Primary weapon concern.Anyone who played ?

Hello all , from the videos and all that i see I just have the concern that the auto weapons like the AR and the others seem to be falling back compared to the precision weapons like BR/DMR etc…

I mean the DMR has 15 shots and kills with 5 , it’s clip is enough for 3 kills.
The AR’s clip in reach was enough for 1.7 kills roughly , it seems to be the same here.

Isn’t this margin just too big?

PLUS+ you guys keep telling me that precision weapons are supposed to excel in long ranges and autos in close ranges.Exactly but both the categories have MEDIUM range in their description.
Close to MEd for autos and Med-Long for precision ones.But once again it seems that the precision weapons rule in mid range as well whereas both weapon categories should struggle in that range.
So I believe that autos need bigger magazines and better burst fire accuracy.

You all know that dmr/br/carbine etc are gonna be the GO-TO weapons once more…thus ruining all the detail and work put into the rest of the(many) weapons…ONCE MORE.

In the latest build it has 14 meaning it can no longer drop 3 players without any aid.

> Hello all , from the videos and all that i see I just have the concern that the auto weapons like the AR and the others seem to be falling back compared to the precision weapons like BR/DMR etc…
>
> I mean the DMR has 15 shots and kills with 5 , it’s clip is enough for 3 kills.
> The AR’s clip in reach was enough for 1.7 kills roughly , it seems to be the same here.
>
> Isn’t this margin just too big?
>
> You all know that dmr/br/carbine etc are gonna be the GO-TO weapons once more…thus ruining all the detail and work put into the rest of the(many) weapons…ONCE MORE.

Precision weapons will always destroy automatic weapons at long range, but automatic weapons destroy them at close range. The DMR has 14 shots now and it’s not like everybody could get three 5 shots in a row every time in Halo: Reach…

From actually playing the game, I can say for sure that while BRs and DMRs still out-pace an automatic at long to mid range, Automatics now totally destroy at close-medium/close range.

Compare this to Halo 3, where the BR was better than the AR at any range, regardless. Trust me, if someone plays automatics correctly (Ambushing, bait/wait/spray, etc.), they’ll give precision players a run for their money.

Also, keep in mind they can pack a secondary along with it. Melt the shields with the AR, finish off with a quick pistol hit, or land a good PP shot and finish them with a spray of AR.

Mkay.

> Hello all , from the videos and all that i see I just have the concern that the auto weapons like the AR and the others seem to be falling back compared to the precision weapons like BR/DMR etc…
>
> I mean the DMR has 15 shots and kills with 5 , it’s clip is enough for 3 kills.
> The AR’s clip in reach was enough for 1.7 kills roughly , it seems to be the same here.
>
> Isn’t this margin just too big?
>
> You all know that dmr/br/carbine etc are gonna be the GO-TO weapons once more…thus ruining all the detail and work put into the rest of the(many) weapons…ONCE MORE.

The DMR is seldomly used at a close range, taking a more middle-long range stance, the BR is very similar, albeit at a slightly closer range.

The AR however, is used at a close range, most often in combination with a Beat Down/Pummel and so the clip doesn’t have to be as big as the Beat Down/Pummel deals the majority of the damage needed to kill a player.

Think about it this way:

The DMR has a clip of 14, because of the range it’s most commonly used at, Pummels are not factored into the equation and don’t assist in getting kills. Making for 2.8 kills per clip if used to perfection

The AR has a clip of 32 and in this equation, Pummels are factored into the situation as the AR is used at a close range, so if a player puts about ten bullets into a player, it’ll pop the shields, a pummel will finish the job. Making for 3.2 kills per clip if used to perfection in combination with a Pummel.

So when used to perfection, it’s not nearly as underpowered as you’d think, clip/kills is 12.5%, 1/8 or 0.125x better than the DMR. In addition, Halo has always promoted using precision weapons effectively over automatic weapons so at a range, a precision weapon will nearly always win but at a close range an automatic weapon will win. Carry two varied weapons of differing ranges and adapt to the range you’re fighting best at to achieve the best results.

EDIT: My bad, my math sucks, fixed.

