I suffer from that everyday. When I get in Halo 5 I just want to have fun. I don’t care about my KD and when I play online, there are a crap-load of these kind of players like Campers, farmers, KD hungry tryhards, social tryhards, ETC. It’s not really fair for this to happen all the time. Although; they’re destroying my KD what I don’t really care about. But they inhale the fun out of everything. I hope they know it’s getting the community mad. Games are meant to have fun and prevent your self being sucked in the harmful real world. And all they care about is KD. Hopefully Halo 6 won’t happen the same. In warzone and arena, I lose all the time because of that. It’s sad that only HCE, H2, H3, H3ODST, H4, and Reach has less of that. If H5G has less too, my Xbox One wouldn’t have scars on it. (sarcasm) But seriously, it makes me and other people mad.
That’s not a problem with Halo 5’s multiplayer, it’s a problem with people. My advice: play Firefight
Best thing is to learn emotional management. Think of ways to manage your frustration and to not let it get to you. This type of thing has been in halo since halo 2. It isn’t going to change. The thing that bugs me is cheating but even then I need to control my feelings and not let them control me. If you can’t control put the game down for a little. Over time you will get better or move on to more rewarding pass times.
> 2535454728101260;1:
> I suffer from that everyday. When I get in Halo 5 I just want to have fun. I don’t care about my KD and when I play online, there are a crap-load of these kind of players like Campers, farmers, KD hungry tryhards, social tryhards, ETC. It’s not really fair for this to happen all the time. Although; they’re destroying my KD what I don’t really care about. But they inhale the fun out of everything. I hope they know it’s getting the community mad. Games are meant to have fun and prevent your self being sucked in the harmful real world. And all they care about is KD. Hopefully Halo 6 won’t happen the same. In warzone and arena, I lose all the time because of that. It’s sad that only HCE, H2, H3, H3ODST, H4, and Reach has less of that. If H5G has less too, my Xbox One wouldn’t have scars on it. (sarcasm) But seriously, it makes me and other people mad.
I agree 100%. Warzone specifically is filled with tryhards who just farm my team for kills after triple caping us. Teams that play like this as you said totally suck the fun out of the game to the point where warzone has become unplayable for me and my friends. I really wish there were less teams like this so I could enjoy warzone how it was without these teams.
It has been my experience that halo really is less toxic than most muilt online player fps. And I have played games for 30 plus years…
But yeah there is always those types in any game. I posted awhile back that my son and gf quit playing halo 5 when I would get messages telling them to go kill themself cause they suck so bad… And they play super fiesta and other social games…
Next game just back out of lobby and rejoin. Hey new set of players. Brb was my favor playlist. But it’s seems to be just full of those types and warzone assault. So I just play social mainly.
People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
- it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get skewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> 2533274873580796;6:
> People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
>
> Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
>
> Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
>
> But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
>
> 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
>
> That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
I have found that you just have to find the right playlist that matches your style of play. Warzone for example. I can’t stand it because if you don’t use a vehicle you’re typically just going to die. What ruins Warzone for me is the stinkin banshees. They completely ruin Warzone for me and take all the fun out of it.
Where I find the fun is BTB. It matches the type of match I can enjoy the most. I can run around without a vehicle and have a lot of fun. I wish I could have more fun in Warzone but as long as there are Try Hards that exploit the banshee, I will stay out of it. No fun at all.
Kinda have to agree with bacon. It’s not a multiplayer issue. To me it sounds like an issue with yourself. You say you just play for fun and don’t care about your KD so what does it matter to you if you win or lose or if others are “try hards”. It seems some think being a “try hard” is a bad thing. I guess I am a try hard since I always play to win. Winning is fun to me. I also don’t get the complaint “it’s not fair to happen all the time”… what’s not fair? That you are matched with players trying to win their game? That is probably going to happen in any game really. About the best advice I can give is maybe try to play a bit more conservatively in games. Also heroic warzone firefight is probably the most chill mode in H5. The probably action sack, infection and super fiesta… Well at least to me. But Halo has always been full of people playing to win.
> 2535461287427665;7:
> > 2533274873580796;6:
> > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> >
> > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> >
> > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> >
> > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> >
> > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> >
> > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
>
> I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> 2533274816788253;10:
> > 2535461287427665;7:
> > > 2533274873580796;6:
> > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > >
> > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > >
> > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > >
> > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > >
> > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > >
> > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> >
> > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
>
> Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away. I know Halo’s always had a competitive scene (I forced my dad to play in a few MS/Bungie sponsored tournaments cause I was underage), but the game never catered directly to this population until Halo 5 came out.
