So in Halo 4 the Promethean weapons felt more like UNSC weapons with ammo and manual reloads as the such. So they didn’t feel like advanced alien weaponry and felt more like a different skin of UNSC weapons. So a question is what could be done to change this. I know that forerunner stuff is supposed to feel vaguely familiar but I feel that they should be closer to the sentinel beam than to an assault rifle. It made sense for brute weapons as they seem to be more alien. Here are some ideas.
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Shared Ammo types. So the forerunners use hard-light technology. So why does every weapon need its own ammo type? Now the downside is having 2 Promethean weapons means if you run out of ammo for one then you run out of ammo for the other as well. - Heat gauge replacing recoil So another idea is instead of recoil or bloom, why not give them heat? Now with heat rate of fire may go down, damage or range may decrease. So working Promethean weapons would be closer to heat management instead of recoil compensation. There will still be clip size and an overheat would not stop completely but you will want to take the finger off the trigger for better weapon control.Those are just a couple of ideas to make Promethean weapons feel more advanced that the Brute and UNSC weapons. What are your thoughts?
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> So in Halo 4 the Promethean weapons felt more like UNSC weapons with ammo and manual reloads as the such. So they didn’t feel like advanced alien weaponry and felt more like a different skin of UNSC weapons. So a question is what could be done to change this. I know that forerunner stuff is supposed to feel vaguely familiar but I feel that they should be closer to the sentinel beam than to an assault rifle. It made sense for brute weapons as they seem to be more alien. Here are some ideas.
>
>
> - Shared Ammo types. So the forerunners use hard-light technology. So why does every weapon need its own ammo type? Now the downside is having 2 Promethean weapons means if you run out of ammo for one then you run out of ammo for the other as well. - Heat gauge replacing recoil So another idea is instead of recoil or bloom, why not give them heat? Now with heat rate of fire may go down, damage or range may decrease. So working Promethean weapons would be closer to heat management instead of recoil compensation. There will still be clip size and an overheat would not stop completely but you will want to take the finger off the trigger for better weapon control.Those are just a couple of ideas to make Promethean weapons feel more advanced that the Brute and UNSC weapons. What are your thoughts?
Have you played halo 5? They do feel more alien now
hopefully there will be no prometheans at all
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> hopefully there will be no prometheans at all
Although I agree they suck I’d rather see 343 make an attempt to make them fun to fight instead of a chore.
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> > 2535423661615819;3:
> > hopefully there will be no prometheans at all
>
> Although I agree they suck I’d rather see 343 make an attempt to make them fun to fight instead of a chore.
why?
they dont belong. they are ugly and boring. get rid of them
> 2666640315087182;1:
> So in Halo 4 the Promethean weapons felt more like UNSC weapons with ammo and manual reloads as the such. So they didn’t feel like advanced alien weaponry and felt more like a different skin of UNSC weapons. So a question is what could be done to change this. I know that forerunner stuff is supposed to feel vaguely familiar but I feel that they should be closer to the sentinel beam than to an assault rifle. It made sense for brute weapons as they seem to be more alien. Here are some ideas.
>
>
> - Shared Ammo types. So the forerunners use hard-light technology. So why does every weapon need its own ammo type? Now the downside is having 2 Promethean weapons means if you run out of ammo for one then you run out of ammo for the other as well. - Heat gauge replacing recoil So another idea is instead of recoil or bloom, why not give them heat? Now with heat rate of fire may go down, damage or range may decrease. So working Promethean weapons would be closer to heat management instead of recoil compensation. There will still be clip size and an overheat would not stop completely but you will want to take the finger off the trigger for better weapon control.Those are just a couple of ideas to make Promethean weapons feel more advanced that the Brute and UNSC weapons. What are your thoughts?
Love your ideas and hope 343 adds something similar. My biggest issue with the Promethean weapons has been that they’re basically just UNSC weapon clones. Of course you need your basics like your light rifle and suppresser to act as the br and ar of the forerunners that are Essential but there are really no unique weapons.
Totally agree with this sentiment. I would point toward the Needler and Plasma Pistol as something 343 need to study for their future designs. These weapons were mysterious, foreign looking and operated like nothing we’ve ever seen before. With the Forerunner weapons they are basically human weapons in an alien flavor. It doesn’t help that 343 kind of blended the Forerunner and Human art styles. Forerunner weapons look nothing as unique as say a Plasma Rifle. Though it might impact gameplay balance negatively, I think that Halo needs that sci-fi element of throwing normalcy out the window with some truly bizarre designs.
I personally feel they are plenty alien. I’ve never been a fan of heating and I’d rather everything have it’s own ammo. Honestly I think everything about the Prometheans is a little too alien, they crossed that generic futuristic sci-fi line in H4 and I’m not a fan.
I don’t like Promethean weaponry enough to care about if they feel alien or not. I usually tend to avoid them whenever I can in most cases.
