Pregame Map Voting/Vetoing

In past Halo titles, an option is given to vote for a selection of three gametypes within a certain MM playlist. This gives players the opportunity to block certain game types from being played over and over again. As much as I love playing Empire strongholds four times in a row in MM, I would enjoy some variety when I play. Even a vetoing system (like in H3) could solve this problem.

OT (but some other MM issues I’d like to see addressed):

  1. Party restrictions - players who solo queue or queue with two should never match a team of four. Look at the Halo 3 party restrictions model for reference.

  2. Build quitting - people should not be able to dodge playing another team or gametype without penalty. Before MCC this was never a problem and I would like to see some form of CSR penalty.

  3. Pregame gamertag/rank listings - again, past halos displayed who you were playing against and their ranking. It’s serves as a check for the MM system to show that it is creating fair matches.

I’m all for map vetoing/voting pre game. I’ve noticed that when I don’t back out after matches I’ll get the same 3 or 4 gametypes consistently and sometimes the same game type back to back to back etc. It would allow a higher variety of maps played, especially in FFA/slayer where I personally seem to only get the DLC maps when I only want to play arena maps.

As for your other points:

  1. Solo queuing is basically pointless once you reach onyx. Tonight as a very low onyx and solo queuing I matched the pro team NV, a team of a champion and 3 other high onyxes, and another team of 2 champs and 2 high onyxes. This would never have happened if party restrictions were in place. I can’t play arena if my team isn’t on basically so I’m forced to play FFA, which isn’t my preferred playlist to play. This takes me into your next point.

  2. The only reason I build quit is in slayer/ffa is to avoid maps and that’s because the only maps I ever get assigned to are molten/overgrowth/torque/riptide and lets be honest… Those maps are garbage compared to the arena maps. I even saw a study that those 4 maps are the highest played maps in non arena play lists. If build quitting penalties are implement, they need to lower the chance of getting these DLC maps and raise the chances of getting arena maps. Or take a poll and base chances of getting certain maps based on the communities vote.

  3. This won’t work unless they implement a build quitting penalty. You get thrown in a lobby, you see you match a team of champs or a pro team, then you could just dodge them.

I feel like all of your points go hand in hand and would all be very good additions to the game especially the party restrictions.

Map voting sucks and I don’t miss it at all! I will not argue that the map rotation in H5 isn’t garbage because it is. Vetos have just as much potential (if not more) for the same maps to be played consistently. No one is going to like every map a game has to offer, so the only real solution is a functioning rotation that does not recycle the same maps until all others are played.

As far as playlists go there should be no need for vetos concerning them either. I can’t stand going into Slayer, only to play objectives because the majority voted for a popular map (that probably just got played) and it is objective, or anything other then Slayer. The supposed option of choice in MM is an illusion. Suppose vetos were in effect but only 4/5 maps were in a given playlist. The situation would still be exactly like it is now. If you want that much variety/control then your best case scenario is custom games.

> 2533274807278095;3:
> Map voting sucks and I don’t miss it at all! I will not argue that the map rotation in H5 isn’t garbage because it is. Vetos have just as much potential (if not more) for the same maps to be played consistently. No one is going to like every map a game has to offer, so the only real solution is a functioning rotation that does not recycle the same maps until all others are played.
>
> As far as playlists go there should be no need for vetos concerning them either. I can’t stand going into Slayer, only to play objectives because the majority voted for a popular map (that probably just got played) and it is objective, or anything other then Slayer. The supposed option of choice in MM is an illusion. Suppose vetos were in effect but only 4/5 maps were in a given playlist. The situation would still be exactly like it is now. If you want that much variety/control then your best case scenario if custom games.

I have no problem with the map rotation in arena. Map voting in arena would function perfectly as long as it does not offer the map that was previously played in that specific lobby. So say the last map played was Coliseum CTF, there would be a choice to vote for 3 maps being something like Fathom CTF, Truth Slayer, Eden Strongholds. This would make it physically impossible to play the same map twice in a row. Or make voting to where you can only play a map twice in a row before it is removed from the voting options. I don’t have a problem playing a map back to back. I have a problem when I play a map 3 times in a row or 3 times in 4 or 5 games. If I don’t back out in between games I more than likely get the same map and gametype back to back.