Learning curves aren’t so much specific to Halo, but apart of ya know, every day life, so to say it has a higher learning curve doesn’t really mean that it can’t be enjoyed at a simple level of play. That’s like saying GTA5 has a high learning curve…but it doesn’t stop me from throwing molotov’s on cars and just screwing around for a few hours of mindless fun.
> 2535461287427665;11:
> > 2533274816788253;10:
> > > 2535461287427665;7:
> > > > 2533274873580796;6:
> > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > >
> > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > >
> > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > >
> > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > >
> > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > >
> > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > >
> > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> >
> > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
>
> When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away. I know Halo’s always had a competitive scene (I forced my dad to play in a few MS/Bungie sponsored tournaments cause I was underage), but the game never catered directly to this population until Halo 5 came out.
>
> Learning curves aren’t so much specific to Halo, but apart of ya know, every day life, so to say it has a higher learning curve doesn’t really mean that it can’t be enjoyed at a simple level of play. That’s like saying GTA5 has a high learning curve…but it doesn’t stop me from throwing molotov’s on cars and just screwing around for a few hours of mindless fun.
H5 isn’t all that complicated. Reqs aren’t hard to figure out also if you don’t like them don’t play warzone. Spartan abilities doesn’t make arena complicated. The vibe I am kinda getting from this thread is some seem to want to beat players without really trying. Well sorry that won’t happen at least it won’t happen very often.
> 2533274816788253;12:
> > 2535461287427665;11:
> > > 2533274816788253;10:
> > > > 2535461287427665;7:
> > > > > 2533274873580796;6:
> > > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > > >
> > > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > > >
> > > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > > >
> > > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > > >
> > > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > > >
> > > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > > >
> > > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> > >
> > > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> >
> > When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away. I know Halo’s always had a competitive scene (I forced my dad to play in a few MS/Bungie sponsored tournaments cause I was underage), but the game never catered directly to this population until Halo 5 came out.
> >
> > Learning curves aren’t so much specific to Halo, but apart of ya know, every day life, so to say it has a higher learning curve doesn’t really mean that it can’t be enjoyed at a simple level of play. That’s like saying GTA5 has a high learning curve…but it doesn’t stop me from throwing molotov’s on cars and just screwing around for a few hours of mindless fun.
>
> H5 isn’t all that complicated. Reqs aren’t hard to figure out also if you don’t like them don’t play warzone. Spartan abilities doesn’t make arena complicated. The vibe I am kinda getting from this thread is some seem to want to beat players without really trying. Well sorry that won’t happen at least it won’t happen very often.
I think your missing the point sorely, but I’ll let you be. If you don’t like paying taxes, don’t pay them right?
> 2535461287427665;13:
> > 2533274816788253;12:
> > > 2535461287427665;11:
> > > > 2533274816788253;10:
> > > > > 2535461287427665;7:
> > > > > > 2533274873580796;6:
> > > > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > > > >
> > > > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > > > >
> > > > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > > > >
> > > > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > > > >
> > > > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > > > >
> > > > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > > > >
> > > > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> > > >
> > > > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> > >
> > > When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away. I know Halo’s always had a competitive scene (I forced my dad to play in a few MS/Bungie sponsored tournaments cause I was underage), but the game never catered directly to this population until Halo 5 came out.
> > >
> > > Learning curves aren’t so much specific to Halo, but apart of ya know, every day life, so to say it has a higher learning curve doesn’t really mean that it can’t be enjoyed at a simple level of play. That’s like saying GTA5 has a high learning curve…but it doesn’t stop me from throwing molotov’s on cars and just screwing around for a few hours of mindless fun.
> >
> > H5 isn’t all that complicated. Reqs aren’t hard to figure out also if you don’t like them don’t play warzone. Spartan abilities doesn’t make arena complicated. The vibe I am kinda getting from this thread is some seem to want to beat players without really trying. Well sorry that won’t happen at least it won’t happen very often.
>
> I think your missing the point sorely, but I’ll let you be. If you don’t like paying taxes, don’t pay them right?
Yeah because that is comparable to video games. Pretty sure I got the point. Some one is complaining about always playing “try hards” and that prevent them from having fun even though they claim they don’t care about KD or winning/losing.
