogs. Have the Knights be just do more in general. Just more quirky stuff. Also pls let us enable IWBYD skull in Warzone.
Now personality isn’t gonna fix Prometheans alone. So I have some proposed nerfs.
-Armor Nerf: It takes an entire BR clip to kill a soldier,who also has the ability to teleport. Soldiers are in a state where their kit is way too annoying to have fun killing them.
-Tracking Nerf: If I’m half way across the map in a banshee, an incin shot shouldn’t be able to track across the map. And if it can, then the cannon shots should have a damage dropoff.
-Warden Eternal You have a character with unlimited bodies. So why not make variants of the warden. A fast warden with lesser shields, a flight based warden, a tank based warden who doesn’t move tha… oh wait that’s the Halo 5 warden. If it had unlimited bodies, it should have unlimited potential.
So yeah that’s my idea on what Prometheans should become in Halo 6. What’s yours?