> > Hello all , from the videos and all that i see I just have the concern that the auto weapons like the AR and the others seem to be falling back compared to the precision weapons like BR/DMR etc…
> >
> > I mean the DMR has 15 shots and kills with 5 , it’s clip is enough for 3 kills.
> > The AR’s clip in reach was enough for 1.7 kills roughly , it seems to be the same here.
> >
> > Isn’t this margin just too big?
> >
> > You all know that dmr/br/carbine etc are gonna be the GO-TO weapons once more…thus ruining all the detail and work put into the rest of the(many) weapons…ONCE MORE.
>
> The DMR is seldomly used at a close range, taking a more middle-long range stance, the BR is very similar, albeit at a slightly closer range.
>
> The AR however, is used at a close range, most often in combination with a Beat Down/Pummel and so the clip doesn’t have to be as big as the Beat Down/Pummel deals the majority of the damage needed to kill a player.
>
> Think about it this way:
>
> The DMR has a clip of 14, because of the range it’s most commonly used at, Pummels are not factored into the equation and don’t assist in getting kills. Making for 2.8 kills per clip if used to perfection
>
> The AR has a clip of 32 and in this equation, Pummels are factored into the situation as the AR is used at a close range, so if a player puts about ten bullets into a player, it’ll pop the shields, a pummel will finish the job. Making for 3.2 kills per clip if used to perfection in combination with a Pummel.
>
> So when used to perfection, it’s not nearly as underpowered as you’d think, clip/kills is 12.5%, 1/8 or 0.125x better than the DMR. In addition, Halo has always promoted using precision weapons effectively over automatic weapons so at a range, a precision weapon will nearly always win but at a close range an automatic weapon will win. Carry two varied weapons of differing ranges and adapt to the range you’re fighting best at to achieve the best results.
>
> EDIT: My bad, my math sucks, fixed.

That is a nice way you put it there but you are treating the automatics like they are an energy sword.
They are close-MID range weapons , not close range (shotgun/sword/hammer) so I was hoping that for once they could kill with bullets and not with the assist of melee.

Plus they should be able to struggle at medium range vs the precision weapons otherwise where is the balance?
Precision ones steamroll at long range, autos in close range and both struggle(player skill etc.) in mid range.
That is how it should be.

So once again in order to be effective most of the times (med+long range = more than just close)people who know the game will never have a reason to use the AR as a primary(unless they combo with something else) since the precisions ones win in both LONG and MEDIUM.

So I do believe that autos need bigger clips or better burst fire accuracy to be able to struggle in med ranges.

In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.

Well, I mean, I can pop someones shields with a little more than half a clip, and hopefully drain their health with the rest of the bullets.

> In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.

And there lies the real issue with the AR, and possibly the other Automatics in this game: It’s got the killing power of a secondary weapon, without the animation speeds like one.

Why have bloom at all on this gun if burst-firing is just as effective as spray-and-pray?

> > In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
>
> And there lies the real issue with the AR, and possibly the other Automatics in this game: It’s got the killing power of a secondary weapon, without the animation speeds like one.
>
> Why have bloom at all on this gun if burst-firing is just as effective as spray-and-pray?

Short controlled bursts actually takes shields down faster. When someone mashes the button at medium range, the bloom can cause some bullets to pass on by, thus causing the enemy to have more shields leftover by the time you have to reload.

guns that are harder to use (precision) deserve a faster kill time, theres not really a skill gap with assault rifles because in past games its pretty hard to actually miss…unless they have changed things up for halo 4.

> In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
>
> Well, I mean, I can pop someones shields with a little more than half a clip, and hopefully drain their health with the rest of the bullets.

I agree that you can get kills with it since I use it every so often but even then it just makes it needs a buff because even when used properly it still lacks it like what happened to the lancer in gears before the 3rd one finally fixed it

> guns that are harder to use (precision) deserve a faster kill time, theres not really a skill gap with assault rifles because in past games its pretty hard to actually miss…unless they have changed things up for halo 4.

everyone can pretty much use precision weapons well and anyone who cant just sucks (no offence) just because its easier to hit doesnt make it easier to use and the only precision weapons that is even slightly difficult to use is the sniper rifle and the beam rifle

> > In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
> >
> > Well, I mean, I can pop someones shields with a little more than half a clip, and hopefully drain their health with the rest of the bullets.
>
> I agree that you can get kills with it since I use it every so often but even then it just makes it needs a buff because even when used properly it still lacks it like what happened to the lancer in gears before the 3rd one finally fixed it

I still don’t see how it needs to be buffed, to be honest.