> 2533274816788253;14:
> > 2535461287427665;13:
> > > 2533274816788253;12:
> > > > 2535461287427665;11:
> > > > > 2533274816788253;10:
> > > > > > 2535461287427665;7:
> > > > > > > 2533274873580796;6:
> > > > > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > > > > >
> > > > > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > > > > >
> > > > > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > > > > >
> > > > > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > > > > >
> > > > > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > > > > >
> > > > > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > > > > >
> > > > > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> > > > >
> > > > > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> > > >
> > > > When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away. I know Halo’s always had a competitive scene (I forced my dad to play in a few MS/Bungie sponsored tournaments cause I was underage), but the game never catered directly to this population until Halo 5 came out.
> > > >
> > > > Learning curves aren’t so much specific to Halo, but apart of ya know, every day life, so to say it has a higher learning curve doesn’t really mean that it can’t be enjoyed at a simple level of play. That’s like saying GTA5 has a high learning curve…but it doesn’t stop me from throwing molotov’s on cars and just screwing around for a few hours of mindless fun.
> > >
> > > H5 isn’t all that complicated. Reqs aren’t hard to figure out also if you don’t like them don’t play warzone. Spartan abilities doesn’t make arena complicated. The vibe I am kinda getting from this thread is some seem to want to beat players without really trying. Well sorry that won’t happen at least it won’t happen very often.
> >
> > I think your missing the point sorely, but I’ll let you be. If you don’t like paying taxes, don’t pay them right?
>
> Yeah because that is comparable to video games. Pretty sure I got the point. Some one is complaining about always playing “try hards” and that prevent them from having fun even though they claim they don’t care about KD or winning/losing.
So the disconnect here seems easy: Player complaining about going up against overtly competitive player equating to said player not having a good time. How does that convey back to his KD or W/L ratio? If you’re having a good time playing the game, going 1-34 or 34-1, doesn’t matter. When your trying to be silly, mess around with a few REQs, and then you have the other team locking you in your home base for 3/4’s of the game, your not gunna have a fun time.
And don’t say the cliche “we’ll don’t play it” cause the game mode was made for everyone, so I shouldn’t have to be cut off from it cause of other’s explicit behavior to be competitive nonstop. The community designated what the casual game mode is, not the studio, remember that. Until 343i comes out and says, “Arena is for this, Warzone is for these players”, all game modes should be enjoyed by all.
Guess cause I want to play casually, but still use the REQ stations, I shouldn’t play Warzone? I should go into Forge and play with myself? Oh I should have friends to play with? Notice you need a lot of other additional items not included with the base game, in order to have a fun time with Halo 5? But your right, don’t play Warzone, cause of why again? I love these arguments, “just don’t play it, just sell the game, just accept mediocre, blah blah blah.” LOL.
> 2535461287427665;11:
> > 2533274816788253;10:
> > > 2535461287427665;7:
> > > > 2533274873580796;6:
> > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > >
> > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > >
> > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > >
> > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > >
> > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > >
> > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > >
> > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> >
> > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
>
> When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away.
What’s complicated about sliding, thrusting, or clambering? None of it is even difficult to execute… you click a button? Now there are more “complicated” and proficient ways to use them… Stabilize jumps, boost-slides, additional ability combos… but what’s stopping you from developing your skills further? It’s not that hard…
Don’t like REQ’s? Go play Arena then, where you can just “pick up a rocket launcher and blow yourself up with it,” lol… really man?
I’m just really not seeing the issue here… it almost sounds like you’re just refusing to learn the game beyond a certain point. But I mean please, correct me if I’m wrong…
> 2533274873580796;16:
> > 2535461287427665;11:
> > > 2533274816788253;10:
> > > > 2535461287427665;7:
> > > > > 2533274873580796;6:
> > > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > > >
> > > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > > >
> > > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > > >
> > > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > > >
> > > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > > >
> > > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > > >
> > > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> > >
> > > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> >
> > When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away.
>
> What’s complicated about sliding, thrusting, or clambering? None of it is even difficult to execute… you click a button? Now there are more “complicated” and proficient ways to use them… Stabilize jumps, boost-slides, additional ability combos… but what’s stopping you from developing your skills further? It’s not that hard…
>
> Don’t like REQ’s? Go play Arena then, where you can just “pick up a rocket launcher and blow yourself up with it,” lol… really man?
>
> I’m just really not seeing the issue here… it almost sounds like you’re just refusing to learn the game beyond a certain point. But I mean please, correct me if I’m wrong…
Absolutely right. I am refusing to learn the game beyond a certain point. Good talk.
