Problems of Halo 4 Discussion: Sprinting

Hey guys, I’m going to be starting this new series of threads every so often called “Problems of Halo 4 Discussion”. As a brief overview these threads will serve as a discussion point of the various topics. The topics will cover all the way from AAs and Weapons to general Halo 4 settings. These will serve as a platform to figure out what everyone really feels are the problems with Halo 4, because I feel like there isn’t really a general consensus of what everyone wants. While there will undoubtedly be some of you who will say “it doesn’t matter they won’t fix it in Halo 4”, see this as more of a way for 343 to really see what the community feels is wrong, and for us to discuss it. I request that you refrain from posting things such as “you’re wrong I’m right”, “You just want Halo 3 back” etc. I want this to be a discussion, and please try to be as open minded as possible! If you would like to suggest a topic or general ideas (addition or subtraction of polls) for future posts please send me a message!

Sprinting: My general question for this one is why do people seemingly not like it? I think it’s a good addition to the game. Does it make the game to fast paced? Does it not have the “Halo feel”? Does it just not belong in a Halo game? I’m curious to your feelings on Sprinting. I won’t be able to really drive this discussion unfortunately because I don’t really have a strong opinion on what it should be done with it.

Anyways, here are some ideas for fixing sprinting to help drive the ideas for fixing sprinting if indeed we (the community) deem it unbalanced/bad/worthy.

Keep it the way it is
Remove it all together
Bring back as AA

My personal opinion is that it is brought back as an AA in the next Halo as it was in Reach. You sacrifice combat prowess (in terms of your AA) for extra mobility.

Do we really need more threads about Sprint? This is getting overdone, and nothing has appeared to be accomplished by them. Yes, it should be an AA, and you should be kicked out of sprint after taking so much damage. World crisis averted.

> Do we really need more threads about Sprint? This is getting overdone, and nothing has appeared to be accomplished by them. Yes, it should be an AA, and you should be kicked out of sprint after taking so much damage. World crisis averted.

I’m glad that you shared your opinion. And while you and I share the same opinion, it may not be the most supported. This thread is also not created to make 343 do any major changes in Halo 4, but possibly for the next Halo title. More importantly it is for the community to show what we think to each other.

The reason why I picked sprint first is because it is generally an easy topic to discuss and people seem very riled up about it right now. By all means I will bring i topics that aren’t popular to talk about, but I decided to start out small.

> > Do we really need more threads about Sprint? This is getting overdone, and nothing has appeared to be accomplished by them. Yes, it should be an AA, and you should be kicked out of sprint after taking so much damage. World crisis averted.
>
> I’m glad that you shared your opinion. And while you and I share the same opinion, it may not be the most supported. This thread is also not created to make 343 do any major changes in Halo 4, but possibly for the next Halo title. More importantly it is for the community to show what we think to each other.
>
> The reason why I picked sprint first is because it is generally an easy topic to discuss and people seem very riled up about it right now. By all means I will bring i topics that aren’t popular to talk about, but I decided to start out small.

You can go look at Ghost’s Sprint topic in the Matchmaking forum if you want to know how the community feels. While I understand and appreciate what you’re doing, this topic has been beaten to death and the feelings of the community are out there.

Also, if this isn’t for changes to Halo 4 this should be in the Halo Xbox One forum, just saying.

> > > Do we really need more threads about Sprint? This is getting overdone, and nothing has appeared to be accomplished by them. Yes, it should be an AA, and you should be kicked out of sprint after taking so much damage. World crisis averted.
> >
> > I’m glad that you shared your opinion. And while you and I share the same opinion, it may not be the most supported. This thread is also not created to make 343 do any major changes in Halo 4, but possibly for the next Halo title. More importantly it is for the community to show what we think to each other.
> >
> > The reason why I picked sprint first is because it is generally an easy topic to discuss and people seem very riled up about it right now. By all means I will bring i topics that aren’t popular to talk about, but I decided to start out small.
>
> You can go look at Ghost’s Sprint topic in the Matchmaking forum if you want to know how the community feels. While I understand and appreciate what you’re doing, this topic has been beaten to death and the feelings of the community are out there.
>
> Also, if this isn’t for changes to Halo 4 this should be in the Halo Xbox One forum, just saying.

Well thank you for informing me of another thread on this topic. I don’t have time to go through all the forums. Just to put it out there, this isn’t inherently for changes for the next gen, it is possible for some topics to be changed in Halo 4. It just so happens that they most likely won’y be able to change sprinting in Halo 4.

To end the debates, sprint can work in Halo. But not in tandem with instant respawn; there should only be one or the other. Also, when a sprinting player takes a shot, sprint should be disabled for that person for a few seconds. Simple.

> To end the debates, sprint can work in Halo. But not in tandem with instant respawn; there should only be one or the other. Also, when a sprinting player takes a shot, sprint should be disabled for that person for a few seconds. Simple.

How can even the concept of sprint work in Arena Style Halo? The complaints of sprint are not just about people sprinting away and not being punished; if players are able to move at a significantly faster, secondary speed, trapping players becomes much more difficult and players are no longer able to predict where another person went. Maps must be scaled up, making combat on them much less organized and overemphasize long range weapons. Furthermore, jumps that should be difficult (and thus more rewarding) become substantially easier.

There’s no point to this discussion.

Obviously 343 is not intent on removing it, and they wouldn’t be able to effectively balance it’s removal in Halo 4 due to the up-scaled maps.