> 2533274866907974;4:
> > 2533274807278095;3:
> > Map voting sucks and I don’t miss it at all! I will not argue that the map rotation in H5 isn’t garbage because it is. Vetos have just as much potential (if not more) for the same maps to be played consistently. No one is going to like every map a game has to offer, so the only real solution is a functioning rotation that does not recycle the same maps until all others are played.
> >
> > As far as playlists go there should be no need for vetos concerning them either. I can’t stand going into Slayer, only to play objectives because the majority voted for a popular map (that probably just got played) and it is objective, or anything other then Slayer. The supposed option of choice in MM is an illusion. Suppose vetos were in effect but only 4/5 maps were in a given playlist. The situation would still be exactly like it is now. If you want that much variety/control then your best case scenario if custom games.
>
>
> I have no problem with the map rotation in arena. Map voting in arena would function perfectly as long as it does not offer the map that was previously played in that specific lobby. So say the last map played was Coliseum CTF, there would be a choice to vote for 3 maps being something like Fathom CTF, Truth Slayer, Eden Strongholds. This would make it physically impossible to play the same map twice in a row. Or make voting to where you can only play a map twice in a row before it is removed from the voting options. I don’t have a problem playing a map back to back. I have a problem when I play a map 3 times in a row or 3 times in 4 or 5 games. If I don’t back out in between games I more than likely get the same map and gametype back to back.

The map rotation seems to have gotten better slightly for Aug, but I still seem to see the same 4 or 5 maps frequently on a given night. You are arguing my distaste for map voting to near perfection. I.E. If I just played Coliseum and it’s not an option for the next round then that situation could also be a result of map rotation. If I load up Slayer and my voting options are Fathom CTF, Truth Slayer and Eden Strongholds, then I shouldn’t have options for objective games. Gametypes should not be left to voting when they can be selected in the Arena lobby! I see what your trying to say but I still think the best solution is static map rotation and playing specific gamemodes based solely on the playlists there in. Sure you might see the same map twice in a row if you go from slayer to Team Arena, but if you stayed in that playlist you wouldn’t see the same map for 8-10 matches

> 2533274807278095;5:
> > 2533274866907974;4:
> > > 2533274807278095;3:
> > > Map voting sucks and I don’t miss it at all! I will not argue that the map rotation in H5 isn’t garbage because it is. Vetos have just as much potential (if not more) for the same maps to be played consistently. No one is going to like every map a game has to offer, so the only real solution is a functioning rotation that does not recycle the same maps until all others are played.
> > >
> > > As far as playlists go there should be no need for vetos concerning them either. I can’t stand going into Slayer, only to play objectives because the majority voted for a popular map (that probably just got played) and it is objective, or anything other then Slayer. The supposed option of choice in MM is an illusion. Suppose vetos were in effect but only 4/5 maps were in a given playlist. The situation would still be exactly like it is now. If you want that much variety/control then your best case scenario if custom games.
> >
> >
> > I have no problem with the map rotation in arena. Map voting in arena would function perfectly as long as it does not offer the map that was previously played in that specific lobby. So say the last map played was Coliseum CTF, there would be a choice to vote for 3 maps being something like Fathom CTF, Truth Slayer, Eden Strongholds. This would make it physically impossible to play the same map twice in a row. Or make voting to where you can only play a map twice in a row before it is removed from the voting options. I don’t have a problem playing a map back to back. I have a problem when I play a map 3 times in a row or 3 times in 4 or 5 games. If I don’t back out in between games I more than likely get the same map and gametype back to back.
>
>
> The map rotation seems to have gotten better slightly for Aug, but I still seem to see the same 4 or 5 maps frequently on a given night. You are arguing my distaste for map voting to near perfection. I.E. If I just played Coliseum and it’s not an option for the next round then that situation could also be a result of map rotation. If I load up Slayer and my voting options are Fathom CTF, Truth Slayer and Eden Strongholds, then I shouldn’t have options for objective games. Gametypes should not be left to voting when they can be selected in the Arena lobby! I see what your trying to say but I still think the best solution is static map rotation and playing specific gamemodes based solely on the playlists there in. Sure you might see the same map twice in a row if you go from slayer to Team Arena, but if you stayed in that playlist you wouldn’t see the same map for 8-10 matches

I think we have a misunderstanding. In slayer, no objective gamemodes would be available. You would vote solely on which map but in team arena you would vote on map and gametype, if that makes sense. I’m not saying to change the map rotations, I’m saying to just be able to vote for the next map to play in which ever play list you’re in

I’d like to see either the return of the veto system or a system that just doesn’t put you on the same map twice in a row.

