Problems in Halo 4 that need to be Rectified

Whether they’ll be fixed in a TU or in Halo 5, let’s compile a list of things that need to be fixed or could have been done better.

Campaign

  • Don’t make all Elites enemies; Show us our Allies, Arbiter Included- Brutes?- Halo 2 Length Campaign- Don’t reveal major plot twists/points in Halo novels (=O Ancient HUMANS???, too bad I already knew…)- Prometheans: More deadly, more unit types, smarter. Make me want to fight Covie’s and not them

War Games
Matchmaking

  • Ordnance Drops need to drop in more often- Classic Halo Playlist- Give Warthog Turret a buff- Buff Boltshot Primary Fire; Nerf Boltshot secondary Fire- Buff BR; or Nerf DMR (Slightly)- Bring Vehichle health a bit closer to Halo 3 style- Buff Banshee Plasma Cannons even further- Add Player Made maps to the Hoppers

Custom Games

  • One Flag CTF- Assault- VIP- Territories- Race- Party Gametypes- Fix Weapon Lowering; Online, all the time- Flood: Option to change Loadouts, colours, appearance of Infected, Weapons of Infected- ELITES NAO- Machinima Support

Forge

  • Magnets need to be more accurate- Bring back fine tuning- increase the amount of decorative items on map- keep main Forging maps, but let us Forge equally on all Maps- Normal Physics option actually needs to be more like Halo 3 Forge. If we want an object to stay in place, we’ll use the Fixed Physics option- More Interactive Objects- Shade turret needs to be useful- New Forging Objects- UNSC Air Vehichle- Lights need to be brighter and cover a larger area- New FX’s- Make it so weapons on the map do not have to be placed via Ordnance drop- Machinima Support

Spartan Ops

  • Most Missions need to take place in new areas

Theater

  • Upload Clips to youtube- True Rewind and Fast Forward- Cinematic mode (The blurred out effect we saw in map walkthroughs)- Machinima Support

343’s response: “But…profit…high ratings…MONEY!!!”

But seriously look at that list. Such a great game engine wasted by lack of quality content and options.

Campaign:
Halo 2 Length Campaign

War Games
Matchmaking

Classic Halo Playlist
Give Warthog Turret a buff
Buff Boltshot Primary Fire; Nerf Boltshot secondary Fire
Bring Vehichle health a bit closer to Halo 3 style
Add Player Made maps to the Hoppers

Custom Games

One Flag CTF
Assault
Machinima Support

Forge

Magnets need to be more accurate
increase the amount of decorative items on map
keep main Forging maps, but let us Forge equally on all Maps
Normal Physics option actually needs to be more like Halo 3 Forge. If we want an object to stay in place, we’ll use the Fixed Physics option
More Interactive Objects
Shade turret needs to be useful
New Forging Objects
UNSC Air Vehichle
Machinima Support

Spartan Ops

Most Missions need to take place in new areas

Theater

Upload Clips to youtube
True Rewind and Fast Forward
Cinematic mode (The blurred out effect we saw in map walkthroughs)
Machinima Support

I agree with these and only these. You also missed a couple dozen common complaints with Halo 4.

Post 'em down and i’ll add them.

No one has suggestions?

Here are a few changes i think would be nice
1.Theater lobbies allow 4 people like H3
2.Pulse grenade loadout changed to 2 not 1
3.Assault Rifles being more usable in multiplayer (more range maybe? i miss good ol’ AR fights i only ever see people using BRs + DMRs)
4.(maybe it’s just me?) But i’ve been having alot of loadback errors when i forge, IE my pieces move when i load it again and the rotations are messed up

And that’s all i could really think of that you havn’t already posted