I’m going to contradict my old opinions- Promethian weaponry has very much grown on me. I didn’t care for any of them at all in Halo 4, but I’m a big fan of the Suppressor, Boltshot and Incineration Cannon as they function in Halo 5. I can take or leave the Scattershot and Lightrifle and I don’t much like the Binary Rifle still, but I feel like the Promethian stuff has come a long way from where it started and that even the weapons I don’t like out of the bunch feel distinct and in some cases more effective than Human and Covenant ordinance.
Edit: it would be awesome to have the option for more hardlight color variety than the now-boring amber/orange, though! Classic Forerunner blue would make the most sense but a cool green seems like it would look the coolest to me.
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> > 2666640315087182;1:
> > So in Halo 4 the Promethean weapons felt more like UNSC weapons with ammo and manual reloads as the such. So they didn’t feel like advanced alien weaponry and felt more like a different skin of UNSC weapons. So a question is what could be done to change this. I know that forerunner stuff is supposed to feel vaguely familiar but I feel that they should be closer to the sentinel beam than to an assault rifle. It made sense for brute weapons as they seem to be more alien. Here are some ideas.
> >
> >
> > - Shared Ammo types. So the forerunners use hard-light technology. So why does every weapon need its own ammo type? Now the downside is having 2 Promethean weapons means if you run out of ammo for one then you run out of ammo for the other as well. - Heat gauge replacing recoil So another idea is instead of recoil or bloom, why not give them heat? Now with heat rate of fire may go down, damage or range may decrease. So working Promethean weapons would be closer to heat management instead of recoil compensation. There will still be clip size and an overheat would not stop completely but you will want to take the finger off the trigger for better weapon control.Those are just a couple of ideas to make Promethean weapons feel more advanced that the Brute and UNSC weapons. What are your thoughts?
>
> Have you played halo 5? They do feel more alien now
Not really. They really play and feel like any other standard UNSC weapon. The only thing that makes them different is that most of them have homing but other than that not much feels alien. The only exception may be the light rifle because of its firing mode.
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> > 2533274830166194;2:
> > > 2666640315087182;1:
> > > So in Halo 4 the Promethean weapons felt more like UNSC weapons with ammo and manual reloads as the such. So they didn’t feel like advanced alien weaponry and felt more like a different skin of UNSC weapons. So a question is what could be done to change this. I know that forerunner stuff is supposed to feel vaguely familiar but I feel that they should be closer to the sentinel beam than to an assault rifle. It made sense for brute weapons as they seem to be more alien. Here are some ideas.
> > >
> > >
> > > - Shared Ammo types. So the forerunners use hard-light technology. So why does every weapon need its own ammo type? Now the downside is having 2 Promethean weapons means if you run out of ammo for one then you run out of ammo for the other as well. - Heat gauge replacing recoil So another idea is instead of recoil or bloom, why not give them heat? Now with heat rate of fire may go down, damage or range may decrease. So working Promethean weapons would be closer to heat management instead of recoil compensation. There will still be clip size and an overheat would not stop completely but you will want to take the finger off the trigger for better weapon control.Those are just a couple of ideas to make Promethean weapons feel more advanced that the Brute and UNSC weapons. What are your thoughts?
> >
> > Have you played halo 5? They do feel more alien now
>
> Not really. They really play and feel like any other standard UNSC weapon. The only thing that makes them different is that most of them have homing but other than that not much feels alien. The only exception may be the light rifle because of its firing mode.
What unsc weapon is like the binary rifle?
Shared ammo sounds like it’s mostly for balance reasons, not lore reasons.
The heat gague just sounds like a reskin of the Covenant plasma weapons.
Although the proposed changes from OP sound really cool, I’m inclined to agree with Perseverance23 that the Promethian weapons do occupy their own niche as they exist in Halo 5. They don’t feel world’s apart from UNSC ordinance, but I think that writing off their homing capability as the most major difference isn’t right- it’s a fairly big difference. That’s not even to mention that rate of fire and recoil are different on the Promethian weapons than they are on the UNSC ones.
I’ve felt like the Suppressor acts like the missing link between the AR and the SMG (Yes, both human ordinance, but there isn’t an intermediary weapon that is to make the Suppressor redundant). The Magnum and the Boltshot aren’t even kind of similar, whether or not you prefer one or the other. The Lightrifle, similar to the Suppressor, bridges the niches of the BR and DMR. The Scattershot, Incineration Cannon, and Binary Rifle all behave distinctively from their UNSC counterparts as well, although it isn’t hard to name their analogues (and it’s not as if Covenant weaponry for the most part hasn’t always correlated similarly to in-game UNSC guns).