Instead of further complicating the formula of map rotation in MM, another solution could be the implementation of a Map/gametype blacklist system. For example, let’s say you get the option of banning up to 3 gametypes/maps so that you will never have to play them so long as they are blacklisted. That way player and parties have the option of preventing maps from being replayed or played at all.

Like personally, on the slayer and FFA playlists I always quit the build or leave the fireteam when the map Molten pops up. Instead of having to wait for 343 to receive poor feedback and remove the map from the rotation, players can elect to never playing individual maps/game types. Food for thought, I know pros are allowed to “ban” game types at events, why not give everyone that option?

Just have the classic H3 Veto System.

Press X to Veto.

> 2533274866907974;6:
> > 2533274807278095;5:
> > > 2533274866907974;4:
> > > > 2533274807278095;3:
> > > > Map voting sucks and I don’t miss it at all! I will not argue that the map rotation in H5 isn’t garbage because it is. Vetos have just as much potential (if not more) for the same maps to be played consistently. No one is going to like every map a game has to offer, so the only real solution is a functioning rotation that does not recycle the same maps until all others are played.
> > > >
> > > > As far as playlists go there should be no need for vetos concerning them either. I can’t stand going into Slayer, only to play objectives because the majority voted for a popular map (that probably just got played) and it is objective, or anything other then Slayer. The supposed option of choice in MM is an illusion. Suppose vetos were in effect but only 4/5 maps were in a given playlist. The situation would still be exactly like it is now. If you want that much variety/control then your best case scenario if custom games.
> > >
> > >
> > > I have no problem with the map rotation in arena. Map voting in arena would function perfectly as long as it does not offer the map that was previously played in that specific lobby. So say the last map played was Coliseum CTF, there would be a choice to vote for 3 maps being something like Fathom CTF, Truth Slayer, Eden Strongholds. This would make it physically impossible to play the same map twice in a row. Or make voting to where you can only play a map twice in a row before it is removed from the voting options. I don’t have a problem playing a map back to back. I have a problem when I play a map 3 times in a row or 3 times in 4 or 5 games. If I don’t back out in between games I more than likely get the same map and gametype back to back.
> >
> >
> > The map rotation seems to have gotten better slightly for Aug, but I still seem to see the same 4 or 5 maps frequently on a given night. You are arguing my distaste for map voting to near perfection. I.E. If I just played Coliseum and it’s not an option for the next round then that situation could also be a result of map rotation. If I load up Slayer and my voting options are Fathom CTF, Truth Slayer and Eden Strongholds, then I shouldn’t have options for objective games. Gametypes should not be left to voting when they can be selected in the Arena lobby! I see what your trying to say but I still think the best solution is static map rotation and playing specific gamemodes based solely on the playlists there in. Sure you might see the same map twice in a row if you go from slayer to Team Arena, but if you stayed in that playlist you wouldn’t see the same map for 8-10 matches
>
>
> I think we have a misunderstanding. In slayer, no objective gamemodes would be available. You would vote solely on which map but in team arena you would vote on map and gametype, if that makes sense. I’m not saying to change the map rotations, I’m saying to just be able to vote for the next map to play in which ever play list you’re in

I think so too. I was using H3 as a reference because it did include objective game modes as an option for voting in the Slayer playlist. But I agree, Slayer should only have Slayer options. Team Arena only has CTF and Strongholds at the moment I think. If we had the option to vote for a gametype then stuff like Oddball and KOTH should be added as well!

As long as the map that was just played is not an option in the next vote Id be ok with that. I was just trying to say that if the maps rotated that way now, instead of the same 4 or 5 getting used over and over in a given session, then the need to vote for maps wouldn’t exist. Im not that crazy about the maps in H5 so it doesn’t really matter. I just feel like if im playing for 3 or 4 hours straight, there’s no reason why I shouldn’t see every map in the game at least once or twice in that time frame.

This absolutely needs to be implemented back into halo 5! I don’t care if it’s 3 options or just 1, but I would like to see it back.