So i have realized that monthly DLC has in a way created impatience in the community. What I mean is that normally if a game possessed paid DLC such as map packs, we would have to wait on average around 3 months for what? around 5 maps? People would play patiently waiting the original maps until the pack was released. Now that we get monthly DLC i have noticed player patience decrease.
What I mean is that now players seem to be getting tired and whining that maps are not being released fast enough when before with paid DLC that complaint wouldnt come until closer to the release of the pack. Obviously people are torn on how well designed these maps are, some are pretty decent (coliseum) and some down right awful (im looking at you rig and Pegasus) but games have always had this split in well made maps and poorly made maps.
So why is it now we get monthly DLC that player patience for map creations have greatly reduced. Halo 5 shipped with a decent number of maps, some good and some bad but overall still fun to play.
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> Except these are monthly updates, not monthly DLC.
Its the same concept you are adding content to the game that was not originally there the only difference is that they also fix issues along with the content. Its still DLC, its not paid DLC but free.
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> Except these are monthly updates, not monthly DLC.
I think 343 is using “update” in place of DLC because the phrase has such a negative connotation in the gaming scene as a whole right now. I may be wrong, but if the Cartographer’s Gift wasn’t technically DLC, I don’t know what is.
The reason a lot of people are “impatient” is that a lot of these “free DLCs” are actually things that were supposed to have been in the game all along. We have VERY few maps and EVEN FEWER playlists in the base game, and people are getting bored and therefore impatient playing the same things over and over.
Warzone launched with only 3 maps. Seriously? I mean, I know they’re big maps and require a lot of work, but cmon.
The biggest aspect of the last free DLC was forge, which was supposed to be in the game at launch for sure.
So to answer your question, the reason people are impatient is that they’re getting bored with the small amount of stuff currently in the game and NEED that DLC ASAP (It should’ve been in the game in the first place). I mean, look at a CoD game and count the maps they have at launch. They design enough that people don’t get bored and then release another few 3 months later.
Honestly EVERY additional map makes for an exponential decrease in player boredom in my opinion. With a random, nonvoting algorithm and very few maps, players can end up playing the same map over and over again. 2 days ago I played Escape from ARK in Warzone SEVEN times in a row. Why? Because it’s random and there are only 4 possibilities in the first place!
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> So why is it now we get monthly DLC that player patience for map creations have greatly reduced. Halo 5 shipped with a decent number of maps, some good and some bad but overall still fun to play.
3 WZ Maps, 8 actuall dev maps, two of those are remixes, 2 forge maps and 5 (?) maps for just one mode (Breakout)…thats not really decent
The overall content of this game is severely lacking, not enough map verity and just a bare minimum of MP modes, I can not blame anyone for beeing impatient…