previously seen unusable weapons.

So just another minor topic.

Anyway, just asking what sort of previously seen weapons (primary focus on games) would the community like to be able to use in infinite?

As i mentioned, focus is on the weapons that have appeared in the games but you can definitely post about weapons that have been on demos, trailers, mentioned in books, basically in official Halo related products.

Examples could be something like energy staves that honor guards wielded, jackal shields, enforcer weapons (the red needler type of projectiles and the missiles) that could be carried like rocket pod or chaingun, the elite energy shield seen on Halo prototype, machete, stuff like that.

So, any ideas?

the stanchion gauss sniper from halo wars 2 and a couple books could probably fit in with halo infinite. they do end up having to use old tech such as this sniper in bad blood so it wouldn’t be too far of a stretch to add it in. I’d imagine it be used as a sort of anti vehicle sniper seeing as how it is gauss based and partially because johnson just started dropping banshees with it in silent storm. It’d also be interesting seeing some ARs or BRs with other weapon attachments like we see in the books such as the assault rifle with a grenade launcher and one where I think had a shot gun attachment. spv3 got the grenade ar to work pretty well so 343 could probably find a way to balance it in the game.
there’s also 2 banished weapons I think should show up (here’s to hoping the banished are in infinite!) the banished spiker (it just looks cooler) and infusion grenade launchers. you the ones, the ones voridus’ grenadier units use.

1 Like

The wrist attached Energy Shield from Halo 1 trailers

> 2533274889282194;2:
> the stanchion gauss sniper from halo wars 2 and a couple books could probably fit in with halo infinite. they do end up having to use old tech such as this sniper in bad blood so it wouldn’t be too far of a stretch to add it in. I’d imagine it be used as a sort of anti vehicle sniper seeing as how it is gauss based and partially because johnson just started dropping banshees with it in silent storm. It’d also be interesting seeing some ARs or BRs with other weapon attachments like we see in the books such as the assault rifle with a grenade launcher and one where I think had a shot gun attachment. spv3 got the grenade ar to work pretty well so 343 could probably find a way to balance it in the game.
> there’s also 2 banished weapons I think should show up (here’s to hoping the banished are in infinite!) the banished spiker (it just looks cooler) and infusion grenade launchers. you the ones, the ones voridus’ grenadier units use.

The gauss sniper could work in campaign but maybe it could be too OP for multiplayer.

And banished are really likely to return given they are rather large plot point so we could possibly see the return of brute weapons and in this case, the special versions to fit in the topic. If they dont make an appearance it would be a missed opportunity.

> 2533274890014309;4:
> > 2533274889282194;2:
> > the stanchion gauss sniper from halo wars 2 and a couple books could probably fit in with halo infinite. they do end up having to use old tech such as this sniper in bad blood so it wouldn’t be too far of a stretch to add it in. I’d imagine it be used as a sort of anti vehicle sniper seeing as how it is gauss based and partially because johnson just started dropping banshees with it in silent storm. It’d also be interesting seeing some ARs or BRs with other weapon attachments like we see in the books such as the assault rifle with a grenade launcher and one where I think had a shot gun attachment. spv3 got the grenade ar to work pretty well so 343 could probably find a way to balance it in the game.
> > there’s also 2 banished weapons I think should show up (here’s to hoping the banished are in infinite!) the banished spiker (it just looks cooler) and infusion grenade launchers. you the ones, the ones voridus’ grenadier units use.
>
> The gauss sniper could work in campaign but maybe it could be too OP for multiplayer.
>
> And banished are really likely to return given they are rather large plot point so we could possibly see the return of brute weapons and in this case, the special versions to fit in the topic. If they dont make an appearance it would be a missed opportunity.

well for the sake of balance I’ve mentioned in a couple other threads that they could balance the gauss sniper by making it so shields absorb the energy in the shot meaning you can’t get a head shot while the spartans shields are up as well as having 3 shots in a clip rather than 4 which makes the standard sr series sniper more appealing for infantry and the stanchion more appealing for dealing with vehicles.

