Promethean Art Direction

I was looking at the May 23 spotlight (link) and saw a piece of Promethean fan art (link).

I don’t know about anyone else but I thought this looked better than any Promethean design we’ve seen in H4/5. 343i’s designs in my opinion are too far fetched sci-fi, I’m talking about the disconnected floating limbs/bits everywhere, and look overly complicated.

This piece of fan art fits Halo perfectly in my opinion. It looks more advanced than human and Covenant designs alike, which they are and should visually present that, but it doesn’t go overboard in relation to the universe. Futuristic yet simple and grounded, that’s exactly what I’m looking for in Halo.

Really what I’m getting at here is I hope with the new/old art direction, Prometheans are getting a major overhaul. I don’t think the current designs look bad by any means, just very out of place in Halo, at least to me. If they are redesigning their aesthetic, I hope it’s along the lines of this fan art.

If 343i truly is going for a more classic inspired art style (which I still believe is a fairly big “if”) but are also planning on retaining Prometheans as an enemy type, it’d definitely be a good time to go with a design that’s more congruent with the traditional Forerunner aesthetic. Would be a welcome change because I’ve never been a fan of the present Promethean aesthetic either.

You summed it up very well. I also don’t think the Prometheans’ current designs fit very well with Halo. Moreover, they’re awful to fight against. They require one strategy and a lot of ammo. Maybe they’ll keep it simple and get rid of Prometheans with some interesting bit of lore to explain their lack of presence in the game.

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> You summed it up very well. I also don’t think the Prometheans’ current designs fit very well with Halo. Moreover, they’re awful to fight against. They require one strategy and a lot of ammo. Maybe they’ll keep it simple and get rid of Prometheans with some interesting bit of lore to explain their lack of presence in the game.

Honestly I think they have a lot of potential and I want them to stay because of that, but if we just keep getting the current Prometheans with no overhauls to their visuals and gameplay variety, I wouldn’t be sad to see them go.

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> > 2533274824050480;3:
> > You summed it up very well. I also don’t think the Prometheans’ current designs fit very well with Halo. Moreover, they’re awful to fight against. They require one strategy and a lot of ammo. Maybe they’ll keep it simple and get rid of Prometheans with some interesting bit of lore to explain their lack of presence in the game.
>
> Honestly I think they have a lot of potential and I want them to stay because of that, but if we just keep getting the current Prometheans with no overhauls to their visuals and gameplay variety, I wouldn’t be sad to see them go.

Yeah the Prometheans as of now are not that good looking and they are annoying to fight so if they tweak their gameplay and change their design than I’d love to see them stay but if Little is done to them than I’d love to see them go.

That fan art looks amazing and the Class Twelve Combat skin was a nice touch as it was mentioned by Guilty Spark in HCE that there were higher grade Combat skins so seeing some of that with the Prometheans could be cool.

I actually like the look of promeatheans in halo 5, and feel like they fit in the universe minus the crawler but I’ve never been too big on them. That said I could totally get behind this look for living forerunner promethean soldiers.

> 2533275031939856;4:
> > 2533274824050480;3:
> > You summed it up very well. I also don’t think the Prometheans’ current designs fit very well with Halo. Moreover, they’re awful to fight against. They require one strategy and a lot of ammo. Maybe they’ll keep it simple and get rid of Prometheans with some interesting bit of lore to explain their lack of presence in the game.
>
> Honestly I think they have a lot of potential and I want them to stay because of that, but if we just keep getting the current Prometheans with no overhauls to their visuals and gameplay variety, I wouldn’t be sad to see them go.

Yeah agreed. I don’t think they were given the proper treatment so they didn’t live up to the status of otherworldly beings they were built up to be in every game, novel, and comic before Halo 4.

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> I actually like the look of promeatheans in halo 5, and feel like they fit in the universe minus the crawler but I’ve never been too big on them. That said I could totally get behind this look for living forerunner promethean soldiers.

There is no such thing as a living Forunner as the Librarian A.I. in Halo 4 was… well… an A.I. and the Didact was composed so now NO Forunners exist. The only thing left of the Forunners are their technology as they are now extinct (ironically all by their own technology including the Didact).

I’m neutral on the Promethean art style. For me the issue is how out of place fighting them feels.

Eh, I mostly don’t have a problem with how Prometheans are designed so much as how the all Forerunner art has been designed under 343. If Prometheans and Requiem had been set aside as Warrior-Servant designs rather than builder designs like we saw in CE-H3 then I wouldn’t have much of a problem with them at all.

