In all of the Warzone gameplays I’ve seen, there’s none that give us a clear look at the Promethean Knight’s. But with the newer screen shots released as of Gamescom, we get to finally see the Knights up close:
Halo 5 Promethean Knights:
High Ranking Knight (Likely a Knight Strategos)
Standard Knight (Or possibly the Knight Marshal based on this gameplay)
Now, looking at the high ranking Knight… OMG HE LOOKS LIKE A GUNDAM HAD A BABY WITH AN ELITE
clenches fist
This game is gonna be so awesome
But back on topic. This new high ranking Knight not only looks awesome, and I mean really awesome, but he seems to have a very unique design compared to a standard Knight. The H4 Knights were all similar in design, as they were variations of each other. But this guy stands out significantly, although he obviously has the standard overall shape, size and look of a standard. Promethean Knight. But speaking of the Standard Knight, he definitely has gone through a redesign. In the picture I linked above, he is missing his back-piece, so its hard to properly judge him. I can only assume this has to do with the ability to destroy parts of the Knight in combat. Perhaps destroying the “backpack” is meant to be a way to prevent Knight’s from spawning any watchers? Maybe 343 did that because they want players to feel like there’s a reason to be aiming at somewhere else on an enemy other than their head. So just try to imagine him with a back piece for now.
Looking at the original Knights, the H5 Knight seems to have a very similar body, but the head has clearly been redesigned. It’s a little less… Pointy? It doesn’t protrude outward as much, and has more of a rounded look to it than the “arrowhead” style of the original Knight. It looks interesting, but part of me feels like the original Knight looks a little more fierce. And I grow more and more concerned as to whether or not the Knights will still have the Open-face thing that they always do. I really thought that was a cool thing about the Knights, the way you see the skull inside. For some reason I can’t picture this new knight opening up his face, but maybe its just the artisitc change throwing me off. And regarding the higher ranking Knight, he really doesn’t look like he’ll have an opening face. But perhaps that is an intentional aspect of his gameplay. Maybe he won’t have the headshot weakness that a standard Knight would because he won’t do the open-face-thing.
Thoughts? Opinions? Which version of the Knights do you like more? Regardless, I can’t wait to see the Knights in H5, as they were some of the only gameplay-related aspects of H4’s campaign that I really liked. Will there be some newer variants? Will any of the past variants get redesigned as well?
I’d like to hear your opinions on the Promethean Soldiers as well.
Pic
I almost feel like the Soldiers would make sense as the composed humans, with the composed forerunners being the Knights. But the Promethean Knights already have enough plot-hole related issues to deal with so I won’t think too much about it. I hope they get rid of the Soldier’s voice. If any of you have heard it in Warzone then you know its pretty weird. Overall the design is interesting. It seems like they’ll be some slightly more capable Skirmishers, but maybe not as fast.
Update: Here’s gameplay of the Knight Strategos: Looks like its meant to be more of a Tanky Knight. Where as the Knight that spawns in the tunnel sometimes (The Marshal I believe) Seemed to be a little more agile and had a more standard appearance for a Knight. And we get to see the mechanic of the back piece being destroyed. Not sure if it was because he kept hitting the back part, or if it triggers when the Knight is on low health. I can’t really figure out why its a feature. To stop them from spawning watchers? To make them smaller targets when they’re on their last legs so they’re harder to finish off? Do they get faster without it?