Wanting for the Promethian armament to be more distinct and alien is totally fine, and it’s totally up to individual taste whether or not you enjoy using the weapons, but I don’t think it’s true that all the Forerunner weapons are just reskinned UNSC guns. Especially not in Halo 5 where the ones (Boltshot and Suppressor especially) that had no personality in Halo 4 have some more distinguishing characteristics. Homing isn’t something that any other weapon I’m aware of other than the Needler and the Hydra do, so it’s not like it’s just a throwaway attribute.
> 2535423661615819;3:
> hopefully there will be no prometheans at all
While I agree with the sentiment of making sentinel version of the flood is not very fun to fight against, they do round up the opponent pool in terms of different enemy types. Fighting nothing but sentinels would get boring fast (I’m still wondering what happened to those Enforcers they had in Halo 2). For the crawlers slow them down so they are not just a swarm enemy. Put in some sort of Blinky-Pinky (Red Ghost, Pink Ghost algorithm from packman) so that they are a little less aggressive and focus more on the flanking and covering that is the sentinel style of fighting. Fix the Promethean weapons so they don’t function the same was as Brute/UNSC weapons. The Prometheans might be an interesting enemy to encounter instead of Covenant/Brute/Flood forces we continue to fight against.
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> > 2535423661615819;3:
> > hopefully there will be no prometheans at all
>
> While I agree with the sentiment of making sentinel version of the flood is not very fun to fight against, they do round up the opponent pool in terms of different enemy types. Fighting nothing but sentinels would get boring fast (I’m still wondering what happened to those Enforcers they had in Halo 2). For the crawlers slow them down so they are not just a swarm enemy. Put in some sort of Blinky-Pinky (Red Ghost, Pink Ghost algorithm from packman) so that they are a little less aggressive and focus more on the flanking and covering that is the sentinel style of fighting. Fix the Promethean weapons so they don’t function the same was as Brute/UNSC weapons. The Prometheans might be an interesting enemy to encounter instead of Covenant/Brute/Flood forces we continue to fight against.
The covenant and flood are interesting enemies based on design alone. They are visually interesting and are organic. They have backstory and character and have a style and culture that makes them an interesting enemy to fight.
The covenenant are modeled off of the ancient persians much like the unsc/ humans are modeled after the ancient greeks.
The prometheans are literally a soulless stereotypical comic book robot enemy whose only existence is to “be something new and shiny to shoot at”
They absolutely suck in every possible way
I understand what you mean and 343 change fire modes and gun sounds in H5 to make them feel different but my question is this, how should an alien weapon feel? nobody knows, because nobody used that!
I don’t really have a problem with them not feeling “Alien” enough so much as I have a problem with them not filling a terribly unique place in the sandbox. The Halo sandbox is plagued by redundant designs across all factions. There are 5 precision utility weapons(not including variants), 4 auto spray weapons, 2 pallet swap sniper rifles, 2 shotguns, 2 tracking auto weapons+ a semi-auto tracking weapon(not much changes aside from how often you pull the trigger.) and I’m sure a few have probably slipped my mind. I don’t think changing how the ammo systems work on these weapons is really going to change the underlying problem of how they are used.
To use a non promethean example, the Carbine for all the superficial differences it has from the BR, it still fills the exact same niche. Many other weapons have a similar problem. I do think that 343 made some headway with regards to the Incineration Cannon and Binary Rifle as well as the new addition of the splinter turret. Meanwhile the LR was buffed but lost the Burst fire/vs single shot dynamic. the Boltshot lost its alt-fire and tracking was given to both the Boltshot and the Suppressor stepping on the Needler’s niche. The Scattershot was tweaked with tracking on ricochet but I don’t think that addition is reliable enough to really make a difference most the the time.
The Promethean Sandbox and the Halo sandbox as a whole need some serious rethinking in certain places.
I’ve always thought of it like this:
The Librarian wanted humanity to take the Mantle of Responsibility from the Forerunners. She didn’t believe the Forerunners should have such influence anymore because it became very clear some were just abusing the power and knowledge they possessed when it came to species that got too close to their tech tier level. She altered humanity’s DNA so their technology, their creations, would see mankind as Forerunners or at least descendants of Forerunners. This was so we could learn from all they left behind. To become better than before.
Logically it always made sense to me that Forerunner or Promethean weapons rather, would feel like UNSC weapons because mankind may have been given influence from the Librarian to make weapons like their own. The obvious difference is the material used for ammunition.
That’s just my thought on the matter. Though, I can’t say I agree that Promethean weapons felt like UNSC weapons in Halo 4.
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> > > 2535423661615819;3:
> > > hopefully there will be no prometheans at all
> >
> > Although I agree they suck I’d rather see 343 make an attempt to make them fun to fight instead of a chore.
>
> why?
>
> they dont belong. they are ugly and boring. get rid of them
Fat chance of that mate. Cortana controls them now and they’re bloody near ENDLESS.
We’re gonna be fighting Prometheans till they come out our ears.