I miss weapons like the flamethrower but I’d rather 343 focus more on how the different weapons of the races perform to make them less reskins. Like the Plasma rifle from Halo CE. It used to slow down your walking speed. I think it would be cool if they revisited this and dug deeper. Lets say any Plasma based attack shorts out armor systems, Sheilds drain faster and take longer to come back, you can’t sprint after getting shot until your sheild reboots, your reload speed could get lenghtened, visor goes static? no Radar! What? These kinds of effects would make me want to carry different weapon combos.
The forerunner weapons are supposed to be advanced but they don’t seem that way.Their are different forerunner castes for a reason right. So I’d guess that the warrior-servants didn’t design the guns, maybe the builders did, wouldn’t they make them multi functional? Couldn’t they mark targets for other teammates? Maybe they charge up any vehicle and make it explode really big. If they were designed to fight the flood wouldn’t they all have splash damage? They also shoot hard light why don’t they have infinite ammo?
If they looked at this more it would really make a lot of options and tactics for different play styles.
If they could bring back the flamethrower they could reskin it as a broken hunter cannon that spews plasma and call it ā€œThe Glasser.ā€
I’d also like the Plasma repeater from Reach to make a return and 343 could make the Plamsa rifle more of an SMG and the Repeater a mid-range rifle. They would each serve a fuction that way. I’d also like Plasma refill stations in the campaign I believe they are in the extended fiction?

1 Like

> 2781911019823810;6:
> I miss weapons like the flamethrower but I’d rather 343 focus more on how the different weapons of the races perform to make them less reskins. Like the Plasma rifle from Halo CE. It used to slow down your walking speed. I think it would be cool if they revisited this and dug deeper. Lets say any Plasma based attack shorts out armor systems, Sheilds drain faster and take longer to come back, you can’t sprint after getting shot until your sheild reboots, your reload speed could get lenghtened, visor goes static? no Radar! What? These kinds of effects would make me want to carry different weapon combos.
> The forerunner weapons are supposed to be advanced but they don’t seem that way.Their are different forerunner castes for a reason right. So I’d guess that the warrior-servants didn’t design the guns, maybe the builders did, wouldn’t they make them multi functional? Couldn’t they mark targets for other teammates? Maybe they charge up any vehicle and make it explode really big. If they were designed to fight the flood wouldn’t they all have splash damage? They also shoot hard light why don’t they have infinite ammo?
> If they looked at this more it would really make a lot of options and tactics for different play styles.
> If they could bring back the flamethrower they could reskin it as a broken hunter cannon that spews plasma and call it ā€œThe Glasser.ā€
> I’d also like the Plasma repeater from Reach to make a return and 343 could make the Plamsa rifle more of an SMG and the Repeater a mid-range rifle. They would each serve a fuction that way. I’d also like Plasma refill stations in the campaign I believe they are in the extended fiction?

Weapon effects could be extended, maybe even get various injuries but im not sure if it could stray the multiplayer a bit too far. For campaign option it could work like the ā€œmalfunctionā€ skull type of thing.

And some weapons should definitely return like the mentioned flamethrower which could be more usefull against flood though maybe not so much as it was in Halo 3 against pure forms, it was simply devastating and the tanks were simply laughable foes when flamethrower was available, even on legendary.

And i guess forerunner weapons have scaled down effectiveness because of balancing reasons when compared to other weapons. Maybe they should get a bit of boost in the campaign though.

But to stay on topic, do you have anything in mind considering the previously mentioned/seen weapons that have been unusable by the player to be usable in Infinite?

> 2533274889282194;5:
> > 2533274890014309;4:
> > > 2533274889282194;2:
> > > the stanchion gauss sniper from halo wars 2 and a couple books could probably fit in with halo infinite. they do end up having to use old tech such as this sniper in bad blood so it wouldn’t be too far of a stretch to add it in. I’d imagine it be used as a sort of anti vehicle sniper seeing as how it is gauss based and partially because johnson just started dropping banshees with it in silent storm. It’d also be interesting seeing some ARs or BRs with other weapon attachments like we see in the books such as the assault rifle with a grenade launcher and one where I think had a shot gun attachment. spv3 got the grenade ar to work pretty well so 343 could probably find a way to balance it in the game.
> > > there’s also 2 banished weapons I think should show up (here’s to hoping the banished are in infinite!) the banished spiker (it just looks cooler) and infusion grenade launchers. you the ones, the ones voridus’ grenadier units use.
> >
> > The gauss sniper could work in campaign but maybe it could be too OP for multiplayer.
> >
> > And banished are really likely to return given they are rather large plot point so we could possibly see the return of brute weapons and in this case, the special versions to fit in the topic. If they dont make an appearance it would be a missed opportunity.
>
> well for the sake of balance I’ve mentioned in a couple other threads that they could balance the gauss sniper by making it so shields absorb the energy in the shot meaning you can’t get a head shot while the spartans shields are up as well as having 3 shots in a clip rather than 4 which makes the standard sr series sniper more appealing for infantry and the stanchion more appealing for dealing with vehicles.

It could work but would it be a bit too much meaning it could limit the vehicle play on matches with it being accurate long range weapon with relatively fast firing rate? I mean that it could pretty much take the spot of various anti vehicle weapons such as Spartan laser and rocket launcher for example. And that it bein a sniper that wrecks vehicles it could be a bit unbalanced given vehicles like tanks are big and slow targets whereas players that are targets for snipers are small targets that have a chance to hide.
The vehicle balance in my mind has been ruined enough with the current on foot system.

