Promethean Weapon Disentigration

I can’t seem to find a current list on this, only pre launch lists that say every Promethean weapon disintegrates its victims. I set my mind on having both of my main weapons be promethean so I would disintegrate my enemies, but none of them seem to do it. I know the Scattershot does, but I read only if you hit them with every bullet from the spray, I was using the Suppressor for that purpose, but no luck. And now I’m using the Lightrifle (Which I remember reading did this) and it never happens. Does anybody have a list of which ones actually do it and what criteria must be met for it to happen? lol

Not sure about the list you are talking about, but the binary rifle incinerates every time.

On a side note, and no offense, but why does it matter?

apparently i was wrong.

Binary and Incinerator incinerate 100% of the time. Scattershot only incinerates if you hit every bullet. The loadout weapons do not.

Not all of of the Promethean weapons have the disintegrating effect. The poster who said otherwise is wrong saying every single one can do it. I’ll list the ones capable of that cool effect when you kill someone and the ones that don’t.

Capable of disintegration: Incinerator Cannon (Main projectile and the smaller ones all vaporize your target)

Binary Rifle (One shot and your target will vaporize, granted you land it)

Scattershot (all of the projectiles must hit in order to achieve this effect. Otherwise, your opponent will just die the normal way.)

Pulse Grenade ( Your target will vaporize if they are caught when the grenade detonates after a 2-3 seconds after being thrown. Only an idiot would do that in MP but you can do it in Campaign/Spops against the AI).

Not capable of disintegration: Boltshot
LightRifle
Suppressor

> Not all of of the Promethean weapons have the disintegrating effect. The poster who said otherwise is wrong saying every single one can do it. I’ll list the ones capable of that cool effect when you kill someone and the ones that don’t.
>
>
>
> Capable of disintegration: Incinerator Cannon (Main projectile and the smaller ones all vaporize your target)
>
> Binary Rifle (One shot and your target will vaporize, granted you land it)
>
> Scattershot (all of the projectiles must hit in order to achieve this effect. Otherwise, your opponent will just die the normal way.)
>
> Pulse Grenade ( Your target will vaporize if they are caught when the grenade detonates after a 2-3 seconds after being thrown. Only an idiot would do that in MP but you can do it in Campaign/Spops against the AI).
>
>
> Not capable of disintegration: Boltshot
> LightRifle
> Suppressor

So that explains it, no loadout weapons can do it, which is what I was wanting lol. So much for that :stuck_out_tongue: Thanks for the info.

> Not sure about the list you are talking about, but the binary rifle incinerates every time.
>
> On a side note, and no offense, but why does it matter?

Because its damn cool that’s why :slight_smile:

You think that the LightRifle would be able to do it, scoped in of course. Then again, that would just be another thing nit pickers could complain about. Waypoint/THC style.

Oh yeah, you’re welcome :slight_smile:

> You think that the LightRifle would be able to do it, scoped in of course. Then again, that would just be another thing nit pickers could complain about. Waypoint/THC style.
>
>
> Oh yeah, you’re welcome :slight_smile:

Yeah I figured if any of them did it would be that one, but alas to no avail, still fun to use though.

> Not all of of the Promethean weapons have the disintegrating effect. The poster who said otherwise is wrong saying every single one can do it. I’ll list the ones capable of that cool effect when you kill someone and the ones that don’t.
>
>
>
> Capable of disintegration: Incinerator Cannon (Main projectile and the smaller ones all vaporize your target)
>
> Binary Rifle (One shot and your target will vaporize, granted you land it)
>
> Scattershot (all of the projectiles must hit in order to achieve this effect. Otherwise, your opponent will just die the normal way.)
>
> Pulse Grenade ( Your target will vaporize if they are caught when the grenade detonates after a 2-3 seconds after being thrown. Only an idiot would do that in MP but you can do it in Campaign/Spops against the AI).
>
>
> Not capable of disintegration: Boltshot
> LightRifle
> Suppressor

Exhaustive list, I can’t find a weapon you haven’t listed. My only problem with your post is that you’re saying only idiots will get caught by the “imploding” pulse grenade, I call it “imploding” right before it disappears and “exploding” right when you throw it. That’s not quite right and I think it’s condescending to the 102 people I killed with it. I don’t think they were all but idiots. This grenade is all about timing, eventually about luck (though like other types) but you can actually kill people with it. It’s extremely rare to be killed with it though, it’s underestimated to a point I only got killed 2 times with it.

