Pro-Sprint Arguments We'd Love To Stop Hearing

  1. “Because I’m a Spartan”

Seriously? It’s never okay to let lore interfere with balance and gameplay. I could equally just as well that “I’m a Spartan, I should be able to shoot while sprinting.” Gameplay decisions must be made based off of how the impact gameplay, nothing else.

  1. “To get from point A to point B faster”

We have already seen from Truth that this is not the case. In fact, the only reason it takes so long to get from point A to B, now, is because of sprint. For example, in Halo 5 you could get across the bridge on Truth in the same amount of time as in Halo 2’s Midship, but in Halo 5 you had to sprint. Also there were things like gravity lifts and teleporters that not only sped up travel times, but they added complexity to the map design (something sprint has had a large negative impact on).

  1. “Every other game has it”

Halo has always been unique, and it owes much of its popularity to that uniqueness. Following trends for the sake of “staying relevant in today’s market” is another example of not prioritizing gameplay. Just because something is popular, doesn’t make it good for Halo, and in this case, it’s not.

  1. “Halo needs to evolve”

This one is similar to the last, but I’ll give it its own slot. Halo has evolved with every game release so far, so I have to agree that “Halo should evolve.” However, this is not a good argument for why sprint should be in the game. Just because Halo should evolve, doesn’t mean it should evolve to have sprint. Evolution should improve the game (like dual wielding and re-generating health), but there are just way too many negative impacts that sprint has to consider it an improvement.

  1. “Sprint isn’t going anywhere”

This is true for Halo 5, but there is still hope for the future. Just because the devs might not end up listening to us, doesn’t mean we shouldn’t try.

  1. “Sprint is balanced in Halo 5”

Are you kidding me? This is really what the whole anti-sprint idea is about, balance. Sprint unbalances the game by making lines of sight on maps bigger leading to an unbalance between automatic and precision weapons (Halo 4 and 5 had the two strongest AR’s in Halo yet), and shotguns become useless. Having to wait for your shield to recharge unbalances the game even more by encouraging teams to huddle up defensively for a whole game. All of these things break up the flow and unbalance the game, et cetera.

To me, this is a huge problem I’ve never heard a sprint supporter talk about. Is there anything about sprint that either solves these issues or offers an advantage greater than all these issues put together? Because if not, it’s a detrimental gameplay mechanic, and I don’t see how you can deny that.

Posts we’d like to stop seeing. ^^^^

Posts we’d like to stop seeing because it isn’t going anywhere so deal with it or stop playing Halo.

And you basically just shot down every pro-sprint argument. Well guess what?! You’re dead wrong if you think you are allowed to say that every argument used for sprint is wrong. Every pro has it’s con and every con has it’s pro

> 2533274830513360;2:
> Posts we’d like to stop seeing. ^^^^

The funny part is that this is probably the first time any of us have ever seen a post discussing the arguments themselves, as opposed to just sprint

If only you had put as much effort into explaining “why no sprint” as you did into enumerating bad reasons for it… maybe then we might have learned something.

In terms of balance, I don’t see how it’d unbalance things at all, 343 have built the entire game around sprint, so I don’t see how its addition is detrimental to Halo 5, that’s just me though.

Sure, put sprint in Halo 3 or Halo 2 and I’d see where you’re going with that, but since the game will be built around sprint the shotgun will have increased performance mainly due to the fact that 343 aren’t just going to chuck in the Halo 4 shotgun and be done with it, I’d imagine it’s going to be improved in such a way that it’s useful again.

I’m sure I could come up with a list of ‘Anti-Sprint arguments we’d love to stop hearing’ too, should keep in mind that both sides are equally guilty of using the same tired arguments.

> 2533274873843883;5:
> If only you had put as much effort into explaining “why no sprint” as you did into enumerating bad reasons for it… maybe then we might have learned something.

Oh the irony

> 2533275012271742;4:
> > 2533274830513360;2:
> > Posts we’d like to stop seeing. ^^^^
>
>
> The funny part is that this is probably the first time any of us have ever seen a post discussing the arguments themselves, as opposed to just sprint

I’ve seen hundreds of them. Nothing new here.

> 2533274883849234;3:
> Posts we’d like to stop seeing because it isn’t going anywhere so deal with it or stop playing Halo.
>
> And you basically just shot down every pro-sprint argument. Well guess what?! You’re dead wrong if you think you are allowed to say that every argument used for sprint is wrong. Every pro has it’s con and every con has it’s pro

If those are the only arguments you guys can come up with, then that is beyond pitiful.

> 2533274822366750;9:
> > 2533274883849234;3:
> > Posts we’d like to stop seeing because it isn’t going anywhere so deal with it or stop playing Halo.
> >
> > And you basically just shot down every pro-sprint argument. Well guess what?! You’re dead wrong if you think you are allowed to say that every argument used for sprint is wrong. Every pro has it’s con and every con has it’s pro
>
>
> If those are the only arguments you guys can come up with, then that is beyond pitiful.

I’m just saying those are the only ones you see on here. I could care less about sprint being in the games or not but if you’re going to argue for one side never forget the counter argument for the other side

Question why are threads like this necessary at this point? Sprint is in the game already it is confirmed to be toggle-able in custom games. There are plenty of people that don’t like the mechanic that’s obvious but your thoughts can be said in a preexisting thread. Why keep bringing up this same argument for 4 more years over a game that has the mechanic?