I also like Sprint, it has the potential to offer a lot to Custom Games and Machinima. (but for some reason, it’s hidden from the CG’s menu)

> > To end the debates, sprint can work in Halo. But not in tandem with instant respawn; there should only be one or the other. Also, when a sprinting player takes a shot, sprint should be disabled for that person for a few seconds. Simple.
>
> How can even the concept of sprint work in Arena Style Halo? The complaints of sprint are not just about people sprinting away and not being punished; if players are able to move at a significantly faster, secondary speed, trapping players becomes much more difficult and players are no longer able to predict where another person went. Maps must be scaled up, making combat on them much less organized and overemphasize long range weapons. Furthermore, jumps that should be difficult (and thus more rewarding) become substantially easier.

Haven comes to mind when you think about good arena maps. But what do you mean sprint doesn’t allow you to predict an enemies movements and trap players? There are only so many places on a map that you can go, and if 343 makes map control relevant again, trapping players will become a legit strategy again. I’m not being rude, but I don’t understand your argument, can you explain? Once again I emphasize that I am NOT trying to be rude or sarcastic.

I don’t have a problem with it. It’s limited, you can’t shoot/melee/throw grenades, and it won’t work if you’re holding a flag or anything. Seems pretty fair.

Sprinting I like. I just wish my Spartan wouldn’t get winded after 10 feet

> Does it make the game to fast paced?

Pacing is an irrelevant argument when it comes to sprint.

One game lacks sprint but has everyone moving at 5mph.
One game has people walking at 2mph and sprinting at 7mph.

Disregarding the downsides of sprint (weapon lowering, allowing people to speed to cover, etc), the pacing is pretty much the same.

But when you factor in the above mentioned items, sprint can actually slow the pace of a game.

> Does it not have the “Halo feel”?

Halo is not a game of limitations. Someone should be able to move and shoot in all directions at a fast pace.

Arena Shooters in general are like this. Players are constantly moving, constantly strafing, and constantly shooting.

Sprint kills flow of movement, because every time you use it you are putting yourself at risk. In a positional shooter like Call of Duty, where the goal is to have the better spot than an enemy, this works fine. In an Arena Shooter, it runs contrary to what the gameplay should be.

> > > To end the debates, sprint can work in Halo. But not in tandem with instant respawn; there should only be one or the other. Also, when a sprinting player takes a shot, sprint should be disabled for that person for a few seconds. Simple.
> >
> > How can even the concept of sprint work in Arena Style Halo? The complaints of sprint are not just about people sprinting away and not being punished; if players are able to move at a significantly faster, secondary speed, trapping players becomes much more difficult and players are no longer able to predict where another person went. Maps must be scaled up, making combat on them much less organized and overemphasize long range weapons. Furthermore, jumps that should be difficult (and thus more rewarding) become substantially easier.
>
> Haven comes to mind when you think about good arena maps. But what do you mean sprint doesn’t allow you to predict an enemies movements and trap players? There are only so many places on a map that you can go, and if 343 makes map control relevant again, trapping players will become a legit strategy again. I’m not being rude, but I don’t understand your argument, can you explain? Once again I emphasize that I am NOT trying to be rude or sarcastic.

Though haven is probably one of the best maps on Halo 4, it is not an ideal arena style map. Two of its main problems are the long, winding, corridors that lead to excessive chasing and a little bit too much segmentation between the levels. Both of these are probably the result of designing with sprint in mind, as longer hallways are needed to provide room to sprint, which in turn segments jump spots.

Sprint only offers movement in the forward direction and prevents shooting while on the move, thus making it harder to out maneuver retreating enemies. They have the benefits of only needing to run away from you, while you need to be able to continue shooting.

To me sprint causes no issues what so ever.

I’m neutral on it being in Halo. If it’s there, i’ll use it. If not, i keep playing.

I will admit, i prefer the ability to run a bit faster. I’m glad Halo is changing and the devs are going in a new direction.

Because sitting here 6 years AFTER Halo 3 was released… Well now Halo 3 has actually gotten quite boring.

Even if Sprint is not removed from Matchmaking, it should be a Custom game option. So that, you know, they’re actually custom games.

> Even if Sprint is not removed from Matchmaking, it should be a Custom game option. So that, you know, they’re actually custom games.

This. It doesn’t belong in any playlist except action sack.

I think Sprint should be in Halo, Spartans should be able to sprint haha. Witht hat being said, I think instant respawn should be taken away, and the sprint mechanic should be changed up a little bit. Make you slow down when getting shot, and then stop sprinting when your shield pops or something along those lines. I don’t think it should be an AA, it should be deafult, and you should also be able to toggle it on and off in custom games.

To me, Halo has always been about movement, map control, and good aim, all at the same time. I feel that Sprint breaks this flow. Instead of a constant, reasonable speed, you either move slowly with the ability to shoot or fast without the ability to shoot. Therefore, instead of being able to move and shoot at the same time, I can only do one or the other.

As someone else said, it works in Call of Duty because Call of Duty is more about getting in a position and staying there. Mobility isn’t nearly as necessary.

I hated it in Reach as an Armor Ability as well. I think it just needs to be removed.

Good reads on sprint threads:

Is sprint Halo?
Should Sprint/Flinch stay in the Halo series?

I do not like sprint, it affects the gameplay itself too much and to me it feels like it slows the gameplay down.

For those arguing that you feel “faster”.

FoV video.