> > Not all of of the Promethean weapons have the disintegrating effect. The poster who said otherwise is wrong saying every single one can do it. I’ll list the ones capable of that cool effect when you kill someone and the ones that don’t.
> >
> >
> >
> > Capable of disintegration: Incinerator Cannon (Main projectile and the smaller ones all vaporize your target)
> >
> > Binary Rifle (One shot and your target will vaporize, granted you land it)
> >
> > Scattershot (all of the projectiles must hit in order to achieve this effect. Otherwise, your opponent will just die the normal way.)
> >
> > Pulse Grenade ( Your target will vaporize if they are caught when the grenade detonates after a 2-3 seconds after being thrown. Only an idiot would do that in MP but you can do it in Campaign/Spops against the AI).
> >
> >
> > Not capable of disintegration: Boltshot
> > LightRifle
> > Suppressor
>
> Exhaustive list, I can’t find a weapon you haven’t listed. My only problem with your post is that you’re saying only idiots will get caught by the “imploding” pulse grenade, I call it “imploding” right before it disappears and “exploding” right when you throw it. That’s not quite right and I think it’s condescending to the 102 people I killed with it. I don’t think they were all but idiots. This grenade is all about timing, eventually about luck (though like other types) but you can actually kill people with it. It’s extremely rare to be killed with it though, it’s underestimated to a point I only got killed 2 times with it.

It’s not condescending because most players won’t stand where the grenade is thrown unless they are completely bad/new to the game. I haven’t played a single player who just stood where the grenade was and get vaporized. I mean that to show the rarity of achieving that affect. It sounded rude but that’s just me being me. I am not changing my wording (note: I never said i was a god tier player, so let’s drop that notion okay? Because i am not elitist).

However, the “pulses” that occur before explosion can do damage, you can kill someone this way granted the target is already weak. I have a clip on Adfirt saved but i am not quite sure how to show it on Waypoint with all the nerfs to Theater ;/

^.^ Not to say it’s a bad grenade or anything because i think it’s pretty good. Most expect it to be as good as stickies and frags, but you don’t use them in that way. Good shield drainer, i can attest to that :P.

> Binary and Incinerator incinerate 100% of the time. Scattershot only incinerates if you hit every bullet. The loadout weapons do not.

> It’s not condescending because most players won’t stand where the grenade is thrown unless they are completely bad/new to the game. I haven’t played a single player who just stood where the grenade was and get vaporized. I mean that to show the rarity of achieving that affect. It sounded rude but that’s just me being me. I am not changing my wording (note: I never said i was a god tier player, so let’s drop that notion okay? Because i am not elitist).
>
> However, the “pulses” that occur before explosion can do damage, you can kill someone this way granted the target is already weak. I have a clip on Adfirt saved but i am not quite sure how to show it on Waypoint with all the nerfs to Theater ;/
>
>
> ^.^ Not to say it’s a bad grenade or anything because i think it’s pretty good. Most expect it to be as good as stickies and frags, but you don’t use them in that way. Good shield drainer, i can attest to that :P.

I just realized that I totally misunderstood you. I was sure you were condescending but you were not (with only text it’s harder to judge than face to face of course). I was sure you were saying it’s a bad grenade (99.9% of users I read say so) but you were not.
My bad. ^^’

I kinda wish the Pulse Grenades would cause you a little slow down if you are caught in the Bubble

I noticed something, or at least I think I did, I’d like people to confirm it (even I’ll try finding people to test it in custom games):

Apparently the pulse grenade stops frag ones. I was attacking a guy but he was the first one to damage my shield so I wanted to run away and get it back. I threw a pulse grenade in the “hallway” (the highest ground in Adrift) to force him to stay away. He didn’t try to chase me but just before I ran away I saw an explosion just in front of the “pulse bubble”. It was exactly the same as a fragmentation grenade, the guy didn’t have any power weapon so I’m totally sure it was a frag.

