Hey, I’m an avid Halo player. I’ve been around since '08 and began playing competitively since July this year. I’ve done all there is to do on Halo; I’ve been a casual, a forger, a stat padder, a GB kid, a montage kid, a clan kid, and now I’m Europe’s newest Semi-Professional Halo player. So I know what Im on about.
I can’t wait for Halo 4, after all it’s Halo. However, there just seems too many questionable things in this game. Especially considering it’s the game that is meant to revive the Halo franchise. So here’s a list of all the things I just can’t stand or simply don’t understand:
CTF - This has always been my favourite gametype. It combines hardcore slaying and insane teamwork to properly dominate a decent opponent. It seemed perfect… So for some reason 343 decided to mess it all up. You now automatically pick up the flag and can’t even drop it. So lets say you have rockets and you just accidentally walk over the flag, you’ve basically just given them rockets and made your team go 1 down. You also have a waypoint over your head when carrying it which is just stupid. All this will do is make nobody want to go near the flag. And for sweaty matches it’ll just stop all of those intense standoffs where both teams have each others flags and you need to hunt down the enemy flag carrier to cap theirs. Basically, the gametype is dead but I’m sure 343 will patch these awful settings.
Killcams - It lessens the need for teamwork by the fact that in Reach when you were dead you could help out your teammates by providing an extra line of sight from their 3rd person. It also makes it blatantly obvious where your killer is, thus eliminating the need to actually hunt him down or even track shots e.t.c.
Instant Respawn - Not a fan of this at all. I know it’s only in Slayer but it’ll make it neigh on impossible to do team setups. For example, on Sanc if you get the opponent 4 down whilst you’re sitting in Ring 2 then you and your team have a 5 second window (which is a long time) to get on their hut and get them in a spawn trap. Now, however, you have no window at all and you’ll just have to wait in Ring 2 or go out and get team shotted by guys who should still be respawning. They say this will speed up gameplay, but all it will achieve is undermining tactics.
Staying in scope - In all Halo games you were a good Sniper if you could pull off shots whilst under pressure or being put out of scope. Now you can stay in scope whilst being shot. This is just gonna lower the skill gap even more. Think about it, players who can already pull off shots under pressure and out of scope are gonna become invincible with a Sniper in their hand. Especially for competitive players like me who usually only play with and against the best of the best, it’ll just be ridiculous. All this feature has done is rid of yet another skill only top players had.
Nade indicators - C’mon, seriously 343!? If you didn’t want nades to be like Reach nukes then just nerf them a bit, don’t make them useless by telling the player exactly where they are. The skill of timing nades perfectly so your opponent can’t avoid them or won’t see them has also just been eradicated.
Perks - Probably the main reason I got into Halo was because it was 100% fair. Everyone spawned with the same stuff and if you got killed its because you are either doing something wrong or the opponent is doing something right. The only factor that may ruin that is connection, but that’s unavoidable. But now we have perks to take the place of connection. Don’t see the point in them at all, the only thing they do is make the game more unbalanced.
No ranking system - The lack of skill matching in Reach MM is what makes me stick with customs all day. MM is either too easy or you get effed over because of terrible teammates. Wasn’t a problem with H3 so I was hoping they’d go back with that system; clearly not. It’ll just make you have to rely on playing with and against friends to have fun seeing as MM will be unbearably boring. Even if the game is fun in itself it’ll just eventually become tedious after playing the same terrible players day in and day out.
HUD cluster - The HUD on H4 seems so packed. I dunno what it is but it just is. On previous titles it always seemed so clear and you only really noticed it if you were looking out for things on the HUD. Now you only notice the rest of the game if you look out for that. A pretty minor issue, but an annoying one nevertheless?
Maps - The only map that looks like it will work in a balanced and competitive way is Solace. Nuff said.
So that’s my take on the already apparent downfalls of the game, I’m sure there will be more. Before you go on to say “You haven’t played it yet, you don’t know any of this!!!”, well I have. I’ve played it quite a bit and these are the main concerns I still have.
Nevertheless, I still can’t wait and Im sure I’ll enjoy it, but probably not for long and as much as I could have.
Thanks for reading,
Guerrilla