- “Because I’m a Spartan”
Seriously? It’s never okay to let lore interfere with balance and gameplay. I could equally just as well that “I’m a Spartan, I should be able to shoot while sprinting.” Gameplay decisions must be made based off of how the impact gameplay, nothing else.
- “To get from point A to point B faster”
We have already seen from Truth that this is not the case. In fact, the only reason it takes so long to get from point A to B, now, is because of sprint. For example, in Halo 5 you could get across the bridge on Truth in the same amount of time as in Halo 2’s Midship, but in Halo 5 you had to sprint. Also there were things like gravity lifts and teleporters that not only sped up travel times, but they added complexity to the map design (something sprint has had a large negative impact on).
- “Every other game has it”
Halo has always been unique, and it owes much of its popularity to that uniqueness. Following trends for the sake of “staying relevant in today’s market” is another example of not prioritizing gameplay. Just because something is popular, doesn’t make it good for Halo, and in this case, it’s not.
- “Halo needs to evolve”
This one is similar to the last, but I’ll give it its own slot. Halo has evolved with every game release so far, so I have to agree that “Halo should evolve.” However, this is not a good argument for why sprint should be in the game. Just because Halo should evolve, doesn’t mean it should evolve to have sprint. Evolution should improve the game (like dual wielding and re-generating health), but there are just way too many negative impacts that sprint has to consider it an improvement.
- “Sprint isn’t going anywhere”
This is true for Halo 5, but there is still hope for the future. Just because the devs might not end up listening to us, doesn’t mean we shouldn’t try.
- “Sprint is balanced in Halo 5”
Are you kidding me? This is really what the whole anti-sprint idea is about, balance. Sprint unbalances the game by making lines of sight on maps bigger leading to an unbalance between automatic and precision weapons (Halo 4 and 5 had the two strongest AR’s in Halo yet), and shotguns become useless. Having to wait for your shield to recharge unbalances the game even more by encouraging teams to huddle up defensively for a whole game. All of these things break up the flow and unbalance the game, et cetera.
To me, this is a huge problem I’ve never heard a sprint supporter talk about. Is there anything about sprint that either solves these issues or offers an advantage greater than all these issues put together? Because if not, it’s a detrimental gameplay mechanic, and I don’t see how you can deny that.