-If you join a game all of the players that were zombies are your teammates, so they can’t hurt you and you can’t hurt them.
-There are problems with the zombie spawns. They spawn way to close to the humans. I have had zombies spawn right in front of me before. Not exactly unique to infection, but more annoying on infection.
-A disconnection from a server due to lag will cause you to get banned. It will also cause you to loose your boost.
-Spartans can glitch and pick up the infected’s sword. Not sure how it works but I have seen many players do this online.
-When you get a sword kill as an infected, sometimes the infected will make a comment like “Nice job with that energy sword” Pretty funny glitch if you ask me.
-If you are an infected and you attack a wall, energy sword marks pop up.
-If you melee an infected, you will die unless you melee him from behind or before he swings his sword. The “warmup” time for the sword swing doesn’t take effect if you try to melee him.
-Assists don’t work on here. I think they should work since you wasted ammo on someone else’s kill.
- Add an extra clip of ammo for the halo 1 pistol. Right now it has less ammo than the halo 5 pistol, so it’s worse overall.
-Please remove the active camo from the alpha zombies. The smart players have already figured out that camping right by the power weapon spawns is the best way to get human kills, which is really annoying. I can’t explore the map now because as soon as I turn the corner, I’m dead because an alpha killed me. Now I just go to the nearest camping spot and stay there. Make it so that alpha zombies are always on the radar, even if they stay still, until 3 spartans are killed. Then this camping method will be ineffective.
-The AR’s are more OP than the pistols. Before you had to be able to headshot in order to kill the zombies with the pistol, but now the all you have to do with the AR is just hold the trigger. Make players spawn with a brute plasma rifle instead.
-3 minutes make for too short of a round. Make it 5 minutes instead.