So since H:I is free to play, it relatively safe to assume it will contain items to purchase.
Do you think it will/should have a premium currency and how should it be obtained and how should it compare to real life dollars?
I don’t think a premium currency is a good idea, mostly because of the usual issues. Pricing items with premium currency dilutes their actual cost and can trick you into paying more, items could be conveniently priced to be slightly higher than the amount supplied in an optimal currency bundle, etc.
In addition to those reasons, I personally just find any premium currency infuriating to look at. An armor coating can’t just cost $0.99, no, no. It’s gotta cost 900 space bucks, and I don’t even want to know what the hell that is in USD. It actively de-incentivizes me to purchase this currency, since no matter what I’ll feel like I’m being cheated. This is ‘free-to-play mobile game’ levels of low, just cut out the middle man and tell me how much it actually costs.
Warframe, in my experience, is the only game I’ve played that does premium currency right, since you are able to reliably obtain the currency without spending a cent, and it’s only a matter of how much work you want to put into getting it. Halo is 100% not going to have an inter-player trading system like Warframe, however, so it’s probably best if Infinite avoids premium currency altogether.
premium currency is always a bad idea as its designed to incentivize purchasing more (your just short by 100, buy another 20 bucks worth). It should always just be a direct purchase with a dollar amount shown imo
In-game currencies that can be bought with real money is about as predatory as real-money lootboxes, which 343 said they’d steer clear of. And as A So So Sniper pointed out, they’re absolutely cringeworthy to look at.
Imagine loading up Halo Infinite after six years of waiting just to hear Sarah Palmer’s voice saying “Get Armor and Weapon coatings in the store with UNSC bucks, Spartan!”
> 2535458188883243;1:
> So since H:I is free to play, it relatively safe to assume it will contain items to purchase.
> Do you think it will/should have a premium currency and how should it be obtained and how should it compare to real life dollars?
>
> Also give a name to the currency
343 referred to Halo 5’s REQ system as “non-intrusive” and that it was well-liked. So if you liked Halo 5’s microtransactions, just use your imagination for Infinite. Plus, the Monarch armor coating apparently sells for around $5.00 U. S. currency.
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> premium currency is always a bad idea as its designed to incentivize purchasing more (your just short by 100, buy another 20 bucks worth). It should always just be a direct purchase with a dollar amount shown imo
This nearly in every game that has premium currency.
Someone has to pay for the DLC production and server maintenance etc.
I don’t know if there is any truth to the $5 per coating. That seems a bit steep. But if that’s what people are willing to pay (and I’m not saying they are) then why wouldn’t 343 milk it for all it’s worth.
Yes they probably will have an in game currency. I don’t think they should and I don’t care what they call it, because they will never see a penny of my hard earned cash for in game shinies. I’m sorry if this comes off as negative, but it’s my honest opinion, I cannot support these egregious milking mechanics that developers come up with.
> 2585548714655118;7:
> Something about fools and their money…
>
> Someone has to pay for the DLC production and server maintenance etc.
>
> I don’t know if there is any truth to the $5 per coating. That seems a bit steep. But if that’s what people are willing to pay (and I’m not saying they are) then why wouldn’t 343 milk it for all it’s worth.
But this is not about any of that.
Will Infinite feature a so called Premium Currency, which you can only purchase with real money, and is used to purchase items in the in-game store.
Premium currency is made to be misleading and frustrating.
You boot the game up for the first time and get a whooping 900 Gilongs.
Too bad the cool items are 1k Gilongs each.
Okay, there are some semi cool items available for 475 Gilongs each. You buy one, and you have 425 Gilongs left, only 50 from another semi-cool item.
In the store, you’ll find that 100 Gilongs are 0,99$.
But, you get 250 Gilongs for 1,99$.
Then there’s the super saver one where you get 950 Gilongs for 5,99$
You’ll basically never get rid of them due to pricing and acquiring them aren’t meant to go even.
And what’s left is meant to taunt you into acquiring more.
Because if you’ve spent money on the game, that money will either be unspent and just sit there, not usable at all untill you get more so you can afford something.
Why wouldn’t they?
Perhaps not letting their greed-mustard seep into the mashed potatoes they’re serving us.
Don’t be greedy and manipulative about it.
I really hope it’s just straight dollar amounts. But who am I kidding. Gears 5’s currency is “Iron”. For Halo, well They could monetize Reach’s cR (Credit) system and say X amount of cR equals X amount in real world currency.
