I get that you need new stuff, whether innovative or borrowed from other games. I get it, this is big money stuff, Halo is a huge title and you gotta do whatever is popular and current.
This however is actually what is so perplexing about AA’s, or more specifically the way they implement them. Having everyone start with a single AA no matter what, and they all have to be balanced. How much time is wasted on balancing them out? How much foresight is wasted; not being able to plan out how the game will play because one AA turns out to be dominant. A whole recalibration has to be made for all the moving parts that failed to balance out. Then what happens? A series of modifications and tweaks are made in a course of months following the title’s release.
With so much at stake, it would seem like you want to keep the AA’s, but not have them in this “must balance out” format.
Make them pick ups, or even computer chip pick ups that get dropped like frags when a spartan dies and another spartan can pick them up, whwatever. This thread isn’t really about an alternate idea I have, the example i gave is just of the top of my head, i don’t really care. It should just be anything except the way they have it set up now.
Take promethean vision for example. It seemed like the mlg players were all gravitating to it, so it must be the superior AA. So what do they do now, make all these modifications to balance it out? Remove it? If they don’t, all the other AA’s are obsolete, and what a waste of time and effort, and the game becomes something they didn’t anticipate. Why not have it set up in a way where you can anticipate how the final product of the game will be months before release instead of months after?
Finally to my last point; but let me first preface it with this. I don’t mind that they are making changes to the game. I understand as well that some experimentation might have to go on to make improvements. I’m glad they ditched armor lock and jet packs and went with things that will probably flow with the game better ie. hard light sheild, burst pack (whatever its called). Also, just by themselves, a lot of the new AA’s look cool (although i hate cloak as a AA and not a pick up on the map). But the final point is this: even if, despite all the criticisms of how having to balancing the AAs out slows down and fogs the development of the game; what is gained if they finally do the almost impossible and find the perfect balance? All the AA’s are now in perfect symmetry, none of them having any discernable advantage or disadvantage compared to the others? What is really gained in this scenario? Not that much in my opinon. Yeah, you can customize your spartan to a degree. You can say, hey, I’m a hard light sheild guy versus a cloak guy, or a promethean guy. but in the end, so what? this ability to distinguish yourself seems minor. I almost would rather not have to distinguish myself in this way and just start the same as everyone else. Perhaps some of you feel differently but how much is that worth to be able to differentiate yourself in this manner?
Anyways, the game i’m sure will still be good, but this is the most glaring flaw.
