Progression system is actually GREAT!

i get that people have their opinions and stuff, but holy YOINK! dude, imagine being this guy

Progressing quickly, getting any items we want by purchasing it for a said $$ amount etc… this is what causes the argument of progression not being quick enough. We are used to getting things quick and easy.

What? Everything this game does is PROMOTE you to use your wallet.

The Tenrai Event battle pass has very few items and none of the marketed ones. Also it is locked at level 7. Then 343i continues the event by selling 4 times the amount of Tenrai items in the shop, that are unable to get by just playing the game.

Same with the actual battle pass. In order to progress you have to complete multiple tasks (called “challenges” by 343i). After they are done, the only way to progress is by playing games which only gives you 50 xp (1 rank = 1000 xp).

Both Destiny 2 and Cod have battle passes. You play roughly 5 games for one tier of those battle passes. In Halo infinite you need to play 20 games for 1 tier!!! How is that not promoting you take out your credit card and be done with it? Also Destiny 2 gives you double XP for the first 5 tiers of the week. CoD has multiple double XP weekends during a season.

I know allot of people will disagree with this viewpoint but hopefully there are more of you out there that appreciate not being able to pay for everything and just progress quickly and kill the entire vibe buy getting things quickly.

Again WHAT? Everything in this game can be achieved by having money and only a fraction of it can be achieved from playing the game. And WHAT you can earn from playing the game, you get it way faster from simply buying it.

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I feel that the issue is becoming confused. It wouldn’t be a problem is progression were slow, if it were easily controllable by the player. Thing is, it’s only based on challenges now, and those challenges are game breaking. People don’t focus on the objective at all, instead going for whatever challenges are available. It’s not just that it’s slow, it’s that it’s tediously so. One other thing that makes it uncontrollable for the player is that they can’t reliably find games that meet their challenge requirements. There’s nothing wrong with a challenge, so long as the player is given an opportunity to meet that challenge, but they’re not able to. So it’s frustrating AND slow. They are working on a system to gain xp outside of challenges like we used to have, so they already know this

I think it was phrased a little, funny.
You’re saying it’s childish to disagree with another’s opinion :grin:

looking back at how I phrased it you’re right it does look that that way :joy: I should have said something along the lines of being non-constructive etc.

i343 should do away with the limit of tracking three challenges at a time. If that isn’t negotiable, then we should at least be able to choose which ones we track, and change them, free of cost, between matches as much as we see fit.
The free reward changed to either require less completed challenges or entirely removed, integrated into the free tier of the Battlepass ( though there’s uncertainity on how future battlepasses will be in terms of free access ). As to reduce FOMO ( something they said they didn’t want ) and make it less of a chore ( another thing they said they didn’t want it to turn into ).
I’d even be fine with non-expiring weeklies, like how battlepasses are supposed to work, and as you complete them you’d get the item.
You’d have access to old weeklies and can complete them as you see fit.
It isn’t fun currently because it feels forced.
Removing those obstacles would ease up on a lot of things.

Totally agree with these points. I’m more than happy for them to continue with challenge based progression if they’re willing to clean up the challenges and make them manageable.

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I don’t abhor the progression system like a lot of other people do. My main issue with it is that it’s tied to challenges; if they introduced better per-match rewards, rewards for victory, and some performance-based XP I’d be much happier.

Primarily, I dislike the shop and how you can’t unlock these items via gameplay. It would be cool to earn that katana by getting 10 energy sword kills, for example.

I’ve said this before, that people realize something is wrong with the progression and are misidentifying the problem as a speed issue. These people were the loudest voices to complain right off the bat which is why we got the awful “50 XP per match no matter what” bandaid.

People were feeling empty after completing matches because even if they performed really well they didn’t progress if they didn’t happen to complete a challenge. This at face value makes the progression feel slow.

If we had skill/performance based progression, with high XP (100-200) rewarded for a job well done (medals, K/Ds, assists, scoring objectives) and low XP (25-100) given for poor performance then a majority of people would change their tune. People would progress a tiny bit faster than we do currently if they constantly do well and happen to complete all challenges. If a player performs well, helps their team, focuses on the objective, and doesn’t care about challenges much then they will still feel like they are moving forward.

People want to at least see a tiny bit of progress every game, and if it’s performance based then they will only have themselves to blame for slow progress.

Last night I spent an entire match trying to get splatter kills. My team lost and I felt selfish, but it’s what the game incentivizes me to do. This needs to change. I really don’t see the logic behind defending the system we currently have in any way. We can’t allow 343 to latch on to any hot take defending this system as it stands. It gives every player their own selfish mission to put all their focus on instead of “The Mission” at hand.

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And in 1998 I would have agreed with you. Playing some UT or Quake with friends was great fun just for the game play. But I was doing that before the turn of the century. I now expect some depth and customization in my hobby. I want to express my self beyond just racking up kills. I want to feel some sense of persistent progression. Does that help?