Promethean vision is so BROKEN its a Disgrace

Promethean vision will be so overpowered it will be embarrassing, but I don’t know what I find more shameful the fact that 343i fell for the same mistake again as bungie by putting it a OP crutch in the game or that the community has to “debate” whether the broken & unbalanced AA, promethean vision is broken and unbalanced… that would be fine but that’s not happening rather its one side have legitimate concerns about promethean vision and the other side telling them to “Wait until you play it” or “343i is still tweaking the game” But the brutal truth is that nobody will be playing the game unless 343i fixes the game… so yes I hope 343i is "still tweaking the game” otherwise 343i and Halo 4 are in big big trouble.

COUNTER ARGUMENT 1 - “Promethean vision is just like a 3d radar”
Ok that would make sense but expect that promethean vision trumps the radar on every single level… firstly unlike the radar you can’t counter it so no matter where you are you will always be seen by PV… this AA nearly has the radius of the whole map, so unless you outside on the perimeter of the map you might as well have a marker over your head. Next unlike radar Promethean vision can see what weapon you are using and what direction you facing… the radar just has a dot. This rewards the player for a lack of awareness no other AA can do this, 343i is basically making the Job of the camper that much easier for the first time in Halo the camper can cover their own back with a touch of a button and the worst part is that you still have radar! With those to components plus a good headset you effectively remove the concept of map movement.

COUNTER ARGUMENT 2 - “PV makes a sound therefore it’s balanced”
It’s a sad fact the only disadvantage to using PV can be countered and turned into an advantage… the sound may be useful for a single PV user but what if the whole team is using it? Then you are back to square one… and now you have an annoying sound constantly buzzing which could hinder the use of headsets.

PV trumps every other AA in the game destroying the concept of loadouts
The point of loadouts is to give a chance for different styles of play but there are all balanced no matter what Promethean vision violates this concept since it outright outclasses all the AA’s so far.

Promethean vision > Hologram
Promethean vision > Hardlight shield
Promethean vision > Thrusters
Promethean vision > Regeneration Field
Promethean vision > Auto Turret
Promethean vision > Jetpack

When one AA trumps all other AA’s in the game it’s asking for trouble, it’s asking for repeat of reach… this means that the majority will be forced to use Promethean vision due to the unbalance and if you use another AA you are putting yourself at a disadvantage just like when you use Hologram in Halo reach.

Promethean vision a whole new age to camping.
Many people will tell me that PV will put an end to camping and in a sense they are right but in another sense they could be anymore wrong… and that sense is the camper’s sense now the camper can cover their own back without the need of a team (Destroying the team aspect of the game) the camper will know exactly when you are turning the corner despite if you crouching and will know exactly how to deal with you since they will already know what weapon you will using before you fire a bullet.
Many of you will say that PV can be used see campers in the first place… which is true but tell me this, what other AA’s do campers use: That right active camo… and if that AA does make a return (I hope not) you will be back to square one since PV won’t pick up Active camo.

Worse than Armor lock
My bet is that this is going to end up worst the reach… why because it more of a concentrated format, in reach you had Sprint, Armor lock and Jetpack and even though they were all broken because there was three of them it didn’t look or feel as bad. Halo 4 unless Jetpack makes an infamous return… will only have one broken AA and the rest will be useless in comparison this will concentrated the majority of the players to using it since nobody wants to be at a disadvantage (In most case) but unlike reach you don’t have 3 Viable AA’s to choose from there will only be one.

By all means throw the same excuses at me such as “wait to play the game” but they don’t carry any weight anymore.
– Discuss.

ProVision Reminds me of the black-light tango-down/Retribution ProVision , but black-lights is way more over powered , and Its still really fun ,
Its fine, Well From my perspective.

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Let’s just leave it at: AL and PV are both incredibly stupid mechanics that should have resulted in their creators being castrated.

Which one is worse? Who cares, they both suck.

Agreed with the post but that’s also going off the build at E3. It is subject to change and I truly hope it does.

sigh

Haven’t we all been through this same song and dance before? I’ve seen Promethean Vision in play in the multiple videos that have since been released and to tell you the truth, I think it’s way overblown. This senseless hyperbole DOESN’T make your point any better.

Armor Lock v2 it is not.

OmG iTz ViPeR SkIlLz

Can I have a ride in your time machine? I wanna be a cowboy!

You srsly can’t judge it like this. Sure we have some gameplay, but that still doesn’t
give you a feel for the game. I’d say you have to play about 10+ hours to fully know
how the game works.

So you can’t go on saying “PV is WORSE than armor lock!” because how do you know? You’re
just stating your opinion on something you can’t even study yet. I’m not buying your
argument until you’ve studied the game by playing it.

Good day SIR!

> sigh
>
> Haven’t we all been through this same song and dance before? I’ve seen Promethean Vision in play in the multiple videos that have since been released and to tell you the truth, I think it’s way overblown. This senseless hyperbole DOESN’T make your point any better.
>
> Armor Lock v2 it is not.

He is right about the ridiculous sight-range on it.

The rest, meh.