> > > In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
> > >
> > > Well, I mean, I can pop someones shields with a little more than half a clip, and hopefully drain their health with the rest of the bullets.
> >
> > I agree that you can get kills with it since I use it every so often but even then it just makes it needs a buff because even when used properly it still lacks it like what happened to the lancer in gears before the 3rd one finally fixed it
>
> I still don’t see how it needs to be buffed, to be honest.

it takes a full mag of bullets just to kill someone by then someone could of killed you 3 times with a DMR. the DMR has more precise aiming which in most cases makes it easier to aim than an AR and it kills quicker and its iconic weapon yet its become stale and mostly unwanted/ looked down upon

I’m not to worried about the AR and Storm Rifle, the only one that has seemed underwhelming so far is the suppressor but I have not seen it used to effectively compared to what I have seen of the other two.

> > > > In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
> > > >
> > > > Well, I mean, I can pop someones shields with a little more than half a clip, and hopefully drain their health with the rest of the bullets.
> > >
> > > I agree that you can get kills with it since I use it every so often but even then it just makes it needs a buff because even when used properly it still lacks it like what happened to the lancer in gears before the 3rd one finally fixed it
> >
> > I still don’t see how it needs to be buffed, to be honest.
>
> it takes a full mag of bullets just to kill someone by then someone could of killed you 3 times with a DMR. the DMR has more precise aiming which in most cases makes it easier to aim than an AR and it kills quicker and its iconic weapon yet its become stale and mostly unwanted/ looked down upon

Even with the quicker kill times, the DMR can easily be outmatched by the AR at close range. Especially with the melee combo.

> > In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
>
> And there lies the real issue with the AR, and possibly the other Automatics in this game: It’s got the killing power of a secondary weapon, without the animation speeds like one.
>
> Why have bloom at all on this gun if burst-firing is just as effective as spray-and-pray?

I feel this is the only guy that actually has a clue about game balance…

For crying out loud it’s not about whether one weapon can manage , you always manage even with the worse ones.
Its about them having equal (at least close to equal) use value since they now fit in the SAME POWER LEVEL!

> Hello all , from the videos and all that i see I just have the concern that the auto weapons like the AR and the others seem to be falling back compared to the precision weapons like BR/DMR etc…
>
> I mean the DMR has 15 shots and kills with 5 , it’s clip is enough for 3 kills.
> The AR’s clip in reach was enough for 1.7 kills roughly , it seems to be the same here.
>
> Isn’t this margin just too big?
>
> PLUS+ you guys keep telling me that precision weapons are supposed to excel in long ranges and autos in close ranges.Exactly but both the categories have MEDIUM range in their description.
> Close to MEd for autos and Med-Long for precision ones.But once again it seems that the precision weapons rule in mid range as well whereas both weapon categories should struggle in that range.
> So I believe that autos need bigger magazines and better burst fire accuracy.
>
> You all know that dmr/br/carbine etc are gonna be the GO-TO weapons once more…thus ruining all the detail and work put into the rest of the(many) weapons…ONCE MORE.

AR has been since CE, a bad weapon. It should continue since mindless spray and pray is boring.

I do agree that the AR should have a 60 round clip like CE and not 30. I will never understand 343’s thought process on that… seems foolish to me

> > > > > In my opinion, the AR does not need to be buffed nor nerfed. If a player uses it correctly, they can get a kill with a little more than half a clip.
> > > > >
> > > > > Well, I mean, I can pop someones shields with a little more than half a clip, and hopefully drain their health with the rest of the bullets.
> > > >
> > > > I agree that you can get kills with it since I use it every so often but even then it just makes it needs a buff because even when used properly it still lacks it like what happened to the lancer in gears before the 3rd one finally fixed it
> > >
> > > I still don’t see how it needs to be buffed, to be honest.
> >
> > it takes a full mag of bullets just to kill someone by then someone could of killed you 3 times with a DMR. the DMR has more precise aiming which in most cases makes it easier to aim than an AR and it kills quicker and its iconic weapon yet its become stale and mostly unwanted/ looked down upon
>
> Even with the quicker kill times, the DMR can easily be outmatched by the AR at close range. Especially with the melee combo.

yet its meant to be a close-mid weapon and the AR main advantage is fire rate which isnt really a good thing at range so it needs a buff and people want it to be able to kill people on its own more often without the need for the melee

and the DMR still kills the AR users most of the time so I dont see your point because when ever I have a straight on duel usingg an AR I only win roughly 40% of the time

FRET NOT FRIEND

The AR is a beast, BUT the storm rifle COULD use a Buff

it shoots paper bullets, not cool

The AR is THE BEST AR in ANY halo game to date