Now the question is: did the pulse grenade really force the frag to explode or it did because of the way the guy threw it?

Let’s not forget the Oddball and Flagsassinations.

> > It’s not condescending because most players won’t stand where the grenade is thrown unless they are completely bad/new to the game. I haven’t played a single player who just stood where the grenade was and get vaporized. I mean that to show the rarity of achieving that affect. It sounded rude but that’s just me being me. I am not changing my wording (note: I never said i was a god tier player, so let’s drop that notion okay? Because i am not elitist).
> >
> > However, the “pulses” that occur before explosion can do damage, you can kill someone this way granted the target is already weak. I have a clip on Adfirt saved but i am not quite sure how to show it on Waypoint with all the nerfs to Theater ;/
> >
> >
> > ^.^ Not to say it’s a bad grenade or anything because i think it’s pretty good. Most expect it to be as good as stickies and frags, but you don’t use them in that way. Good shield drainer, i can attest to that :P.
>
> I just realized that I totally misunderstood you. I was sure you were condescending but you were not (with only text it’s harder to judge than face to face of course). I was sure you were saying it’s a bad grenade (99.9% of users I read say so) but you were not.
> My bad. ^^’

It’s cool :stuck_out_tongue:

I find Pulse Grenades to have a bad rap but honestly, i think they take skill to use.

Hell if one grenade on spawn and different mechanics aren’t learning curves, then i don’t know what constitutes as a learning curve. Unlike the Reach AR (IMO), the Pulse Grenades have potential that can be exploited.

> Let’s not forget the Oddball and Flagsassinations.

Those do vaporize the target as well but are not Promethean weapons themselves.

Of course, Flagsas’s and Oddball Assassinations are practically useless features due to the Waypoint telling everyone where you are. Too bad, because they look awesome.

I mean you can do it to afks or something, or in Customs but in a random MM match with decent players? Good luck lol

> I noticed something, or at least I think I did, I’d like people to confirm it (even I’ll try finding people to test it in custom games):
>
> Apparently the pulse grenade stops frag ones. I was attacking a guy but he was the first one to damage my shield so I wanted to run away and get it back. I threw a pulse grenade in the “hallway” (the highest ground in Adrift) to force him to stay away. He didn’t try to chase me but just before I ran away I saw an explosion just in front of the “pulse bubble”. It was exactly the same as a fragmentation grenade, the guy didn’t have any power weapon so I’m totally sure it was a frag.
>
> Now the question is: did the pulse grenade really force the frag to explode or it did because of the way the guy threw it?

Did you save the clip and go over it? Grenades are known to detonate each other, and with that pulse explosion, it could have enough force to blow up a frag, possibly a stickie.

I’ll have to test that it when my weekend starts.

> Did you save the clip and go over it? Grenades are known to detonate each other, and with that pulse explosion, it could have enough force to blow up a frag, possibly a stickie.
>
>
> I’ll have to test that it when my weekend starts.

I didn’t bother with theater because I thought it might just be a coincidence. I’ll have to check anyway. I think this could be nice if any grenade entering the pulse one would explode.

[EDIT:] On the video there’s clearly a frag near me, I can even see the marker and it does explode in the pulse grenade but I don’t know if the frag exploded because of their “timer” of the pulse grenade.

I tested in Forge, I threw a pulse grenade and quickly threw a frag right after, it’s exactly as you said, the pulse will explode the frag only of it’s at the moments when a player would use his shield.

> > Let’s not forget the Oddball and Flagsassinations.
>
> Those do vaporize the target as well but are not Promethean weapons themselves.
>
>
> Of course, Flagsas’s and Oddball Assassinations are practically useless features due to the Waypoint telling everyone where you are. Too bad, because they look awesome.
>
> I mean you can do it to afks or something, or in Customs but in a random MM match with decent players? Good luck lol

I had the perfect opportunity yesterday - some guy jumped down in an attempt to kill me but overshot and landed on front of me…needless to say I panicked and performed a simple beat down. Wasn’t happy when I realised what had happened.