I know we probably will never get the forerunner faction but I just wanted to post my idea for their faction in game no powers thought up yet besides a healing spire spawn, but as for units I got it figured out
Scout ,watchers flying scout , 2 per squad upgrade adds 1 members stealth detection and increased rof
Main infantry ,crawler squad 4 members upgrade 1 anti tank turret spawn upgrade 2 elite crawler with suppressor and combat aura buff
Air light air setinal swarm 6 members , 1 upgrade adds heavy setinals upgrade 2 adds shield
Main air phaeton ,upgrade add warp ability for escape
Heavy air the defender setinal from the operation spearbreaker campaign upgrade converts damage to shield to increase beam damage
Infantry
Building killer Promethean soldiers upgrade 1 spawn beam turret upgrade 2 speed increase and increase grenade toss ,5 member
Sniper ,beam sniper crawler upgrade add overcharge 2 member
Heavy infantry , Promethean knights with the forerunner carbine upgrade 1 adds charge attack with blade , 2 members, upgrade 2 adds 1 member
Can teleport
Anti tank /artillery knight battlewagon 1 member, upgrade adds aoe burn damage to overwhelming barrage attack ,can teleport
They have no tanks but instead have protecter factories
Healing protecter
Assault protecter
Shield protecter, all 1 members that can cost 1 pop and can attach like skitterers
And t3 can build 3 Oracles like guilty spark that have a heavy beam weapon and sensor ping
Hero unit warden eternal with all his halo 5 abilities
Super unit guardian , plays like the alpha from grey goo but main attack is a aoe pulse
Turrets are standard but obviously forerunner themed t2 healing spire built on turret slot
T3 get orbital laser barrage artillery
That’s what I’ve brainstormed so far but what do you guys think, just need like 11 more leader powers.