The issue I have is that the shallow interpretation 343 have had with regards to Forerunner design amounts to smooth, featureless monochrome textures, shiny lights and random floating bits. It is a problem with Halo 5 and specfically Genesis(a builder world), Halo Wars 2 and from what I can see from the demo, Halo infinite as well.

I want the same thing from Prometheans that I want from the rest of Forerunner design, some color variation and some subtle texture work to keep everything from blending together into one bright silver blob.

Though I wouldn’t be opposed to something along these lines. If I had a number one pet peeve it would be that limbs and parts have actual joints and not just have torso’s floating above seemingly superfluous legs, Otherwise it should be flying or hovering rather than walking around.

I’d prefer if the Prometheans disappeared and 343 never mentions them again. Let’s be real though, the Prometheans aren’t very well liked but that fan art looked halfway decent compared to the floating shards of metal design they have currently.

> 2533274819446242;11:
> Eh, I mostly don’t have a problem with how Prometheans are designed so much as how the all Forerunner art has been designed under 343. If Prometheans and Requiem had been set aside as Warrior-Servant designs rather than builder designs like we saw in CE-H3 then I wouldn’t have much of a problem with them at all.
>
> The issue I have is that the shallow interpretation 343 have had with regards to Forerunner design amounts to smooth, featureless monochrome textures, shiny lights and random floating bits. It is a problem with Halo 5 and specfically Genesis(a builder world), Halo Wars 2 and from what I can see from the demo, Halo infinite as well.
>
> I want the same thing from Prometheans that I want from the rest of Forerunner design, some color variation and some subtle texture work to keep everything from blending together into one bright silver blob.
>
> Though I wouldn’t be opposed to something along these lines. If I had a number one pet peeve it would be that limbs and parts have actual joints and not just have torso’s floating above seemingly superfluous legs, Otherwise it should be flying or hovering rather than walking around.

Yeah and in Halo Wars 2 on the Ark (a builder installation which was established in Halo 3) it has all of the smooth, shiny and floaty bits all over the place and very spot that might have been recognizable in HW2 is completely unrecognizable. The ONLY thing you can recognize in the entirety of Halo Wars 2 about the Ark from Halo 3 is ONE piece of art based on the control center that you fight with the flood to get to and stop Truth.

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> > 2533274819446242;11:
> > Eh, I mostly don’t have a problem with how Prometheans are designed so much as how the all Forerunner art has been designed under 343. If Prometheans and Requiem had been set aside as Warrior-Servant designs rather than builder designs like we saw in CE-H3 then I wouldn’t have much of a problem with them at all.
> >
> > The issue I have is that the shallow interpretation 343 have had with regards to Forerunner design amounts to smooth, featureless monochrome textures, shiny lights and random floating bits. It is a problem with Halo 5 and specfically Genesis(a builder world), Halo Wars 2 and from what I can see from the demo, Halo infinite as well.
> >
> > I want the same thing from Prometheans that I want from the rest of Forerunner design, some color variation and some subtle texture work to keep everything from blending together into one bright silver blob.
> >
> > Though I wouldn’t be opposed to something along these lines. If I had a number one pet peeve it would be that limbs and parts have actual joints and not just have torso’s floating above seemingly superfluous legs, Otherwise it should be flying or hovering rather than walking around.
>
> Yeah and in Halo Wars 2 on the Ark (a builder installation which was established in Halo 3) it has all of the smooth, shiny and floaty bits all over the place and very spot that might have been recognizable in HW2 is completely unrecognizable. The ONLY thing you can recognize in the entirety of Halo Wars 2 about the Ark from Halo 3 is ONE piece of art based on the control center that you fight with the flood to get to and stop Truth.

That’s incredibly sad.

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> >
>
> There is no such thing as a living Forunner as the Librarian A.I. in Halo 4 was… well… an A.I. and the Didact was composed so now NO Forunners exist. The only thing left of the Forunners are their technology as they are now extinct (ironically all by their own technology including the Didact).

Not neccessarily, the audio logs in halo 5 have a living forerunner builder looking for bastion during the events of the game.

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> > 2533274957304050;9:
> > > 2533274796080930;7:
> > >
> >
> > There is no such thing as a living Forunner as the Librarian A.I. in Halo 4 was… well… an A.I. and the Didact was composed so now NO Forunners exist. The only thing left of the Forunners are their technology as they are now extinct (ironically all by their own technology including the Didact).
>
> Not neccessarily, the audio logs in halo 5 have a living forerunner builder looking for bastion during the events of the game.