> 2533274890014309;7:
> > 2781911019823810;6:
> > I miss weapons like the flamethrower but I’d rather 343 focus more on how the different weapons of the races perform to make them less reskins. Like the Plasma rifle from Halo CE. It used to slow down your walking speed. I think it would be cool if they revisited this and dug deeper. Lets say any Plasma based attack shorts out armor systems, Sheilds drain faster and take longer to come back, you can’t sprint after getting shot until your sheild reboots, your reload speed could get lenghtened, visor goes static? no Radar! What? These kinds of effects would make me want to carry different weapon combos.
> > The forerunner weapons are supposed to be advanced but they don’t seem that way.Their are different forerunner castes for a reason right. So I’d guess that the warrior-servants didn’t design the guns, maybe the builders did, wouldn’t they make them multi functional? Couldn’t they mark targets for other teammates? Maybe they charge up any vehicle and make it explode really big. If they were designed to fight the flood wouldn’t they all have splash damage? They also shoot hard light why don’t they have infinite ammo?
> > If they looked at this more it would really make a lot of options and tactics for different play styles.
> > If they could bring back the flamethrower they could reskin it as a broken hunter cannon that spews plasma and call it ā€œThe Glasser.ā€
> > I’d also like the Plasma repeater from Reach to make a return and 343 could make the Plamsa rifle more of an SMG and the Repeater a mid-range rifle. They would each serve a fuction that way. I’d also like Plasma refill stations in the campaign I believe they are in the extended fiction?
>
> Weapon effects could be extended, maybe even get various injuries but im not sure if it could stray the multiplayer a bit too far. For campaign option it could work like the ā€œmalfunctionā€ skull type of thing.
>
> And some weapons should definitely return like the mentioned flamethrower which could be more usefull against flood though maybe not so much as it was in Halo 3 against pure forms, it was simply devastating and the tanks were simply laughable foes when flamethrower was available, even on legendary.
>
> And i guess forerunner weapons have scaled down effectiveness because of balancing reasons when compared to other weapons. Maybe they should get a bit of boost in the campaign though.
>
> But to stay on topic, do you have anything in mind considering the previously mentioned/seen weapons that have been unusable by the player to be usable in Infinite?

I would like have a mission were we get to control a Ventral Beam from a Covenant ship to control a Flood outbreak. I know this is in Halo Wars, but I’d like to see it from the first person perspective.
Drivable Scarabs and an updated Elephant would be great for Warzone and Custom games. They would need to have a squad to operate it, that would encourage more teamwork,but I sometimes have trouble just getting a gunner for a warthog so who knows if that would even work.

> 2781911019823810;9:
> > 2533274890014309;7:
> > > 2781911019823810;6:
> > > I miss weapons like the flamethrower but I’d rather 343 focus more on how the different weapons of the races perform to make them less reskins. Like the Plasma rifle from Halo CE. It used to slow down your walking speed. I think it would be cool if they revisited this and dug deeper. Lets say any Plasma based attack shorts out armor systems, Sheilds drain faster and take longer to come back, you can’t sprint after getting shot until your sheild reboots, your reload speed could get lenghtened, visor goes static? no Radar! What? These kinds of effects would make me want to carry different weapon combos.
> > > The forerunner weapons are supposed to be advanced but they don’t seem that way.Their are different forerunner castes for a reason right. So I’d guess that the warrior-servants didn’t design the guns, maybe the builders did, wouldn’t they make them multi functional? Couldn’t they mark targets for other teammates? Maybe they charge up any vehicle and make it explode really big. If they were designed to fight the flood wouldn’t they all have splash damage? They also shoot hard light why don’t they have infinite ammo?
> > > If they looked at this more it would really make a lot of options and tactics for different play styles.
> > > If they could bring back the flamethrower they could reskin it as a broken hunter cannon that spews plasma and call it ā€œThe Glasser.ā€
> > > I’d also like the Plasma repeater from Reach to make a return and 343 could make the Plamsa rifle more of an SMG and the Repeater a mid-range rifle. They would each serve a fuction that way. I’d also like Plasma refill stations in the campaign I believe they are in the extended fiction?
> >
> > Weapon effects could be extended, maybe even get various injuries but im not sure if it could stray the multiplayer a bit too far. For campaign option it could work like the ā€œmalfunctionā€ skull type of thing.
> >
> > And some weapons should definitely return like the mentioned flamethrower which could be more usefull against flood though maybe not so much as it was in Halo 3 against pure forms, it was simply devastating and the tanks were simply laughable foes when flamethrower was available, even on legendary.
> >
> > And i guess forerunner weapons have scaled down effectiveness because of balancing reasons when compared to other weapons. Maybe they should get a bit of boost in the campaign though.
> >
> > But to stay on topic, do you have anything in mind considering the previously mentioned/seen weapons that have been unusable by the player to be usable in Infinite?
>
> I would like have a mission were we get to control a Ventral Beam from a Covenant ship to control a Flood outbreak. I know this is in Halo Wars, but I’d like to see it from the first person perspective.
> Drivable Scarabs and an updated Elephant would be great for Warzone and Custom games. They would need to have a squad to operate it, that would encourage more teamwork,but I sometimes have trouble just getting a gunner for a warthog so who knows if that would even work.