> 2533274794373201;6:
> In terms of balance, I don’t see how it’d unbalance things at all, 343 have built the entire game around sprint, so I don’t see how its addition is detrimental to Halo 5, that’s just me though.
>
> Sure, put sprint in Halo 3 or Halo 2 and I’d see where you’re going with that, but since the game will be built around sprint the shotgun will have increased performance mainly due to the fact that 343 aren’t just going to chuck in the Halo 4 shotgun and be done with it, I’d imagine it’s going to be improved in such a way that it’s useful again.
>
> I’m sure I could come up with a list of ‘Anti-Sprint arguments we’d love to stop hearing’ too, should keep in mind that both sides are equally guilty of using the same tired arguments.

You should, and I mean that. Because I haven’t heard any counter-arguments so far. One of the main reasons I made this post.

As for balance, 343 has built the game around sprint. But more specifically, around compensating for sprint which means sprint had to be detrimental in the first place. Who knows what’ll happen with the shotgun, but I see it either being stupidly overpowered (with a large range buff to compensate for both long lines of sight and buffed up ARs), or pretty useless like in Halo 4.

Whenever I see threads like this I just imagine a child crying because they didn’t get what they wanted at the store.

Well considering immersion is an important thing I don’t really care about its effect on gameplay. If anything the stretched spaces ensure less of a chance of being spawn killed.

Thank you, now I do not have to regurgitate the same stuff every time a pro sprint argument is brought up. I find the evolution thing very stupid(more so than the others), what, do you want halo evolving to be closer to other games? We need more diversity between games.

> 2533274857465597;13:
> Whenever I see threads like this I just imagine a child crying because they didn’t get what they wanted at the store.

It certainly is starting to look that way to me, “I can’t enjoy this bag of skittles because it has a red one in it I HATE RED” “But little Jimmy there are plenty of other tasty flavors in that bag and you can even REMOVE the red one” Jimmy throws bag of skittles

> 2533274886246836;12:
> > 2533274794373201;6:
> > In terms of balance, I don’t see how it’d unbalance things at all, 343 have built the entire game around sprint, so I don’t see how its addition is detrimental to Halo 5, that’s just me though.
> >
> > Sure, put sprint in Halo 3 or Halo 2 and I’d see where you’re going with that, but since the game will be built around sprint the shotgun will have increased performance mainly due to the fact that 343 aren’t just going to chuck in the Halo 4 shotgun and be done with it, I’d imagine it’s going to be improved in such a way that it’s useful again.
> >
> > I’m sure I could come up with a list of ‘Anti-Sprint arguments we’d love to stop hearing’ too, should keep in mind that both sides are equally guilty of using the same tired arguments.
>
>
> You should, and I mean that. Because I haven’t heard any counter-arguments so far. One of the main reasons I made this post.
>
> As for balance, 343 has built the game around sprint. But more specifically, around compensating for sprint which means sprint had to be detrimental in the first place. Who knows what’ll happen with the shotgun, but I see it either being stupidly overpowered (with a large range buff to compensate for both long lines of sight and buffed up ARs), or pretty useless like in Halo 4.

There’s always another side, another argument, but don’t just assume I’m exclusive to one, seeing it from both sides is far more fresh for me.

I don’t see it as being detrimental in the first place, because I highly doubt that they just built the game first and then added sprint and subsequently came to the realization that certain elements needed to be changed. I would assume they started development on the game with sprint in mind, so it would have never have been thought of like that, just a part of the game that needs to be catered to like any other past game mechanic.

Honestly, I enjoyed the Beta, so, it makes no difference to me if they keep sprint, but if they can make a better game without it, fine.

Kamikaze, keep fighting the good fight.

> 2533274863266427;16:
> > 2533274857465597;13:
> > Whenever I see threads like this I just imagine a child crying because they didn’t get what they wanted at the store.
>
>
> It certainly is starting to look that way to me, “I can’t enjoy this bag of skittles because it has a red one in it I HATE RED” “But little Jimmy there are plenty of other tasty flavor a in that bag and you can even REMOVE the red one” Jimmy throws bag of skittles

More like this fruit salad has too much cantaloupe in it and the taste of it has permeated every other fruit in the fruit salad (but how about we don’t use analogies?)

> 2533274886246836;1:
> This is really what the whole anti-sprint idea is about, balance. Sprint unbalances the game by making lines of sight on maps bigger leading to an unbalance between automatic and precision weapons (Halo 4 and 5 had the two strongest AR’s in Halo yet), and shotguns become useless. Having to wait for your shield to recharge unbalances the game even more by encouraging teams to huddle up defensively for a whole game. All of these things break up the flow and unbalance the game, et cetera.
>
> To me, this is a huge problem I’ve never heard a sprint supporter talk about. Is there anything about sprint that either solves these issues or offers an advantage greater than all these issues put together? Because if not, it’s a detrimental gameplay mechanic, and I don’t see how you can deny that.

Now I’m just spitballing here, but…

“Balance” is rapidly becoming one of those words with a fluid definition. It doesn’t mean the same thing to different people, and it even can mean different things to the same person in different contexts. This is why what seems balanced to you may not seem balanced to me. It is not objective.

So with that in mind, when you say autos and precision weapons become unbalanced on bigger maps, I’m not completely understanding what you mean. I’m reading your argument as this: “As maps get bigger, close range weapons become useless, close-to-medium are de-powered (unbalanced) and precision weapons rule the day.” I have not found this to be the case at all in H4, the worst possible offender for an anti-sprinter, but I must admit that I don’t play a lot of 4v4 or at the most competitive levels. Even so, if you want to use that argument, then you have to include in the list of “things which unbalance Halo” such items as the battle rifle. I guess I’m just trying to say that it’s all in the eye of the beholder. But please take the time to flesh out what you really meant if I’ve mis-interpreted. I’m not trying to bait anyone - I’m genuinely curious to know where people are coming from with sprint.