Share them here. Here’s mine:
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Map variants that remove random drops and replace them with standard drops for a competitive edge.
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Game types that limit/remove the random aspects of personal ordinance, again for that competitive edge.
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Files that are deemed inappropriate for any number of reasons. One of those reasons is a certain “elephant in the room” that we can’t talk about so I’ll leave it at that.
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Game types that limit the use of certain load outs, thus removing Bolt Shot/Plasma Pistol starts or anything that is similarly ridiculous.
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Tons of Infection maps that don’t work because weapons don’t spawn on the map unless they are ordinance drops.
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Tons of remakes, mostly crap but a few good ones (check out Forge Hub for the good ones).
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Shmeefs…lots and lots of Shmeefs. If you don’t get it…you will, or you can just Google “halo 4 shmeef” to find out.
wasnt file share supposed to be up last month?
> wasnt file share supposed to be up last month?
According to one of the December bulletins it’s slated to go live this month at some point.
It will probably be out by the time Half-Life 2: Episode 3 comes out.
By the way cant wait to see the shmeef invasion
My prediction is that everyone will still whine and cry about it because it doesn’t meet THEIR OPINIONS requirements of what THEY THINK it should be.
> By the way cant wait to see the shmeef invasion
Same here. It’ll be pretty hilarious haha
Jan. 21, first to call it.
> Jan. 21, first to call it.
If 343 was DICE (makers of Battlefield) I’d expect the date to be Jan 31st at 11:59:59 PM.
> wasnt file share supposed to be up last month?
They ran into some problems things happen still have a better track record than bethesda does with skyrim on PS3. Things happen i remember when i was codeing a program in class took my teacher about 30 minutes to fix and find the problem and it was small stuff like misspelled things or a random unneeded symbol to I cant even imagine how it must be looking through the coding for file share and not only finding errors but redoing stuff to make it smoother and then playtesting then possibly rewriteing it.