Who listens to the Halo 5 audio logs? I only played the campaign ONCE and NEVER touched it again due to the story and etc (it doesn’t mean I wouldn’t touch it again but I’d only do it to enjoy the gameplay so I definitely wouldn’t go for audio logs or play on Heroic or Legendary due to the Promethean problem). I am also not sure at this point if that is true Halo lore since at this point 343i may very well try to erase whatever they can about the colossal screw up that is the Halo 5 story. I know that a bunch of people want to fight Forunners but do we really have to ruin the premise that was set since the beginning of Halo that the Forunners are extinct just because you want to fight them in a game? Please just think about that as that would ruin the whole story about the Forunners from the original trilogy if we just resurrect Forunners out of nowhere because we want to fight them.

> 2533274819446242;11:
> Eh, I mostly don’t have a problem with how Prometheans are designed so much as how the all Forerunner art has been designed under 343. If Prometheans and Requiem had been set aside as Warrior-Servant designs rather than builder designs like we saw in CE-H3 then I wouldn’t have much of a problem with them at all.
>
> The issue I have is that the shallow interpretation 343 have had with regards to Forerunner design amounts to smooth, featureless monochrome textures, shiny lights and random floating bits. It is a problem with Halo 5 and specfically Genesis(a builder world), Halo Wars 2 and from what I can see from the demo, Halo infinite as well.
>
> I want the same thing from Prometheans that I want from the rest of Forerunner design, some color variation and some subtle texture work to keep everything from blending together into one bright silver blob.
>
> Though I wouldn’t be opposed to something along these lines. If I had a number one pet peeve it would be that limbs and parts have actual joints and not just have torso’s floating above seemingly superfluous legs, Otherwise it should be flying or hovering rather than walking around.

Is it just me or have the Vex always looked more Forerunner than Halo 4 and 5’s Prometheans? Or even these guys to an extent.

I want to see the return of these guys.

But as for art direction it is okay, but as far as programming think they should be tuned down, Right now Prometheans seem like Flood and Sentinels and just smashed together into one new enemy. I’d say reduce the speed and aggressiveness of crawlers and have them more of a flaking behavior like sentinels.

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> > 2533274796080930;15:
> > > 2533274957304050;9:
> > > > 2533274796080930;7:
> > > >
> > >
> > > There is no such thing as a living Forunner as the Librarian A.I. in Halo 4 was… well… an A.I. and the Didact was composed so now NO Forunners exist. The only thing left of the Forunners are their technology as they are now extinct (ironically all by their own technology including the Didact).
> >
> > Not neccessarily, the audio logs in halo 5 have a living forerunner builder looking for bastion during the events of the game.
>
> Who listens to the Halo 5 audio logs? I only played the campaign ONCE and NEVER touched it again due to the story and etc (it doesn’t mean I wouldn’t touch it again but I’d only do it to enjoy the gameplay so I definitely wouldn’t go for audio logs or play on Heroic or Legendary due to the Promethean problem). I am also not sure at this point if that is true Halo lore since at this point 343i may very well try to erase whatever they can about the colossal screw up that is the Halo 5 story. I know that a bunch of people want to fight Forunners but do we really have to ruin the premise that was set since the beginning of Halo that the Forunners are extinct just because you want to fight them in a game? Please just think about that as that would ruin the whole story about the Forunners from the original trilogy if we just resurrect Forunners out of nowhere because we want to fight them.

I guess this is the part where we’ll have to disagree, I eat up all the lore so I and I’m sure plenty of other people went back through the campaign to find the audio logs. And I’m not asking for living forerunners to be in the games simply because I want it, between the didactic in halo 4 and the builder in halo 5 we know they were never extinct and even the books state they aren’t wiped out after firing the halo array. I’ve actually enjoyed going more in depth with the forerunners so that hasn’t ruined the story at all for me and I’ve seen nothing to suggest they are erasing halo 5 considering they already have stories that take place after it. But overall I get it we just want different things.

Your link is related to the Forerunners that fought in the Forerunner-Flood war. It is not related to how the Prometheans such as Soldiers or Knights would look. A Forerunner is kind of like a Spartan in combat suits as they are of flesh, not robots.

However, I do agree that the Prometheans do need an art change for sure because at their current state, people do not like all the “floaty bits”, myself included. A more robotic look with no buts floating would be a good design for the Prometheans, which we have seen with the Knights being more joint together. Again for their weapons, I’d like to see less floaty bits, but rather metal pieces attached to the weapons and joint to the weapon itself.