I agree with you to some extent but like Cobra said, using these insane hyperboles is painfully annoying and it doesn’t enforce what you’re trying to say.

I heard that they were all using AA proficiency.

They HAVE to tweak it. They need to make it that when the player is using PV, and they get shot, it should turn off. And same thing when they’re sprinting, when they sprint it should stop working. I believe that that’s the best things they can to do it.

> They HAVE to tweak it. They need to make it that when the player is using PV, and they get shot, it should turn off. And same thing when they’re sprinting, when they sprint it should stop working. I believe that that’s the best things they can to do it.

Or… crazy idea… remove it, because it doesn’t belong.

And please, don’t think that I think it’s perfect. Increase it’s cool down time, shorten the range in which you can see other players, fine. But calling it so overpowered that it’s just like Armor is ridiculous.

You can see people through walls, you’re kill and safety is not guaranteed.

> > They HAVE to tweak it. They need to make it that when the player is using PV, and they get shot, it should turn off. And same thing when they’re sprinting, when they sprint it should stop working. I believe that that’s the best things they can to do it.
>
> Or… crazy idea… remove it, because it doesn’t belong.

Yes, it is crazy because it doesn’t have to be removed.

> > They HAVE to tweak it. They need to make it that when the player is using PV, and they get shot, it should turn off. And same thing when they’re sprinting, when they sprint it should stop working. I believe that that’s the best things they can to do it.
>
> Or… crazy idea… remove it, because it doesn’t belong.

That’s not going to happen, so think of ways to make it more balanced rather than saying “remove it.”

> sigh
>
> Haven’t we all been through this same song and dance before? I’ve seen Promethean Vision in play in the multiple videos that have since been released and to tell you the truth, I think it’s way overblown. This senseless hyperbole DOESN’T make your point any better.
>
> Armor Lock v2 it is not.

It’s “overblown” if you are a player who sees an enemy and rushes in to try to kill them no matter the circumstance without giving it any second thought at all.

For seasoned players who think about their engagements, however, it’s a problem. It’s not armor lock in the sense it is an, “I’m invincible!” button but it can easily be used for defensive as well as offensive measures.

The E3 build is broken. Plain and simple.

> He is right about the ridiculous sight-range on it.
>
> The rest, meh.

I’m not so sure with the range though:
Elamite Warrior on Adrift
From 0.16 - 0.30, between these seconds of gameplay you’ll notice not a single enemy registered from the first and second use. In fact, there were multiple times the AA didn’t showed where the enemy was.
If its the walls or just the effective range of Promethean Vision that’s not registering them, I don’t know. But it clearly demonstrates that Promethean Vision isn’t as overpowered many people are making it to be.

> It’s “overblown” if you are a player who sees an enemy and rushes in to try to kill them no matter the circumstance without giving it any second thought at all.
>
> For seasoned players who think about their engagements, however, it’s a problem. It’s not armor lock in the sense it is an, “I’m invincible!” button but it can easily be used for defensive as well as offensive measures.
>
> The E3 build is broken. Plain and simple.

And I don’t deny that it can be fixed. But comparing it to Armor Lock is ridiculous. Use it to PLAN your engagements, call out enemy locations to your team, good Lord some folks might actually have to THINK.

Removing it is the easiest, simplest and fastest way to balance it.

It flat out does not belong.

Instead of trying to balance out everything in a complex manner, make it simple.

You don’t build a house with a foundation composed of brick, layered on top of wood, layered on top of drywall with an indoor pool on the 3rd floor. You lay simple brick, then build a wooden frame and add drywall to the frame and leave the pool outside.

Make the base simplistic and sturdy - and then add in features that will function well.

> > He is right about the ridiculous sight-range on it.
> >
> > The rest, meh.
>
> I’m not so sure with the range though:
> Elamite Warrior on Adrift
> From 0.16 - 0.30, between these seconds of gameplay you’ll notice not a single enemy registered from the first and second use. In fact, there were multiple times the AA didn’t showed where the enemy was.
> If its the walls or just the effective range of Promethean Vision that’s not registering them, I don’t know. But it clearly demonstrates that Promethean Vision isn’t as overpowered many people are making it to be.

I remember Naded saying that PV doesn’t work through multiple layered walls. It works through a single wall at whatever range you feel. They said PV was very great on Haven, but not as dominant on Adrift.

> <mark>Removing it is the easiest, simplest and fastest way to balance it.</mark>
> <mark>It flat out does not belong.</mark>
>
> Instead of trying to balance out everything in a complex manner, make it simple.
>
> You don’t build a house with a foundation composed of brick, layered on top of wood, layered on top of drywall with an indoor pool on the 3rd floor. You lay simple brick, then build a wooden frame and add drywall to the frame and leave the pool outside.
>
> Make the base simplistic and sturdy - and then add in features that will function well.

Sounds to me like you have difficulty, you know, thinking. Like I said, increase the cool down time, shorten it’s range of sight, and maybe when someone uses it they have a permanent outline that can be seen by everyone. That last part may go too far though.

Man, that required so much effort.