> 2533274795123910;9:
> > 2585548714655118;7:
> > Something about fools and their money…
> >
> > Someone has to pay for the DLC production and server maintenance etc.
> >
> > I don’t know if there is any truth to the $5 per coating. That seems a bit steep. But if that’s what people are willing to pay (and I’m not saying they are) then why wouldn’t 343 milk it for all it’s worth.
>
> But this is not about any of that.
>
> Will Infinite feature a so called Premium Currency, which you can only purchase with real money, and is used to purchase items in the in-game store.
>
> Premium currency is made to be misleading and frustrating.
>
> You boot the game up for the first time and get a whooping 900 Gilongs.
> Too bad the cool items are 1k Gilongs each.
> Okay, there are some semi cool items available for 475 Gilongs each. You buy one, and you have 425 Gilongs left, only 50 from another semi-cool item.
>
> In the store, you’ll find that 100 Gilongs are 0,99$.
> But, you get 250 Gilongs for 1,99$.
> Then there’s the super saver one where you get 950 Gilongs for 5,99$
>
> You’ll basically never get rid of them due to pricing and acquiring them aren’t meant to go even.
> And what’s left is meant to taunt you into acquiring more.
> Because if you’ve spent money on the game, that money will either be unspent and just sit there, not usable at all untill you get more so you can afford something.
>
> Why wouldn’t they?
> Perhaps not letting their greed-mustard seep into the mashed potatoes they’re serving us.
> Don’t be greedy and manipulative about it.
Part of it is producing DLC and maintaining servers. They have to make money to sustain the game over a long period. Of course, some (a lot) is siphoned off for shareholders etc…
But anyway, as I said… fools and their money…
You see the item in the store. See that it costs x Gilongs… and YOU decide if you want to buy it.
More Gilongs for more cash? Cool. But YOU still get to decide if you want them.
That ‘semi-cool’ item. YOU decide how ‘semi’ it is and then YOU decide if you want to buy it.
If you end up with a few Gilongs left in the balance… great. It won’t be long until something else pops up in the store that YOU want and great… you have a head start!
So it’s wrapped in a few marketing ploys. So what? When you walk into a supermarket you are instantly bombarded with marketing tricks. Music to slow you down and relax. Colours and smells to make you hungry. Essential items spread around the store to get you to walk past other products (WTF will the eggs be this week?). Putting the premium products at the ends or at convenient heights. Confusing multi-deals. Loss leading products to suck you into the store. Expensive items at the front of the store to make everything else look cheaper. Lollies teasing you at the checkout.
> 2585548714655118;13:
> Part of it is producing DLC and maintaining servers. They have to make money to sustain the game over a long period. Of course, some (a lot) is siphoned off for shareholders etc…
Seriously, Premium Currency is not about that.
No one is even saying Microtransactions shouldn’t exist in a F2P game.
> 2585548714655118;13:
> You see the item in the store. See that it costs x Gilongs… and YOU decide if you want to buy it.
>
> More Gilongs for more cash? Cool. But YOU still get to decide if you want them.
>
> That ‘semi-cool’ item. YOU decide how ‘semi’ it is and then YOU decide if you want to buy it.
>
> If you end up with a few Gilongs left in the balance… great. It won’t be long until something else pops up in the store that YOU want and great… you have a head start!
>
> So it’s wrapped in a few marketing ploys. So what? When you walk into a supermarket you are instantly bombarded with marketing tricks. Music to slow you down and relax. Colours and smells to make you hungry. Essential items spread around the store to get you to walk past other products (WTF will the eggs be this week?). Putting the premium products at the ends or at convenient heights. Confusing multi-deals. Loss leading products to suck you into the store. Expensive items at the front of the store to make everything else look cheaper. Lollies teasing you at the checkout.
>
> Why should microtransactions be any different?
Marketing tricks to tempt a customer is completely different to confusing the customer, which is what Premium Currencies are for.
Some might say that an in-game currency, which is what I believe you are calling “premium currency”, is helpful for standardizing prices for an international consumer base, it is also beneficial for allowing players to earn the in-game currency by playing the game.
Having said that, I would like to see a real life currency price tag associated with purchases. Perhaps a purchase is either 2350 in-game currency or $4.99 (or pounds, yen, euro, etc.).