> 2535461287427665;17:
> > 2533274873580796;16:
> > > 2535461287427665;11:
> > > > 2533274816788253;10:
> > > > > 2535461287427665;7:
> > > > > > 2533274873580796;6:
> > > > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > > > >
> > > > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > > > >
> > > > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > > > >
> > > > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > > > >
> > > > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > > > >
> > > > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > > > >
> > > > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> > > >
> > > > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> > >
> > > When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away.
> >
> > What’s complicated about sliding, thrusting, or clambering? None of it is even difficult to execute… you click a button? Now there are more “complicated” and proficient ways to use them… Stabilize jumps, boost-slides, additional ability combos… but what’s stopping you from developing your skills further? It’s not that hard…
> >
> > Don’t like REQ’s? Go play Arena then, where you can just “pick up a rocket launcher and blow yourself up with it,” lol… really man?
> >
> > I’m just really not seeing the issue here… it almost sounds like you’re just refusing to learn the game beyond a certain point. But I mean please, correct me if I’m wrong…
>
> Absolutely right. I am refusing to learn the game beyond a certain point. Good talk.
I mean honestly though… what is complicated?
> 2533274873580796;18:
> > 2535461287427665;17:
> > > 2533274873580796;16:
> > > > 2535461287427665;11:
> > > > > 2533274816788253;10:
> > > > > > 2535461287427665;7:
> > > > > > > 2533274873580796;6:
> > > > > > > People are not at fault for trying to win… if you’re logging on to play a game with competitive MP and you’re “not caring about K/D” or trying your best to win or whatever, don’t come away crying when you lose.
> > > > > > >
> > > > > > > Improving as a player is a big part of the fun. Instead of getting wrecked time and time again, observe what you’re doing wrong, or seek out ways to improve. With a bit of time and practice, you can be the one pub-stomping poor noobs in MM, at times without much effort.
> > > > > > >
> > > > > > > Now, it’s one thing if you don’t personally have the drive to be a good Halo player, but the ranking system isn’t helping either. The 1-50 system produced only the most intense and competitive matches at the top of the ranks, and players were allowed to grow and progress at their own pace through a repetitious grind based on outcome after outcome. And there were no hidden ranks in Social… AND Social had support for split-screen guest accounts, which contributed more to the Social feeling.
> > > > > > >
> > > > > > > But the presence of smurf accounts isn’t good… Champs being allowed to match Bronzes or whatever, in some cases… if there’s hidden MMR:
> > > > > > >
> > > > > > > 1) it shouldn’t be hidden… and 2), it should be your rank… or at least converted into a rank that means something to the player, for example rank 40 of 50, or Diamond 5. There is no reason for CSR to even exist under its current implementation because according to it, you will get scewed match-ups. Champion level players can smurf and appear as a low CSR rank. It just doesn’t really mean anything. And the resulting match-ups lead to frustrating a lot of players.
> > > > > > >
> > > > > > > That’s why I think it’s best if players start at the bottom and progress for themselves. Let them dictate how good they want to be, not an over-engineered system that can go haywire when players exploit outcomes and fudge their own stats.
> > > > > >
> > > > > > I think your missing the point…video games aren’t a profession, they are a past time activity. A lot of people played Halo as someone else mentioned due to its simplicity and “pick-up-and-play” style. Now it seems like you need some kind of training in order to play competently.
> > > > >
> > > > > Sorry but Halo has never been a simple pick up and play shooter. There is an always has been a higher learning curve with Halo.
> > > >
> > > > When did Halo get complicated? I don’t know about you but in 1-3, I didn’t have to slide, thrust, clamor, or REQ station. I just ran around picked up a rocket launcher and got within arms reach of my opponents before blowing them and myself away.
> > >
> > > What’s complicated about sliding, thrusting, or clambering? None of it is even difficult to execute… you click a button? Now there are more “complicated” and proficient ways to use them… Stabilize jumps, boost-slides, additional ability combos… but what’s stopping you from developing your skills further? It’s not that hard…
> > >
> > > Don’t like REQ’s? Go play Arena then, where you can just “pick up a rocket launcher and blow yourself up with it,” lol… really man?
> > >
> > > I’m just really not seeing the issue here… it almost sounds like you’re just refusing to learn the game beyond a certain point. But I mean please, correct me if I’m wrong…
> >
> > Absolutely right. I am refusing to learn the game beyond a certain point. Good talk.
>
> I mean honestly though… what is complicated?
I guess they need a playlist for “players not trying to win”.
.
It’s both a MP and people problem. 343i allows fireteams to ride roughshod over randoms in both arena & WZ. They didn’t match groups against groups and let champs/onyx match against silvers etc. That is a H5 MP problem and because of that people will abuse the system.