Seems like quite a large scale battles, which would be fine by me as long as those could have their own subsection in the gamemode menu.

Also, for years I have waited to see Halo space missions, kind of got that in Halo Reach, but something a bit more scaled up like controlling a UNSC frigate or covenant carrier or something similar.
Also, it has been quite disappointing that seraph has not been controlable in all these years given it has been around for quite a while.
And the beam is related to topic since it has been controlled only indirectly, much like the grizzly tank in Halo Wars (though beam was more indirect as ship wasnt seen). But id rather keep focus on completely unusable stuff.

Pulse Beam Rifle - Replacement for the Suppressor, looks and feels more like a traditional Bungie Forerunner weapon (refer to Sentinel Beam), similar in shape to a Plasma Rifle or Needle but less round (refer to previous statement), terrific against large groups of infantry at medium range, not as efficient against individual enemies as other weapons, is based on the red energy weapon of the Sentinel Enforcers

Sentinel Launcher - Based on the yellow mortar energy weapon of the Enforcers; carried similar to a Brute Shot or Flamethrower; has a high arc, but instead of having to raise the reticle, the energy ā€˜projectile’ lands directly where the reticle is aimed; great against vehicles but needs to be aimed where they’re going to be rather than where they are

(I’ve been wanting these since Halo 2 exactly how I’ve described)

MA5K

Wouldn’t mind seeing the needle pistol from the books appearing. Apparently it functions like the needle rifle

I know we haven’t seen this one, but I’ve always thought a compound bow would be a crazy spartan weapon. Like a torque bow from gears but in first person of course. It could have different variants in multiplayer for power weapons. One is the straight shot, with one powerful arrow. One shot headshot like the SR, two shots to the body. Another variant could be a triple shot arrow. It can either be held vertically or horizontally, depending on how you want the arrows spread. Another one could be a demolition arrow that sticks to anything, players, vehicles, environments, and can be destroyed remotely.

It is a long shot, but it could be a really bad -Yoink- precision weapon if added correctly to Halo.

> 2535415876049274;11:
> Pulse Beam Rifle - Replacement for the Suppressor, looks and feels more like a traditional Bungie Forerunner weapon (refer to Sentinel Beam), similar in shape to a Plasma Rifle or Needle but less round (refer to previous statement), terrific against large groups of infantry at medium range, not as efficient against individual enemies as other weapons, is based on the red energy weapon of the Sentinel Enforcers
>
> Sentinel Launcher - Based on the yellow mortar energy weapon of the Enforcers; carried similar to a Brute Shot or Flamethrower; has a high arc, but instead of having to raise the reticle, the energy ā€˜projectile’ lands directly where the reticle is aimed; great against vehicles but needs to be aimed where they’re going to be rather than where they are
>
> (I’ve been wanting these since Halo 2 exactly how I’ve described)

The enforcer weapons have been a thing i have waited for a long time to see too.

Also, pretty much a textbook answer in a way that it has previously unusable weapons with suggestions to SPARTAN usage.

> 2533274936074323;12:
> MA5K

From the beginning of making this topic i knew at some point this would appear and i really cant disagree with having it appear in game.

> 2533274817390757;14:
> I know we haven’t seen this one, but I’ve always thought a compound bow would be a crazy spartan weapon. Like a torque bow from gears but in first person of course. It could have different variants in multiplayer for power weapons. One is the straight shot, with one powerful arrow. One shot headshot like the SR, two shots to the body. Another variant could be a triple shot arrow. It can either be held vertically or horizontally, depending on how you want the arrows spread. Another one could be a demolition arrow that sticks to anything, players, vehicles, environments, and can be destroyed remotely.
>
> It is a long shot, but it could be a really bad -Yoink- precision weapon if added correctly to Halo.

That coupled with possible H5g movement system could remind a bit too much of Crysis 3.

Other than that, personally for me it could perhaps seem a bit too out of place in a game where such weapons have been discarded hundreds of years ago lorewise.

But I could see it as a multiplayer weapon like the golfclub for example.