Hi All,
So in my pre-Halo 4 excitement I have begun (what many others have also) an epic journey of Halo campaigns and achievement hunting. All I need now is some from Reach and Wars (most require DLC, which I’m not sure on yet).
However, I digress. The Main point of this topic is to converse with the community my experiences with all the Halo games and hopefully reassure others about the Halo 4.
Progression, arguably the most important topic. Some call it evolution others call it deformation (this being a common trend for game companies today as they rush to adopt game mechanics from other popular franchises in an attempt to increase their audience base, often very unsuccessfully).
Before my journey I would have put myself in the latter group, arguing that Halo is Halo and it should stay true to its roots, yet even as I write this I hear the loud FAIL buzzer ringing in my ears because from someone that has invested time and energy into every Halo game I know that statement to be wrong. You see it wasn’t just Reach that tried new things, even though it is slated as dirtying the franchise for awful new mechanics. One only has to play CE anniversary for 10 minutes and things start to go a miss.
No Boarding
No proper Precision weapons
No EMP blasts
Poor Movement (crouch and jump) mechanics
Over powered grenades
Overpowered everything (yet useless at the same time)
Gentle bump splatters
Legendary Elites
Health bars (and an annoying heart beat)
When I started playing CE Anniversary it felt completely alien to me and to be honest I completely sucked at it, even though I had invested 2 happy years of time on the original Xbox and on a game without live! Most of the things listed above have been subtle game changes, evolutions. Where I think Bungie went wrong with Reach is that instead of evolving Halo 3 they brought back devolved outdated aspects from the CE (health system, inaccurate precession weapons etc.) and tried implement them into a modern day evolved Halo.
Now, Halo 4 has introduced lots of changes and evolutions which has many of the community worried in fear if a second Reach.
Loadouts
Mechs
Objective game type changes
Default sprint
Flood in MM
Except much of these things are really just evolved aspects.
How many default games in H3 did you spend the first 2 minutes looking for a BR?
‘Tank beats everything!!! Whoa man I could do this all day’ What was true in campaign is true in MM
Flag dropped, flag taken, Flag dropped, flag taken, Flag dropped, flag taken and flag captured.
You die…now enjoy the marathon back to middle map!
Because a change in armour colour makes you feel special?
Now I’m not saying there aren’t any holes in my thinking but what I think is important to remember is that many of the new aspects on Halo 4 may address some of the issue we all experience as a community with these wonderful games. Halo 4 looks to be back on track in evolution, using the right mechanics from H3 and Reach. So stop worrying! Relax and enjoy it because I truly believe its going to be something special.